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Everything posted by thoops99

  1. thoops99

    Rvmat error after generating layers

    i fixed it by deleting arma 3 tools and reinstalling, and also re-doing my p drive (the extract game data)
  2. thoops99

    Another TB problem :(

    yup it was all working the other day but now its not
  3. So i noticed that the Tanoa assets are now pbo's but when I put them in my P:\a3 and started working and exported my map, when i get in game none of the Tanoa assets show up. Anyone else having this problem?
  4. thoops99

    Can't See Tanoa Assets On My Map

    I redid my a3 folder and still no luck Did it for a second time and i works fine now
  5. thoops99

    Can't See Tanoa Assets On My Map

    So im still unable to see the objects on the map after deleting all the tanoa pbos and re extracting them using mikero tools. I'm gonna try redoing the entire a3 folder and seeing if that helps. https://imgur.com/a/3bkDs
  6. thoops99

    Can't See Tanoa Assets On My Map

    Thanks for all your help. I'll give it a go in the morning.
  7. thoops99

    Can't See Tanoa Assets On My Map

    So the Tanoa stuff should just be in my p drive route directory?
  8. thoops99

    Can't See Tanoa Assets On My Map

    mikeros pboProject (pro version) and pbo manager
  9. thoops99

    Light switch for custom house?

    thanks for the links, ill take a look
  10. I was wondering how i could make a light switch for a custom model that i'm working on. What I mean is that i would add a memory point on the light switch them have them scroll wheel on the light switch then they would get a "Lights On" or "Lights Off". I just don't know how i would create the light source it's self.
  11. Has anyone tried to pack their map with the new pboProject? e76_objects keeps giving me different errors and wont let me pack
  12. thoops99

    Blender > O2

    So i'm very new to the modeling scene so i thought i would start off simple with a concrete safety pole (or at least that's what I call them). When I finish my object in blender and then export it as a .p3d for some reason O2 seems to shrink the object. Not too sure as to why or if thats what its doing. http://imgur.com/a/ZROy2
  13. thoops99

    [WIP] Kelley's Island v0.6

    I know why you get a DMCA but if you upload source files for anyone to use then why DMCA someone? PS: I'm not trying to be rude or anything i'm just curious that's all.
  14. thoops99

    [WIP] Kelley's Island v0.6

    People are saying that your are DMCAing servers that made maps based on this. Is that true??
  15. how would you play an animation (via script) that's comes from a mod? Its a dancing animation btw Got it to work by using switchMove and playMove one after another
  16. thoops99

    AppleGate Community Project WIP

    Are you going to be uploading the e76 roads source?
  17. thoops99

    Help with shadow proxy

    How would you fix this?
  18. thoops99

    Model is Semi-Transparent

    Did you ever find a fix?
  19. Hey everyone! I had a couple question and instead of making 100 different posts i thought i would just make one. So first off, i am trying to get into modeling and i am using blender. I have made a test house and im trying to start doing all the texturing for the building and the lods and everything like that. My questions are: - Is there an easier way to texture other than using blender (i have heard about the uv editing but i dont know what program will edit the files it puts out) - My textures on some object are showing backwards for some reason (on the reverse side) EX. Where its showing: Where it should show: - For some reason when im inside my house in the model viewer it shows the windows as windows. But i have not set them to be windows yet...... Thanks to anyone that can help!
  20. I've just made a gate and have i setup to animate and everything and when i get in game and place the object i get this error 23:39:45 Warning Message: No entry 'model.cfg/CfgModels/Toxic_WovenGate.sectionsInherit'. 23:39:45 Warning Message: '/' is not a value this is my model.cfg class CfgSkeletons { class Default; class Toxic_WovenGate: Default { skeletonInherit=""; isDiscrete=1; skeletonBones[]= { "door1", "", "GateRightAxis", "", "door2", "", "GateLeftAxis", "" }; }; }; class CfgModels { class Default; class Toxic_WovenGate: Default { skeletonName="Toxic_WovenGate"; sections[]= {}; class Animations { class Door_1 { type="rotationY"; source="Zeroanimation"; memory=1; selection="door1"; axis="GateRightAxis"; animPeriod=5; minPhase=0; maxPhase=1; minValue="0.0"; maxValue="1.0"; angle0="0"; angle1="-1.6"; }; class Door_2 { type="rotationY"; source="Zeroanimation"; memory=1; selection="door2"; axis="GateLeftAxis"; animPeriod=5; minPhase=0; maxPhase=1; minValue="0.0"; maxValue="1.0"; angle0="0"; angle1="1.6"; }; }; }; }; This is a picture of the model. I have the right side setup as a door and the left side setup as a door so they are two different objects Could Anyone Help?
  21. thoops99

    Model.cfg "sectionsInherit" issue

    hmmmmm. ok ill try that in a bit. i dont have to do that with my other models
  22. Just like the title says i would like to know how to customize the arma 3 inventory so i can put a custom one on my server. I'm making a modded altis life and i'm wanting to display your y menu items in the inventory. The reason being that i set it up so you have to buy a phone in order to access your y menu but it does not make much sense to have to buy a phone in order to eat. I know that with alits life i could just create a dialog and when the user presses a button then i could have it show only the y menu items and not the cellphone stuff but this would still be handy to know. This is an example i found ONLINE all credit goes to the creator. (Link)
  23. For some reason the UV editor in object builder wont actually open. It says its open but the window never opens. I tried deleting Object builder and reinstalling but did not work. Maybe it was a setting i touched by accident a long time ago idk.