Midnighters
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Everything posted by Midnighters
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Mission not loading anymore
Midnighters replied to urumbl's topic in ARMA 3 - MISSION EDITING & SCRIPTING
11:57:59 Creation of object L Intel:19 failed, state LOGGED IN 11:57:59 Client: Nonnetwork object 4b50bca0. Looks like you logged in, but player creation failed? I'm not too positive. It's very possible you have description.ext errors though. Go back and open your mission up in the editor, see if it throws any errors when you load it in the editor. -
Custom Arsenal, not working
Midnighters replied to BlacKnightBK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yep sure thing. One thing I forgot to mention, you can't use player in the addScriptedEventHandler function. I had just got something off the top of the head, with no documentation at hand. but you can add this to the missionNamespace -
GUI Editor Issues
Midnighters replied to ShadowRanger24's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm trying to wrap my head around displays. What's the difference between safeZone and GUI_Grid? -
Custom Arsenal, not working
Midnighters replied to BlacKnightBK's topic in ARMA 3 - MISSION EDITING & SCRIPTING
couldn't you add a scripted event handler? [player,"arsenalClosed",{ //arsenal closed }] call bis_fnc_addScriptedEventHandler; and for a opened arsenal [player,"arsenalOpened",{ //arsenal open }] call bis_fnc_addScriptedEventHandler; -
3d marker BIS_fnc_EXP_camp_IFF question.
Midnighters replied to Ivanoff.N's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm not too sure. I've never used this, but it would seem for each color combination used when called that you'll need to call it again to produce the same result except with a different color.- 6 replies
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- 3d marker
- apex blue marker
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attachTo: How to enable collision for attached objects?
Midnighters replied to Undeceived's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What about the EpeContactStart Event handler? -
3d marker BIS_fnc_EXP_camp_IFF question.
Midnighters replied to Ivanoff.N's topic in ARMA 3 - MISSION EDITING & SCRIPTING
selection 1 of the params is for an array of RGB values. Take a look at this: Procedural Textures- 6 replies
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- 3d marker
- apex blue marker
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assist Question about something new for me
Midnighters replied to simon1279's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How long is your video? The max I've ever seen for, say a 15 second video is 8 mb. -
attachTo: How to enable collision for attached objects?
Midnighters replied to Undeceived's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I suppose you can use: enableCollisionWith -
[Release] Addon-Free ArmA Radio
Midnighters replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Holy crap! This is pretty amazing, very cool integration. I hate hearing people complain about using TFAR as a addon. So this provides an excellent alternative. -
I have a question regarding the faction of the units spawned. Will we be able to change the faction type, say in the module or in a script form? Thanks.
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Eden Editor Red Squares
Midnighters replied to ShadowRanger24's topic in ARMA 3 - DEVELOPMENT BRANCH
simulation on that object is disabled. -
Caching a variable for mission restart?
Midnighters replied to Midnighters's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I got it working now, thanks! -
Caching a variable for mission restart?
Midnighters posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I was wondering if there was the possibility of getting a variable to be persistent through a mission restart. I want the player's inventory to be saved and then reloaded when connecting back. Any ideas? -
Caching a variable for mission restart?
Midnighters replied to Midnighters's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Upon loading in, the player doen't have the weapon saved upon disconnect. Any ideas? The player acts like he has a gun at first, then puts away i'd say an 'invisible gun' ? -
Caching a variable for mission restart?
Midnighters replied to Midnighters's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the usage. This actually clears up some problems I had been running into, I appreciate both of your help. -
Caching a variable for mission restart?
Midnighters replied to Midnighters's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh sweet! Totally skimmed over this, much appreciated :) -
KP Fuel Consumption Script
Midnighters replied to Wyqer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
agreed! -
Question regarding while{true} dependability
Midnighters posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello forum users. I have written a script to animate the hummingbird based on crew members and everything works fine. One thing I fret very badly about is performance. I'm just not sure if it would be best to use something like bis_fnc_loop instead. { if((typeOf _x) == "B_Heli_Light_01_F") then { while{true} do { if((count (crew _x)) >= 2) then { if(isTouchingGround _x) then { _x animateSource["BenchR_Up",0]; _x animateSource["BenchL_Up",0]; }; }; if((count (crew _x)) <= 2) then { if(!(isTouchingGround _x)) then { _x animateSource["BenchR_Up",1]; _x animateSource["BenchL_Up",1]; }; }; }; }; } forEach vehicles; -
Question regarding while{true} dependability
Midnighters replied to Midnighters's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ooohh..! this is quite interesting, I'll take a look at this. -
Question regarding while{true} dependability
Midnighters replied to Midnighters's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh no. Definitely not how I put it into my .sqf file. I just had to make it somewhat readable, found out github messed up formatting. -
Question regarding while{true} dependability
Midnighters replied to Midnighters's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Gotcha. I figured as much, I just wasn't sure as to the reason why. Thanks. -
List of Vehicle Base Classes
Midnighters replied to Midnighters's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ah woops, I'll add to it anyways. Didn't really come to mind at first. Sorry about that.- 10 replies
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Eventhandler not firing
Midnighters replied to feldruebe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There you go!- 10 replies
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- eventhandler
- scripting
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Script loop after respawn
Midnighters replied to Heidelberg's topic in ARMA 3 - MISSION EDITING & SCRIPTING
try switching the event handler type from "Respawn" to "MPRespawn" forgot about the locality issue between respawn and MPRespawn