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Found 31 results

  1. romandarkartist

    Controller Layout?

    Hi, I just got the game and was wondering if there was a list on here or anywhere that showed what buttons do what for like an xbox 360 controller?
  2. Hello guys, I would like to know if it was possible to "unlink" parachute controls from helicopter controls ? I bound cyclic movements of the helicopters to mouse movements Thus, when I'm in a steerable parachute, whenever I want to look around, my parachute begin to turn Strange thing it that only Cyclic left and Cyclic right seems to be linked to parachute controls, not Cyclic forward nor backward Freelook mode doesn't seem to have any effect in parachute Thanks for your help ! :)
  3. Hi all, I'm in a spot of bother with trying to return the mini-map control (whilst in multiplayer). I have looked at this topic but am unable to get the script working. Here is what I have so far: // add group draw handler to mini-map _nul = [] spawn { disableSerialization; _ctrlMiniMap = controlNull; // search loop to return mini-map map control while {isNull _ctrlMiniMap} do { { _ctrlMiniMap = _x displayCtrl 101; if !(isNull _ctrlMiniMap) exitWith {true;}; } count (uiNamespace getVariable ["IGUI_Displays",[]]); sleep 0.1; }; // adds draw handler _ctrlMiniMap ctrlAddEventHandler ["Draw",{_nul = _this call RAD_fnc_groupMarkersMapDraw;}]; }; I have run both the script from the topic (see above) and my modified version. Both offer no success, any ideas or examples for how to get this working would be greatly appreciated? Thanks, Bull
  4. zad fnark

    Control Setup Issues

    Hi Guys, I'm trying to assign my controls and such. However, when I try to assign a key, the game is automatically assigning that function to a control axis on my Joystick setup. I have a Thrustmaster Warthog setup on my machine. I can't simply assign a key to a keyboard button by itself. Any Ideas? I didn't have this issue before. Don't know of an update changed how this worked. Thanks Ed
  5. Hi all. Does anyone know about setting up the controls in Arma 3 for flight? I am REALLY trying to get the Thrustmaster WARTHOG HOTAS Games controller set to PROFILE "ASSOCIATE CONFIGURATION" in the hardware`s T.A.R.G.E.T software; BUT, I Cannot find the `.fcf` file/s. What I have done a hundred times:- a) I start the TARGET software that comes with the controllers. B) I "Create Association" in the "PATH" to the game Drive .exe for Arma 3. c) I TRY TRY x100 to link to a MYSTERY .fcf file. But I have hunted across the earth for it, but I cannot find it because I do not know where to look. My bad for wanting to fly a helicopter. Where would I ask this questio9n in the ARMA 3 forums?
  6. In first: Settings - Controls - Interface Layout We have several tools for aircraft... false-Horizon, altimeter, speedometer... If altimeter and speedometer we can see at vehicle-health panel, the horizon we wont. But i still need to control on both dificulty level by pilot tools as mount in the helicopter (like a Littlebird or Kaiman). On Kayman without RMB zoom i dont see false-Horizon att all - all number is white rectangulars. === In second: We use ALT key for toogle freelook and double ALT for switch freelook. In switched freelook pressing alt by some reason backs the camera at middle. It makes some problems when driving Helicopter. I think IN FREELOOK MODE key ALT must GIVE CONTROLS AND HOLD CAMERA IN CURRENT POSITION without backing it to center. That allows use freelook for correct heli landing position when sitting down and correct it with mouse when holding ALT key in freelook mode. Sorry, i want to see bottom and use mouse to land helicopter. === In third: We have option "vehicle freelook" that not correctly working with freelook key. When vehicle freelook is activated - we cannot use both key for again use mouse to control helicopter - it used for freelook only even if key ALT is pressed. I think it's a bug. === In fourth: Key V is using for stepping over obstacle. Do BIS can add the check for that function - is obstacle here? That dancing when you accidentally press V making both actions inactive for 2 seconds, means a lot of time in PVP. That function allows sometimes stepping through walls, through high fence, or come into texture. Need a check like function "Stand weapon" - key wont work if we havent nearby wall or flat surface. Still here - if we not have small fence - function is inactive. === Fiveth: Swim keys we can remove from game. Use camera an classic W-S-A-D. I think need to add swim-control with depending from carrying weight. So slow swim speed for both missions even if haven't inventory at all. Very slow. Water missions is always bored for make it in future.
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