nzdfcrash 33 Posted March 4, 2010 Hey guys im getting issues with some vehicles im working on when they are around dust kicked up by helicopters, cars and tanks etc. Ive tried different rvmats, saving the paa with different programs and have come up with no good result to fix this issue. Any Ideas? Share this post Link to post Share on other sites
max power 21 Posted March 5, 2010 Just to make sure, your alpha textures are named .ca? Share this post Link to post Share on other sites
mikebart 1 Posted March 6, 2010 hey crash, whats actually happening to the vehicles? it sounds like you might be having alpha sorting issues. Share this post Link to post Share on other sites
nzdfcrash 33 Posted March 6, 2010 basically when dust is kicked up vehicles with the issue go partially transparent and i dont know how to fix this Share this post Link to post Share on other sites
mikebart 1 Posted March 6, 2010 did you try Faces/move to top etc...? Share this post Link to post Share on other sites
icebreakr 3157 Posted March 8, 2010 It works in A1 but this A2 is problematic. Will try this "Face/move to top" thingy today. Share this post Link to post Share on other sites
icebreakr 3157 Posted March 9, 2010 (edited) [edit] Edited March 9, 2010 by IceBreakr Share this post Link to post Share on other sites
nzdfcrash 33 Posted March 9, 2010 changing it to _co made no difference what so ever, wont moving faces to top screw with prop blurs etc for choppas and fixed wing? Share this post Link to post Share on other sites
mikebart 1 Posted March 9, 2010 no idea, I just remember reading somewhere 'Faces/move to top' etc, was related to alpha sorting Share this post Link to post Share on other sites
bad benson 1733 Posted March 9, 2010 Just to make sure, your alpha textures are named .ca changing it to _co made no difference what so ever, wont moving faces to top screw with prop blurs etc for choppas and fixed wing? he said ca not co. the a in ca is for alpha i think. not sure if this solves the problem just something i noticed. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted March 9, 2010 changing it to _co made no difference what so ever, wont moving faces to top screw with prop blurs etc for choppas and fixed wing? Are you just renaming the file or loading it up in texview and re-saving it with the new name? Simply renaming the file in windows explorer wont work. To fix the prop blurs and stuff just select those again, separate to the rest of the vehicle and use move top again. Share this post Link to post Share on other sites
namman2 0 Posted March 12, 2010 anyone found a fix for the issue? i'm having the same with the mraps here's picture (by Alex72) if you dont know what this bug look like Share this post Link to post Share on other sites
icebreakr 3157 Posted March 18, 2010 Nope, I have same problem with pinzgauers. Share this post Link to post Share on other sites
mikebart 1 Posted March 19, 2010 bit of a long shot, but from looking at NZDF CRASH's model the other day, i noticed there were alpha channels on the main hull texture of the chopper, might be worth a try and making sure your _co's are 24 bit Share this post Link to post Share on other sites
DaSquade 0 Posted March 19, 2010 Only use xxx_co.paa files for non-alpha related textures. That is 'bullet' proof. Like Mike says, make sure you also save your xxx_co.tga texture as 24bit (so no alpha). For alpha related textures you best use xxx_ca.tga (32bit)/xxx_ca.paa textures. But not that _ca texture will always give even solid colors/alpha 100% white a soft transparent look...no mather what setting afaik. That effect isn't always that noticable, but in certain angles and lighting like above it causes bad effects. Additionally, always work (convert) with your tga source files. Renaming paa files won't work. Share this post Link to post Share on other sites
namman2 0 Posted March 19, 2010 (edited) well saldy none worked :( here's an old thread and was answererd by a developer but i can understand what he means so if anyone does pls tell me :( http://forums.bistudio.com/showthread.php?t=39571&page=3\ edit : i fixed it i added more res lods and it disappeared :D :D :D i had to add 2 more lods for it to go away edit 2 : no it didn't but it does seem to made it less transparent Edited March 19, 2010 by namman2 Share this post Link to post Share on other sites
nzdfcrash 33 Posted March 20, 2010 Thanks dude it seemed to have worked on one of the vehicles so far Share this post Link to post Share on other sites