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First, some info for context: 1) I'm a scripting Noob and this is being made because of the noob perspective I hope to out grow but wish to utilize. 2) This forum is filled with incredibly talented and knowledgable people. Keep in mind many people reading these have no education at all in the subject and dont understand your explanations due to a lack of vocabulary. Now that that's out of the way! I've been browsing topics here for awhile and there are many introduction and tutorial threads available. However, as many of you may remember with your first time learning, a lot of vital information falls through the cracks that later become insurmountable obstacles filled with frustration. So I thought I'd provide the mind melting eureka information I got that solved many of my problems and hope you guys will to. Comment information, hints, and links to things most noobs miss or need to know before attempting a script of any kind. Heres mine: - Theres a huge difference between how mission editing and scripting needs to be organized and utilized between SinglePlayer amd MultiPlayer. Read this if you want to know more about multiplayer scripting (https://community.bistudio.com/wiki/Multiplayer_Scripting) read this entire page start to finish and navigate hyperlinks to anything that's sus this will explain why you'll see 3 different explanations for the same problem and none of them are working for you because you dont know what a description.ext file is. - Arma3 has undergone updates to its scripting ( or it appears so) some functions you'll see being recommended to you from a youtube video from 2014 may not apply to the version you are using. This applies to the Eden editor and previous editors as well. Usually theres a link to new versions in and explanations to what changed in that functions wiki page. - You have to make your own sqf files. When you launch a mission the game will search for specific files. By naming you file that same title it will load that file in place of. Basically, its asking for butter and a song as you've labeled it butter, its gunna use it like butter. Learn all you sqf file names in the wiki. - If your using Notepad ++ there are plugins. for sqf file type that highlights relevant. variables the way you see everyone else's in videos. - half the battle is speaking the language. So click on every hyperlink presented to you and read it whether it makes sense or not. Sometimes it takes a single page to tie everything together. More experienced people please comment your own below, feel free to criticize anything I've said above, I'm also a noob. I know there is another thread for noobs (I've read it a million times believe me, I just want more posts just like it for the monkey brain level questions I have)
Well, after 5 months i finished this project, was a long way and was hard, but glad of what i have achieved. This could not have been completed without Marcin Szałek (Shelter for other ppl), so, thank you for your help. The information displayed next can be found inside the .rar file; FEATURES: Red Hammer 2: -All missions from scratch. -27 missions -17 Cutscenes (w/o count the start scenes in the actual missions) -Easter Eggs in several missions. -Characters: 1- Guba: Playable. 2- Colonel Eusev (Regular Army): No Playable, controllable. 3- Major Doskij (Spetsnaz): No Playable, controllable. 4- Captain Kornikov (Air Force): Playable. 5- Lieutenant Lukin (Spetsnaz): Playable. 6-Lieutenant Volkov (Cavalry): Playable 7-Lieutenant Dukov (VDV): Playable 8-Sergeant Vasilev (Spetsnaz): No Playable, controllable. 9-Sergeant Ivanov (Spetsnaz): No Playable, controllable. 10-Sergeant Rebrov (Spetsnaz): No Playable, controllable. -Missions type: A-Infantry Missions: 15 missions B-Tank Missions: 2 missions C-Air Missions: 4 missions -Idioms: -Spanish & English (Polish is not available for now) Resistance Remastered: -Scenes glitches fixed. -New ending -All missions/cutscenes modified. -New equipment (weapons) -New vehicles (tanks and cars in missions) -Fixed spanish subtitles in some missions. -Callsings are now showed properly; ex: BlackWood, Tiger, Hawk. -Idioms: -English, French, Italian, Spanish & German. Red Hammer Remastered: -All missions/cutscenes modified. -Fixed the time btw dialogues. -Fixed glitches. -Add 1 easter egg. -Add 1 mission -Removed 2 missions. -Changed the final of 1 mission. -Some briefings from missions are only available in Spanish & English. Too much to translate to make Italian, French and German. Sorry. -Fixed spanish subtitles in some missions. -New intros has been added. -Callsings are now showed properly; ex: Eagle, Roman, Ivan. -Idioms: -English, French, Italian, Spanish & German. 1985 - Cold War Crisis Remastered: -All missions/cutscenes modified. -Fixed all glitches (like the chat in the tower of the castle btw David and the leader of the resistance). -Changed 1 end of a scene. -Changed several endings of missions. -Added a new cutscene -New equipment (weapons) -New objetives in missions (some missions) -Fixed problems related with view distance (the original campaign was developed to be played under 500ms, playing with 1k or more will destroy friendlies units or make your fail the mission) -Added 1 easter egg. -Callsings are now showed properly; ex: NATO Command, HOUDAN Command, November, SwordFish. -Idioms: -English, French, Italian, Spanish & German. Extra Comment: The only version compatible with the campaigns is 1.99 (others can give you glitchs as fuck) , you will need 2 addons as well (voicerh and editor102) these 2 does not affect your gameplay, both in the .rar. Other thing, play the campaign WITHOUT MODS/ADDONS THAT MODIFIES THE GAMEPLAY, animations, effects, AI enhancement can ruin the experience and make you fail objetives or missions. Also, play in cadet, veteran will stuck you because the waypoints are not showed. DOWNLOAD LINK: http://www.mediafire.com/file/3vohaod1sd8u77n/RH2+Project+RELEASE+Day+6+Month+11+Year+2017+.rar