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malcom86

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Everything posted by malcom86

  1. Exactly. For example I renamed them @massi weapons; @massi vehicles; @massi DEVGRU and so on. They will appear with these names in the expansion menu.
  2. malcom86

    RHS Escalation (AFRF and USAF)

    Very much appreciated !!! 8D Now I really can't wait for updates :P
  3. malcom86

    Carrying 2 rifles

    Bumping this thread, as I'm very curious if someone did any progress. Do anyone knows if it will be possible one day to carry 2 rifles ? :)
  4. malcom86

    RHS Escalation (AFRF and USAF)

    Not sure if someone asked yet, but are you planning to release some other uniform camo variants ? Like M81 or any Marpat ? As well as some new uniform variants... I'm getting addicted to your style: I truly love how you do things, guys :D
  5. Also if I suppose you was referring to the uniform packs, I highly quote this as it would be awesome !! I thought the same thing some days ago and forgot to ask Massi for that. I'm glad someone did it ;) As well as I hope you will add ARX 160 one day, Massi !! It would be epic
  6. malcom86

    RH M4/M16 pack

    After a few testing, I can say with your and massi updates we got some very nice toys to play with :D And I'm good with the camos too...just to not say I love them yet !! Great update !! Thanks ;)
  7. malcom86

    RH M4/M16 pack

    So there's no more need for the ASDG attachment config ? Is it included in the update ?
  8. malcom86

    Zee Identity Pack

    Intriguing...so are we going to see the ladies in an all-new-fashion way in the next update ? (higher textures and more details ?)
  9. malcom86

    Leights OPFOR Pack

    I quote, as it would be more realistically faction-related.
  10. malcom86

    Authentic Gameplay Modification

    http://www.armaholic.com/page.php?id=12105 This can help. AGM is not meant to really enhance AI, at least for my experience.
  11. malcom86

    USP Patches & Insignias

    Many many thanks for the update, this is one of the most appreciated and HUGE updates so far ;D Especially for the Italian pbo...man, an entire pbo of italian patches. I almost cried like a little girl for the emotion !!!
  12. malcom86

    Authentic Gameplay Modification

    Fantastic !!! Thanks for the update ;) I was hoping to see some additions (like possibility to detonate explosives all at once or switching weapons while moving), but I'm really so happy to read you did some important fixes (the medics "dumbing", for example) !! Testing ASAP :D
  13. Will you add a leg holster for the pistol as well ? I haven't seen it in the pictures.
  14. malcom86

    ARMA 3 Addon Request Thread

    I remember I asked this feature some time ago...it would be really amazing to have it, even better if with a proper animation when you unholster the pistol :P Never felt like the empty holster was an urgent fix, but I agree it would be nice to have that detail too :) About the animation I totally agree it should be faster, and I can't wait the AGM guys to implement unholstering while moving feature too !!
  15. malcom86

    US Insurgency ALiVE

    If it's public, I would like to join you guys !! Can I know what's the server IP ?
  16. malcom86

    Jurassic Arma

    It would be pretty outstanding !!! :D If possible, I quote for such a thing !! And thanks for the update of Raptor pack ;)
  17. malcom86

    daveygarys Rangers ArmA 3 update

    Can't wait for some more pics ;) This work is pretty awesome !!! :D
  18. malcom86

    ARMA 3 Addon Request Thread

    AiA TP has a map for testing (can't remember the name) which is exactly what you're looking for, the download is huge but the mod is a must-have :D Otherwise you can use Kunduz map at the actual stage: it's not finished so half map should be enough empty, and it's enough flat for tank testing (not sure anyway, just seen some videos on it). http://forums.bistudio.com/showthread.php?187574-Carrying-2-rifles Maybe you can take a look at this and give some help/advices ?
  19. malcom86

    RHS Escalation (AFRF and USAF)

    I care... ;P Anyway those are great news about the next update !! Waiting to test them after the release ;)
  20. malcom86

    Jurassic Arma - Raptor Pack

    Trying the update ASAP !!! Thanks for the update, I can't wait for the T-Rex too EDIT: ...was that a Dilophosaurus ?? Hell yeah !!! :D
  21. I was posting about an issue I'm having playing on a dedicated server using Alive: when I try to exit doing "player exit" nothing happens. So I can't save my progression and stats. Same seems to happen when the admin try to do "save server and exist", as the server doesn't appear in the War Room. Could it be a problem with the player persistance option ? How do you add the persistance (I thought it was a module placed in the editor, but the mission used on the server is a common mission used by others too. And they have persistence...) ? And, btw, do you guys plan to add compatibility also to play on local servers ? Just wondering if I can run my own server on my computer. No need for persistence, in this case: it would be just funny if I can register what happens in the War Room.
  22. I completely agree !! I never experienced that anyway, as I find VON chat pretty chaotic, especially on servers with many players on. Having mods as TFAR we can live without it just fair :D
  23. malcom86

    ARMA 3 Addon Request Thread

    My suggestion would be to create a new post-apocaliptic mod, not much based on the survive aspect but, for example, with a "search and rescue remaining survivors". This would mean a map with a dangerous enviroment like wild animals, raiders and thieves (these could be both AI and selectable player's role, if worried about the PvP aspect of the thing), and A LOT of zombies and mutated creatures !! When I say a lot I mean they should be very common, especially around the towns. The main role of the players would be of a Task Force who start from a safe area (Green zone) and move to the remaining part of the map (Red zone) looking for survivors to extract and take to the green zone. It would be fantastic to have the Green zone as an island or a carrier !! The Task Force will have helicopters to move and extract surviving civilians (hidden around the map, trying to survive) and be better equipped than anyone else on the map (perhaps they could even use the Virtual Arsenal, so they can literally choose what to take on the Red zone). Obviously, no MHQ: if they die, they respawn at the base where they have to wait for another helicopter to take them back. This should make more difficult the life of the team mates when someone dies. The key word should be: dangerous. The red zone should be full of dangers and traps (think about IEDs or traps by crazied cannibal raiders to capture peoples), communications should be difficult (so the team have to search for good spots to call heli extraction) and there should be enough zombies/creatures to not let the team gets bored :D I'm just asking for something like this as I'm bored of all those DayZ-like mods, I would like something "new" with zombies and such ;)
  24. malcom86

    RHS Insurgency ALiVE

    I'm still having this error after the last patch, causing CTD.
  25. malcom86

    EricJ Release thread

    I think lightening a little bit the pistol would be only better...too much dark IMO. And the mag should remain more lightened than the pistol :) it's a very classy pistol !!
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