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OlegAckbar

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Everything posted by OlegAckbar

  1. I was playing Arma 3 on Linux for 2 years and everything works great! But after 2.14 update developers did something that broke Lobby UI on Linux. There were numerous reports both on protondb and feedback tracker about this issue. https://www.protondb.com/app/107410 https://feedback.bistudio.com/T175334 https://feedback.bistudio.com/T175242 After a while, some developer said that he fixed it in profiling branch. But problem is I can't play with profiling branch on modded servers because of signature mismatch error, even though my modpack is completely fine and I checked it multiple times. After a whole month this fix still isn't mainlined in main game, preventing me to play on my favorite project. I was playing fine for a 2 years without this useless update. Dear developers, please, do something!
  2. Is epinephrine effect stackable? Should I use more than one epinephrine to increase wake-up chance or it is worthless?
  3. Also, LDF weapons and ammo crates still unchanged.
  4. 130Rnd .338 belts, which are located in LDF Special Weapons crate, incompatible with SPMG. Somehow it's a different item with a different classname (SPMG doesn't have 200Rnd belts).
  5. The previous version of hand animations was better tbh. I don't know, maybe it's just me, but don't you fell uncomfortable when you look at this hand animations. In my opinion character should move his thumb from handguard to vertical grip, like it's made on MX SW
  6. One window of grey building (don't know exactly what building it is) is impenetrable. (sorry for duplicate, should post this here from the beginning)
  7. One window of grey building (don't know exactly what building it is) is impenetrable.
  8. LDF weapons crate contains regular Mk200 and long-barrel variant of ADR, when it should had black variant of Mk200 and short-barrel version of ADR
  9. LDF ammunition box has 100Rnd magazines for MX SW, when LDF Autorifleman is using Mk200, so there should be 200Rnd mk200 belts. There's also 20Rnd 7.62mm mags while no LDF unit is using 7.62mm rifle. LDF equipment box contains AAF, CSAT and NATO equipment, when it should contain LDF equipment. LDF special weapons crate again contains 7.62mm mags when it doesn't even have 7.62mm rifle. But, well, could you put Mk-1 or SPAR-17 in it?
  10. we need more staging branches
  11. Resting with Promet SG makes you go underground
  12. Orange building doesn't penetrate
  13. Maybe those windows in churches should be open? They will give great observation spot.
  14. Ak-12 get on the bolt stop when it shot it's last round, but when we reload it we can see that it wasn't on bolt stop from start. Same for the AKM, AKU-12, RPK-12.
  15. Arm position on RPK-12 looks uncomfortable (at least for me). Maybe it would be better if character will hold only grip, how it's done on MX SW?
  16. Drum mag on AKM clipping through hand
  17. Crew Helmet (Soft) [CSAT] is from Tanks DLC and would require Tanks DLC for people, who don't own it. It would be strange that you bought Arma 3 Contact edition, and it requires another DLC just because you wearing wrong helmet.
  18. Wrong position of pistols in holsters on new vests
  19. I want to get name of respawn loadout class after respawn, is there way I can do this?
  20. Clear optics on marshall pls, this dirt (I hope it is dirt) looks very annoying.
  21. OlegAckbar

    Jets DLC Official Feedback

    There was gun cross at Black Wasp HMD before, but now it's gone! Bring it back, please!
  22. There was gun cross at Black Wasp HMD before, but now it's gone! Bring it back, please!
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