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Hopefully last round of Pandur fixes

I'm sure there will be at least one more based on MP play testing :)

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yeah, so can you make he shovel work? you put one on the side but it has no function. maybe we could use it to dig latrines...

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Nice HAWX-like effect, but that seriously takes away the realism of the mod. Especially in Turbofan-engined aircraft like the A-10, the flame is ridiculous since it will never be seen in real life as it has no re-heat. In short; you should get rid of any flame-like animations, except for afterburner effects.

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yeah the su34 and f15 are ok, but the czech planes, su25 and A10 all have zero flames viewable in all the footage i've been watching. we'll see if we can use this in the engine fire system we're planning instead.

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added pooks grenade launcher pack to the mod

http://forums.bistudio.com/showthread.php?134330-RG-6-and-Heavy-Grenadier-units

with these changes to our pack


[b]Crazy weapons:[/b]
- Sawed-off Shotgun Pistol (Added recoil)
- Sawed-off M79

[b]Grenade Launchers:[/b]
- RG-6 (aka 6G30) Russian 6-shot rotary grenade launcher
- GP-25 standalone grenade launcher 
- GP25 pistol version
- GM-94 3-shot thermobaric (FAE) grenade launcher
- GM-94 Pistol version
- M32 rotary GL with gas grenades
- Mk13 GL with gas grenades
- Mk13 Pistol version
- M79 GL with gas, airburst, HEDP ammo etc
- M79 Pistol version
- MkV Flare pistol

[b]Rocket Launchers[/b]
- MRO single-use launcher - Thermobaric, incendiary, smoke ammo
- RPO single-use launcher - Thermobaric, incendiary, smoke ammo
- RPG-7 with 40mm frag, and up to 105mm HEAT, smoke and FAE rounds
- SMAW HEAA, HEDP, Smoke, NE (thermobaric)
- MAAWS HEAT, HEDP, Thermobaric, Smoke

[b]Other features[/b]
- NLAW, RPG18, M136, RPO and MRO are single-use only, with rockets taking up a single pistol ammo slot.
- NEW OG-7 rocket model (replacement for default BIS model)
- wide range of authentic 40mm grenade types
- many changes to ammo cargo sizes

---------- Post added at 02:41 PM ---------- Previous post was at 02:17 PM ----------

now this lot can get given to the new IS units

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Can't wait to run into a shotgun-wielding officer :)

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lol I've just opened the config up to start editing, and that's the first unit i'm gonna add

"3, target that pookie-nemesis at 12 o clock"

BLAM!BLAM!

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New faction in the works:

Tyrian forces

Based on the fictional country of Tyria (much like Takistan was)

The idea is to create a full-spectrum middle-east based faction with civilians, armed militias, insurgents and modern armed forces including PMC advisers.

This is what we play with already on our server, but i'm planning to tidy it all up as one faction so we don't have lots of different factions milling about.

Thanks S@ndbob for allowing me to patch your awesome units, and thanks pook, von knudenberg franze, vilas, myke and wld427 for your amazing models!

DEMO:

Example of IS-type vehicles (with sandbobs current IS units shown)

http://s162.photobucket.com/user/eggbeast/slideshow/ARma%20IS%20units

some of the units

armed_civs_zpsfa3hjg0p.jpg

Units:

Tyrian SF--------------Based on Takistan SF units (done)

Tyrian SF Advisers-----Based on PMC units

Tyrian Army-----------Based on Takistan army units (done)

Tyrian Insurgents------Based on Sandbobs IS units (done)

Tyrian Militia-----------Based on Takistan Ins units

Tyrian Armed Civilians--Based on Takistani and Sandbobs arab civ units (done)

Tyrian Men------------Based on Takistani and Sandbobs arab civ units (done)

Tyrian Women---------Based on Takistani and Sandbobs arab civ units (done)

Weapons (done)

Units will have a wider range of weapons found in the Syrian conflict including:

AKS/M, AK74 series, SA58 series, FAL, SVD inc. ironsight, hunting rifle, lee enfield, PK, pecheneg, RPK, DP28, M16s, G36, sterling, ksvk, osv-96, etc

glock, makarov, hi-power, sa61, sawn-off, etc

new grenade launchers: GP25, RG6, GM94

new grenades: stones, molotovs, RGD5, RKG3, RG33, Type 67, RG42, RDG2, RDG3, IED's

new rocket launchers: RPO (3 types), MRO (3 types), RPG7 (6 types), Metis (2 types)

Vehicles:

Technicals

many types inc M18, M40, SPG9, Dshk, PK, KPVT, ZPU4, Zu23, mortar, S5 rocket, S8 rocket, Grad rocket

Landrovers

Pickups

Offroads

UAZs

BTR40

HMMWV

Armour

BTR60, BTR90

BRDM-2

BMP1, BMP2, BMP3

T34, T54, T55, T72

AAA:

Shilka, Sparka

Zu23 static, truck, btr40 and new technical

S60 static, truck

ZPU4 static, btr40 and new technical

Dshk, 2x Dshk, PK

SAMs

SA3

SA9

SA10

SA11

SA15

SA17

SA19

SA22

Artillery:

D30, D20

Mortar

SPG9, M18, M40, Metis, TOW

Grad truck, new technical, new static

Fast Air:

Mig-23

Mig-27

Mig-29

Mig-35

Su-22

Su-25

Su-27

Su-30

Su-34

L-39

L-59

Rotary:

UH-1H

Mi-17

Mi-24

Mi-28

Ka-52

Edited by eggbeast

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ok some work to do this week:

FIXES

1. fix brdm2 broken texture link (my bad)

2. add reload to scud

3. CZ75 pistol mag name

4. edit MG3 zeroing to 1200m

5. check btr40 viewgunner proxy locations

6. fix driver hatch on btr40s

7. T55 exploding turret - remove transportfuel (inherited)

NEW

1. add pooks SAM update

2. Tyrian man 1 has a CZ550 and akm mags

3. test new female fighters from von knudenberg

4. add updated statics inc new ones from pook and wld427

tyrian_woman_1_zpsx7dvx34h.jpg

Edited by eggbeast

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more pics of armed Tyrian females

peshmerga_zpsbin8ypyk.jpg

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tons of progress today sorting out the statics

features

- a full weapon pack for each faction (BAF, US, USMC, RU, INS, CDF, GUE, TK, TK_INS, TK_GUE, ACR, UNO, TYR - in this order going down the lines in the pic)

- all have rangemaster ammo, zeroing and naming.

- A2 versions have packs to disassemble

- full 360 turn on weapons like spg9 and metis - no more dumb enemies

- crewdisembark eventhandlers on relevant weapons that cannot fight nearby detected enemies

weapons:

- AGS30, GMG , Mk19

- Dshk (hi and lo), NSV or Kord (hi and lo),

- Twin Dshk with searchlight

- M2 (hi and lo)

- M240 low, m240 nest

- Stinger, Igla (SA16), Grinch (Sa24), RBS70

- M252, 2B14 mortars

- TOW, Metis,

- Fagot 9M11 AT4, Malyutka 9M14 AT3, Malyutka-P 9M14P, Konkurs 9M13 AT5

- D30, M119

- Searchlight

- ZPU4, Zu23, S60

- PK tripod with searchlight, pk nest

- SPG9 Spear 73mm, M18 57mm recoilless rifle, M40 106mm recoilless rifle

so to come next:

- wld427's D20 and 37mm AAA from PRACS

- crash's Mk48 mount

- fix the artillery system for the mortars and cannons

- add missing anims to the AGS30 and Mk19 statics?

test mission in editor shows the full range of kit:

statics_zpsj3wc8ehu.jpg

Edited by eggbeast

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added VIFF (vectoring in forward flight) action to harriers

here a Mig is engaging at 3 o'clock, about to pass behind the harrier and turn right onto its tail for a missile or gun kill

viff1_zpsaa0aye5j.jpg

so I hit VIFF action and the mig turns right, but it is now passing in front of the harrier, which has decelerated rapidly to 125kts, perfect for a missile kill.

viff2_zpsaexw7d0o.jpg

http://www.cavok.com.br/blog/wp-content/uploads/2014/12/VIFF-1.jpg (627 kB)

Edited by eggbeast

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So between the typo error making the light stay on, poor armor on wheels, and all around need for improvement, I decided to spend the evening fixing the BTR-60. Yep!

- Driver hatch

- Commander hatch

- Center of mass adjusted lower, meaning it floats higher, and it doesn't tip over as easy

- Working trim vane

- Working rear propeller and doors

- FIXED "dead" vehicle light (FINALLY)

- All textures, etc. will be updated since the Taki's and others finally found a can of paint to touch up the paint job.

- New texture sets (Duala brown, CDF forest, etc).

- Sit-on-top extra cargo slots

- TO-DO: Research random clutter, determine clutter efficacy

- TO-DO: Research random spare tire mount

- TO-DO: Research real-life glass... is it armored or just plain like my car windshield?

VERSIONS! "Standard" PB model, but also researching -PA model (open turret), and MWS upgrade model w/ 2A42 cannon (yep), and various command/AT/AA models based on real life data. They even stuck a 9K35 (SA13) turret on one!http://www.ausairpower.net/APA-9K35-Strela-10.html

btr60test.jpg

Edited by hcpookie

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16 - !!!! cargo positions 8 internal, 8 external. I need only to build texture sets and she's going to be ready to roll! :)

btr60cargo.jpg

New paint!

newpaint.jpg

Edited by hcpookie

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BTR-60 Update... not bad for 3 evenings' worth of work! :D

- Driver and Commander hatches with turn out/turn in function

- Center of mass adjusted lower, meaning it floats higher, and it doesn't tip over as easy

- Working trim vane

- Working rear propeller and doors

- FIXED "dead" vehicle light (FINALLY)

- Tire "patch kit"... you can patch the tires a few times :)

- Tire armor improved due to standard use of "run flat" tires

- Glass armor improved since it is armored "bullet proof" glass.

Latest...

- Added the antiwater parts so the WORKING hatches don't show water on the inside

- Fixed pilot view zoom settings to normal zoom

- Added driver seat adjust for window use.

- Adjusted driver/commander views to window view... periscopes now optional

- New sit on top cargo positions... 8 internal, 8 external (internal filled first, then external for the "extras")

- External cargo positions with correct view of exterior

- Updated texture sets - brown, cdf mix, jungle green, taki improved

- random numbering that is MP-synched based on same scripts as other vehicles

- climbable ladder, walkable exterior (like the Pandur's have)

- all textures, rvmats, etc. local to addon. The only external references are the optics and the penetration rvmats.

VERSIONS:

New improved version labeled "BTR-60PB" which is the correct designation. Map icon slightly enlarged.

Improved models... here is a vid showing the "modernization" packages:

2A42 model w. 30mm cannon

MWS improved turret with 23mm cannon and AGS17

PU12 antenna mast used as acquisition radar for Shilka, SA9, and SA13 batteries... another AAA and SAM site coming soon :)

btr2a.jpg

btrmws.jpg

btrPU12.jpg

btrprop.jpg

Edited by hcpookie
added pic of prop!

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Niiice!

Since you got that turret anyway, can you get a BTR-80 from Vilas and slap that turret on it (and a wild BTR-82A look-a-like would appear) :confused:

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coming soon... Navy SAM's (and anti-missile batteries)

Weapons

- RIM162 ESSM in Mk29

- RIM7 SS in Mk29

- RIM116 RAM in Mk49

- 20mm phalanx CIWS

each has working radar, CIWS has airburst, they all have working optics and are mountable

ALSO COMPLETE

- 2 new access ladders for island weapons

- action on control station: order crews to man weapon stations

- full cleanup of groups and dead vehicles/bodies

- recovery of men from sea trigger

- boat launch option for full range of RHIB and SOC-R assault boats

I have made replacement LHD_6.p3d and LHD_house_1.p3d with old dummy turrets deleted and new working turrets added by init EH.

or you can manually place them like any static weapon - as seen below

ciws1_zpswevbty11.jpg

SAM crews deployed as air threat approaches...

ciws3_zpsfiofziia.jpg

Research:

RIM116 RAM in a 21 round mag in a Mk49 launcher

http://www.designation-systems.net/dusrm/m-116.html

https://en.wikipedia.org/wiki/RIM-116_Rolling_Airframe_Missile#HAS_Mode

for use in HAS mode (SAM and anti missile)

RIM7 sea sparrow in an 8 round mag for the Mk29 launcher

http://www.fas.org/man/dod-101/sys/missile/rim-7.htm

for use as SAM

RIM162 Enhanced Sea Sparrow in 8 round mag for the Mk29 launcher

http://www.seaforces.org/wpnsys/SURFACE/RIM-162-Evolved-Sea-Sparrow-Missile.htm

for use as SAM and anti missile

CIWS 20mm Phalanx

https://en.wikipedia.org/wiki/Close-in_weapon_system

TO DO:

- UAV type remote station access (inside superstructure of LHD

- add fire geometry and damage

- develop interior boat bays? for launching SOC-R boats etc... needs a volunteer

Edited by eggbeast

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VERSIONS! "Standard" PB model, but also researching -PA model (open turret), and MWS upgrade model w/ 2A42 cannon (yep), and various command/AT/AA models based on real life data. They even stuck a 9K35 (SA13) turret on one!http://www.ausairpower.net/APA-9K35-Strela-10.html

Cuba (and possibly Egypt iirc) also made a local variant with a T-55 turret, although i believe they have a habit of rolling over when shooting sideways.

Nice find on the strela variant though, i never saw that before.

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ok some screenies of the forthcoming F-111F Aardvark

(havent done skin work yet)

plans also to add this to unsung mod as an E model

- desert and grey skins, 11 loadouts per faction.

- MR will have dynamic rearming

- working ARM radar hunting in SEAD role

- working cluster munitions, GPS targeted glide bombs, runway busters and retarded bombs

- working PaveTack targeting pod for WSO to dynamically fix and attack targets

- removable belly cannon for emergency CAS role, with 20mm shell drop fx

- new rapid burst flare system

- wheelbrakes and afterburners

- working drop tanks

credits:

Original plane:

NZDF Crash, Skaircro, rico, anzacsassteve (sounds)

A2 Conversion/development:

Eggbeast for Rangemaster mod team

scripts by Eddie, sekra and RKSL, hcpookie and eggbeast

weapon models by myke, von knudenberg, eggbeast, hcpookie, unsung team

config and model re-work by eggbeast

additional sounds by BigPickle

SEAD role - note additional shoulder AA pylons

f111_sead_zpsw0tq7bjf.jpg

AGM role - note pavetack module on belly

f111_agm_zpsqfezpluw.jpg

pavetack in action - note direction of laser is 10 o clock to bird nose - it now moves fully for dynamic targeting

f111_pave_zpsbrunvlcq.jpg

runway buster with blu107 and cmu's

f111_rwy_zpswchvyohe.jpg

old skool CAS loadout with vulcan on belly

f111_vulcan_zpsuravdqln.jpg

new engine fx, and original afterburner trail

f111_engine_zpshgqgkyy2.jpg

bomber variant with retarded snakes

f111_bmb_zps79kixwpm.jpg

GBU variant with GBU8 standing in for a GBU 15

f111_gbu_zpsc90u6pyp.jpg

Edited by eggbeast

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GPS/INS targeting

f111_gps_zpsbttcdwal.jpg

launching a runway buster

f111_blu_zpsyn08p3r3.jpg

clusterbomb attack

f111_rockeye_zps06p5kbxq.jpg

SEAD radar targeting

f111_SEAD_fire_zpshyybgzei.jpg

---------- Post added at 02:06 PM ---------- Previous post was at 01:03 PM ----------

pooks runway busters working perfectly:

GPS or manual targeting

munition released on drogue chute

at 100m it fires its rocket and blasts downwards to penetrate the runway surface

creating a crater and a scattering of mixed cluster-mine units for area denial to prevent runway repair

f111_rwy2_zpsi5sakl6n.jpg

f111_rwy_3_zpsvjgxgwof.jpg

f111_rwy_4_zpstjhpejp5.jpg

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coming soon on a Tornado and F35 near you

brimmiesr_zpsb82drca6.jpg

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