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Showing results for tags 'horizon'.
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In first: Settings - Controls - Interface Layout We have several tools for aircraft... false-Horizon, altimeter, speedometer... If altimeter and speedometer we can see at vehicle-health panel, the horizon we wont. But i still need to control on both dificulty level by pilot tools as mount in the helicopter (like a Littlebird or Kaiman). On Kayman without RMB zoom i dont see false-Horizon att all - all number is white rectangulars. === In second: We use ALT key for toogle freelook and double ALT for switch freelook. In switched freelook pressing alt by some reason backs the camera at middle. It makes some problems when driving Helicopter. I think IN FREELOOK MODE key ALT must GIVE CONTROLS AND HOLD CAMERA IN CURRENT POSITION without backing it to center. That allows use freelook for correct heli landing position when sitting down and correct it with mouse when holding ALT key in freelook mode. Sorry, i want to see bottom and use mouse to land helicopter. === In third: We have option "vehicle freelook" that not correctly working with freelook key. When vehicle freelook is activated - we cannot use both key for again use mouse to control helicopter - it used for freelook only even if key ALT is pressed. I think it's a bug. === In fourth: Key V is using for stepping over obstacle. Do BIS can add the check for that function - is obstacle here? That dancing when you accidentally press V making both actions inactive for 2 seconds, means a lot of time in PVP. That function allows sometimes stepping through walls, through high fence, or come into texture. Need a check like function "Stand weapon" - key wont work if we havent nearby wall or flat surface. Still here - if we not have small fence - function is inactive. === Fiveth: Swim keys we can remove from game. Use camera an classic W-S-A-D. I think need to add swim-control with depending from carrying weight. So slow swim speed for both missions even if haven't inventory at all. Very slow. Water missions is always bored for make it in future.