Everything From ARMA 3 , just move it all over
all the vehicles
all the tanks
all the planes
all the guns
heres why , we going mod them and they prob going look more ugly than developers own ,
when game looks nice people buy
dont make game look ugly
Developers should let the modders take control of the game for them , we have proven many times our game modes are better and pay for the servers ourselfs
they should lossen the reigns alot more
put arma4 at 100$ +
Rather interesting question 🧐
For my part, I choose to offer infinite respawn in my co-op. These are often missions where the AI is deactivated in MP, and the only units present are players. Adding respawn points in the middle of a mission is an asset that makes the whole thing more dynamic, without giving the impression of doing the same thing over and over again, even in SP.
On the other hand, I also played for a few months with a milsim team, and of course there was no respawn. The principle was always to reanimate your teammates, and if all units were dead, then the mission failed.
These two approaches need to be defined according to the audience you're targeting for your mission, I think. The trick is to define it well and communicate it to players, so that those who are looking for infinite respawns can find some, but that those who prefer the “no respawn” approach can also find what they're looking for!
I suppose that in the ultimate, it should be possible to offer the choice to players at the start of the mission, but this requires specific scripts and certainly a lot of work behind the scenes.