hcpookie 3770 Posted January 22, 2015 Pandur is WIP so those pics aren't accuate. Share this post Link to post Share on other sites
eggbeast 3673 Posted January 22, 2015 FIXED: finally renamed a ton of original mags so they all have 10Rnd. SVD or 20Rnd. FAL instead of the patchwork of weird and wonderful random naming conventions invented by BIS staff over the years. some mag changes - they appear in this order in the ammo boxes: AA weapons AT weapons Rifles /MG / SMG Rifle Mags (ordered by size) Explosives Grenades Items Missiles Optics (Binocs etc) Smoke nades Pistols ##################################### New ammo additions M107 series (including AS50) added new ammo for it "EB_10Rnd_127x99_m107_HE" "EB_10Rnd_127x99_m107_AP" Added new ammo for all MG's - M2, M240, Mk43 (M60), Mk48 and M249/SAW: HEI and AP variants 100 roundboxes occupy 2 ammo slots 200 round boxes occupy 3 ammo slots 600 round ammo boxes occupy 6 ammo slots (M240/Mk43/M60 only) SAWs now occupy only primary weapon slot SAW ammo (for all STANAG SAW class weapons) "EB_200Rnd_556x45_M249_I" "EB_200Rnd_556x45_M249_AP" New ammo for all GPMG class personal weapons (M60/Mk43, Mk48, M240, BAF GPMG) "EB_200Rnd_762x51_M240" "EB_200Rnd_762x51_M240_I" "EB_200Rnd_762x51_M240_AP" New ammo for all GPMG class less portable weapons (M60/Mk43, M240, BAF GPMG) EB_600Rnd_762x51_M240 CZ550 Hunting Rifle added new ammo for webbing (pistol) slots "5x_22_LR_17_HMR" "EB_5Rnd_762x51_CZ550_p" --> pistol slots M24 Rifle series added new ammo for webbing (pistol) slots "5Rnd_762x51_M24" "EB_5Rnd_762x51_M24_p" --> pistol slots M24A2 Weapon "EB_M24A2" "EB_M24A2_D" --> desert added 10 round mags, including webbing (pistol slot) mags "EB_10Rnd_762x51_M24" "EB_10Rnd_762x51_M24_p" M24A3 Weapon "EB_M24A3" "EB_M24A3_D" --> desert uses lapua magnum ammo "5Rnd_86x70_L115A1" "EB_5Rnd_86x70_L115A1_P" --> pistol slots "EB_5Rnd_86x70_L115A1_T" --> tracer "EB_5Rnd_86x70_L115A1_PT" --> pistol slot tracer L86 LSW added drum mag "EB_60Rnd_556x45_Stanag" SVD series inc new SVD ironsight weapon "EB_svd" --> ironsight SVD ammo "EB_10Rnd_svd" "EB_10Rnd_svd_T" --> tracer "EB_20Rnd_svd" "EB_20Rnd_svd_T" --> tracer DP-28 machine gun weapon "EB_DP28" mags "EB_47Rnd_DP28" L115 spotter rifle weapon "EB_BAF_LRR_scoped_O" mags "5Rnd_86x70_L115A1" "EB_5Rnd_86x70_L115A1_T" --> tracer "EB_5Rnd_86x70_L115A1_P" --> pistol slot "EB_5Rnd_86x70_L115A1_PT" --> pistol slot tracer KSVK and new OSV96 weapon "EB_OSV96" mags "EB_5Rnd_127x108_OSV" "EB_5Rnd_127x108_OSV_HEI" "EB_5Rnd_127x108_OSV_API" "EB_5Rnd_127x108_OSV_T" --> tracer "EB_5Rnd_127x108_OSV_NT" "5Rnd_127x108_KSVK" M1911 45 ACP SD pistol weapon "EB_m1911SD" mags "EB_7rnd_m1911" "EB_7Rnd_m1911SD" Laser batteries "LWS_Laserbatteries" --> pistol slot Demolition charges "EB_M118_ammo_remote" Grenades "EB_m308gren" "EB_molotov_mag" "EB_m14gren" "EB_mk40gren" "EB_m61gren" "EB_m34gren" "EB_m67gren" "EB_v40gren" "EB_mk3a2gren" "EB_SmokeShellChem" "EB_rkg3gren" "EB_t67gren" "EB_f1gren" "EB_rg42gren" "EB_rgd5gren" "EB_rgd33gren" "EB_m18white" "EB_m18red"" "EB_m18green" "EB_m18yellow" "EB_m18purple" "EB_m18blue" "EB_m18orange" "EB_rdg2" "EB_rdg3" "EB_1Rnd_HE_M203" "EB_1Rnd_HE_M381" "EB_1Rnd_BS_M576" "BD_1Rnd_Buckshot_M203" "EB_1Rnd_HE_M406" "EB_1Rnd_AB_M397" "EB_1Rnd_HEDP_M433" "BD_1Rnd_Chem_M203" "EB_m406vest" "EB_40mm_white" "EB_40mm_green" "EB_40mm_red" "EB_40mm_yellow" "EB_40mm_mkv_White" "EB_40mm_mkv_Green" "EB_40mm_mkv_Red" "EB_40mm_mkv_Yellow" "EB_1Rnd_Smoke_40mm" "EB_1Rnd_SmokeRed_40mm" "EB_1Rnd_SmokeGreen_40mm" "EB_1Rnd_SmokeYellow_40mm" "EB_1Rnd_Smoke_MKV" "EB_1Rnd_SmokeRed_MKV" "EB_1Rnd_SmokeGreen_MKV" "EB_1Rnd_SmokeYellow_MKV" "BD_6Rnd_Chem_M203" "5Rnd_Chem_M203" "5Rnd_Buckshot_M203" "5Rnd_HE_M203" "5Rnd_HEDP_M203" "5Rnd_FlareWhite_M203" "5Rnd_FlareGreen_M203" "5Rnd_FlareRed_M203" "5Rnd_FlareYellow_M203" "5Rnd_Smoke_M203" "5Rnd_SmokeRed_M203" "5Rnd_SmokeGreen_M203" "5Rnd_SmokeYellow_M203" "5Rnd_HE_GP25" "1Rnd_Buckshot_GP25" "1Rnd_Chem_GP25" "5Rnd_Chem_GP25" "5Rnd_Buckshot_GP25" "5Rnd_FlareWhite_GP25" "5Rnd_FlareGreen_GP25" "5Rnd_FlareRed_GP25" "5Rnd_FlareYellow_GP25" "5Rnd_SMOKE_GP25" "5Rnd_SmokeRed_GP25" "5Rnd_SmokeGreen_GP25" "5Rnd_SmokeYellow_GP25" ##################################### MG Turret improvements Searchlight (facing forward of tripod) added to all MG turrets (press L to activate) 250/500/1000 round boxes for M2 .50cal turrets 250/500 round boxes for GPMG/M240 turrets Added breakdown to backpack function for Arma2 MG turrets Magazines "100Rnd_127x99_M2" "250Rnd_127x99_M3P" New Magazines "EB_250Rnd_127x99_M2" "EB_500Rnd_127x99_M2" "EB_1000Rnd_127x99_M2" "EB_250Rnd_127x99_M2HE" "EB_500Rnd_127x99_M2HE" "EB_1000Rnd_127x99_M2HE" "EB_250Rnd_127x99_M2AP" "EB_500Rnd_127x99_M2AP" "EB_1000Rnd_127x99_M2AP" ##################################### new items added - work in progress Sniper Hides "Land_sniper_hide_w_nato" "Land_sniper_hide_d_nato" "Land_sniper_hide_w_east" "Land_sniper_hide_d_east" EB_TIGoggles Thermal imaging goggles EB_TIscanner thermal scanner for close range night ops Share this post Link to post Share on other sites
eggbeast 3673 Posted January 23, 2015 SUVs updated: Animated gun hide/hatch you need to get in gunner from outside vehicle "EB_ArmoredSUV_Gau19" --> awaiting model of gau19 but works in config "EB_ArmoredSUV_Gau2" ---------- Post added at 04:08 PM ---------- Previous post was at 02:36 PM ---------- Updated military offroad and dingo's to match Rangemaster standards (zeroing, mag types, weapon names, weapon cargo, vehicle class) added test Dingo M2 (not done model edit yet) ---------- Post added at 04:10 PM ---------- Previous post was at 04:08 PM ---------- added pook SAM pack 1.4 - FIX: Missing CDF Independent units. - FIX: Wrong texture on desert OE349 antenna units. - FIX: MIM-104 erratic movement on sloped surfaces. - FIX: SA3 static and MIM104 popup errors discovered in MP testing. - NEW: MIM104 sites now spawn a radar and antenna nearby Updated with latest pook_pandurs for testing Share this post Link to post Share on other sites
eggbeast 3673 Posted January 24, 2015 Al shabab militia riding a T34 ---------- Post added at 12:57 PM ---------- Previous post was at 10:59 AM ---------- returning a captured scud to the enemy... fighting from inside an overturned pandur wreck Share this post Link to post Share on other sites
eggbeast 3673 Posted January 25, 2015 view from the roof Share this post Link to post Share on other sites
eggbeast 3673 Posted January 26, 2015 ok so... m230 and zpu4 sounds updated thanks for pickle they have impact echoes in them too have just looked through cars class and listed actions: landrover 1. add cargo proxy to M2/SPG version in rear 2. enable gas can/ wheel/ cover/ windshield anims where appropriate 3. add tak camo transport version 4. add UK green/des M2 versions with m240 in front 5. add roadway and camo nets to transport versions to enable sniping from rear 6. add prone m240 scope to rear facing back, wit hcamo nets for covert cover Offroad (coyota) 1. transport version - add 4 cargo proxies to rear 2. spg9 add 2 cargo proxies to tailgate 3. rename pickup tak as its an offroad 4. add spg9 to ins and tak 5. add transport version in cam colours for gue/ins/tak/tk_gue 6. dshk add CDF 7. add fuel/ transport/repair variants 8. add mortar/igla/rocketpod/ zpu4/ zu23/pkx2 variants pickup (sundat) 1. PK add cdf/tak/ins 2. transport add 4 seats to rear. 3. make repair/rearm/fuel versions 4. usable fuelcan/tyre/cover 5. add spg/dshk/mortar/zpu/rocketpod UAZ 1. SPG add cdf/tak/tk_gue 2. dshk add RU 3. add metis/mortar/igla/zu23 4. maybe add AT2/3/4 versions Share this post Link to post Share on other sites
eggbeast 3673 Posted January 28, 2015 coming soon Bo105 Helicopter so we have - 9 factions: DE, ACR, CDF, CDF_IND, GUE, INS, TAK, TK_INS, TK_GUE - 8 weaponised classes and a transport model - HOT, TOW, Stinger, CRV7, HMP250, HMP400, in a mixture of variants, some twin guns, single guns or no gun - lume, flare and smoke dispensers on armed versions - NVG and thermal camera with laser marker indicator - weapon cargo includes fuel can, MP5, M9, AT4, binocs, flashlight, smoke - right click to gunner seat optic for pilots (Heinbloed) and friendly forces strobing - manual control of TOW and HOT missiles (Heinbloed) - pickles AH6 sounds added (engine, radio and wind noises etc) Share this post Link to post Share on other sites
eggbeast 3673 Posted January 30, 2015 (edited) some pics from 2.3 cruising along above a spoofed SA15 Bo-105 with 6 HOT ATGM's engaging with HOT's IR locking HOT laser locking HOT TOW and HMP400 Edited January 30, 2015 by eggbeast Share this post Link to post Share on other sites
eggbeast 3673 Posted January 31, 2015 2.3 released Details http://forums.bistudio.com/showthread.php?181303-BAFX-and-Rangemaster-mod-packs-released&p=2871046&viewfull=1#post2871046 Files uploading Future plans 1. add in from von knudenberg (GUV pod, gau19, chieftain, 9 milly) 2. technicals update as per plan here http://forums.bistudio.com/showthread.php?181411-FRL_Air-mod-WIP&p=2866639&viewfull=1#post2866639 3, add new arty vehicleclass and fix arty and variant ranging 4. edit the wildcat and make cool weapons/skins 5. re-pack the CVRT from vilas for a willing modeler to work on (pook or maybe carl) 6. Add Wildcat, F111, Su22, tornado... 7. edit Evo mission to improve functions/ performance. remove some mods to improve public access. 8. rearm module as seen here http://forums.bistudio.com/showthread.php?181411-FRL_Air-mod-WIP&p=2861744&viewfull=1#post2861744 Share this post Link to post Share on other sites
larsiano 12 Posted January 31, 2015 Awesome! Seems like you are making progress very rapidly. Ill download it and drop in for a test tonight for sure! Congradulations on a fine piece of work! Share this post Link to post Share on other sites
eggbeast 3673 Posted February 3, 2015 Wildcat is on its way... various versions planned: - reskins - pickles sounds - Gau2 / GAU21 / L7A2 door guns - M621 gun pod(s) - CRV7 rockets and PG - TOW - hellfire - penguin - torpedo and depth charge if we get that far - prone sniper position on cargo deck with L115 might be added as a turret Share this post Link to post Share on other sites
eggbeast 3673 Posted February 6, 2015 sneak peek - some work to do yet, but it's coming together Share this post Link to post Share on other sites
srbknight 925 Posted February 7, 2015 Look's awesome do you plan something new about Cluster Bombs ? :) Share this post Link to post Share on other sites
eggbeast 3673 Posted February 7, 2015 we have a range of clusterbombs/clustermines and combined effects munitions in the game, RBK250/500for east and CBU75, 87,89,100 for west, plus runway busting BetaB500 and matra durandal, also the sonar buoys in the Tu95, and napalm and incendiary and WP bombs... Anything specific you had in mind? Share this post Link to post Share on other sites
srbknight 925 Posted February 7, 2015 i mean on in air opens animations and something like that :D Share this post Link to post Share on other sites
eggbeast 3673 Posted February 7, 2015 (edited) we have thought often of this that there is not much point as it happens so fast the main thing is to get he effect and damage and radius correct we do also have correct CBU bomblets some of our CBU's are incorrect casings though, we have lovely cbu24 by myke made for vietnam use, but missing a rockeye bomb case. Edited February 8, 2015 by eggbeast Share this post Link to post Share on other sites
eggbeast 3673 Posted February 8, 2015 coming soon to a lynx near you AGM119 mk2 Penguin ASM model shell by myke, model development and texture by von knudenberg, config by eggbeast and here it is in action (the M3M is wip) Share this post Link to post Share on other sites
srbknight 925 Posted February 8, 2015 Penguin look hot :D do you have plans with falcons ? Share this post Link to post Share on other sites
eggbeast 3673 Posted February 8, 2015 we don't have a falcon model, none are currently available in A2 for modification. we may make a new one in time. Share this post Link to post Share on other sites
hcpookie 3770 Posted February 8, 2015 That M2 looks pointed in the wrong way. May want to look at that. :P Share this post Link to post Share on other sites
eggbeast 3673 Posted February 8, 2015 made in colorado, what can i say... Share this post Link to post Share on other sites
eggbeast 3673 Posted February 9, 2015 successful firing test with the AGM119 from the new lynx. Share this post Link to post Share on other sites
eggbeast 3673 Posted February 9, 2015 (edited) and successful test of the new GAU21/A 50cal on the lynx door gun - note the doorgunner moves with the gun and L7 gimpy on the other side works pretty well! features -shelldrop works great -flares, amoke and nades can be dropped -doors animated -MEV version with stretchers -8 weapon variants - will be rearmable in future -cargo weapons and ammo included -custom sounds by Big Pickle -radio chatter in cockpit needs: - desert skin - army camo skin - royal navy skin - armored belt for gau21 - ammo boxes clutter on deck - gau2 variant - sniper variant (with L115A3 in a "turret" for prone marine sniper) Edited February 9, 2015 by eggbeast Share this post Link to post Share on other sites
chrisb 196 Posted February 9, 2015 Calm down now.. he did say the gunner moves with the gun..;) Can't wait.:) Share this post Link to post Share on other sites