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Showing results for tags 'handgun'.
Found 6 results
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Download: New experimental version Download: Permissions:
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Download: Permissions:
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I wanted to know if someone would have the model to facilitate it.
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addaction Player Addaction if handgun on inventory? [Solved]
TCGM posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi guys. I am trying to add a new option to the mouse wheel menu, but I want it to be activated only if I have any handgun and if I do not have any the option does not shows at all. Everything works well, but I need it to only works if I have the handgun. This is what i have now: And of course at this moment works with or with out the handgun. player addaction ["<t color='#FF0000'>Shoot as Rich Texan</t>","AirShoot.sqf"]; Te script on "AirShoot.sqf" file works great. Please help. Thanks. -
Hiya everyone. I've decided to get back into modding after a long hiatus, creating a small weapon pack to kick things off. This mod adds the M9 9 mm, a handgun chambered in 9x21 mm, and comes in 6 different color variants. I wanted to create this mod because I've always been a fan of the M9 platform, and thought a M9A3 look-alike would fit nicely with Arma 3's futuristic setting. The mod was made in around 6 hours, so if you encounter any bugs please let me know. I haven't been able to do much because of real-life getting in the way; my cat that I've had since I was three was diagnosed with diabetes, final exams and my sophomore year wrapping up, and a lot of other depressing stuff. Download
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Hi, I was wondering if there'll be support for the retexturing of the default handguns anytime soon, or ever. They, as of now, do not have any hidden selections and you can't edit the base model to change textures. Are there any plans to enable this kind of retexturing? Thanks