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17 GoodAbout Rodeostar42
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Private First Class
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Gender
Male
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Location
japan
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[ArG]Replacing AirsoftGuns
Rodeostar42 replied to Rodeostar42's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We frequently sell ARMA3 on sale- 10 replies
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[ArG]Replacing AirsoftGuns
Rodeostar42 replied to Rodeostar42's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Although ArG Objects were displayed correctly in the link mod of Armaholic, we recommend downloading from the steam workshop- 10 replies
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[ArG]Replacing AirsoftGuns
Rodeostar42 replied to Rodeostar42's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have not uploaded mods to Almaholic. Can you link me?- 10 replies
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[ArG]Replacing AirsoftGuns
Rodeostar42 replied to Rodeostar42's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Right click on ArG on arma3 launcher and select Repair. Probably the file is broken- 10 replies
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[ArG]Replacing AirsoftGuns
Rodeostar42 replied to Rodeostar42's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there an ArG air gun?- 10 replies
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[ArG]Replacing AirsoftGuns
Rodeostar42 replied to Rodeostar42's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Place the starter object and start the game from the action key. Starter object in "Props / ArG Objects / KillCounter Items / or TimeCounter Items /"- 10 replies
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[ArG]Replacing AirsoftGuns
Rodeostar42 replied to Rodeostar42's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Maybe my explanation is not enough. It is necessary to start the game by pressing the action menu of kill count or time counter starter (blue & red)- 10 replies
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[ArG]Replacing AirsoftGuns
Rodeostar42 replied to Rodeostar42's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is the variable name of the game area marker "GameArea"?- 10 replies
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[ArG]Replacing AirsoftGuns
Rodeostar42 replied to Rodeostar42's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I am working to release ver1.4 now. We will prepare a tutorial as soon as it is finished. Mission making is very easy- 10 replies
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Rodeostar42 started following canis lupus
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michy_REV19 started following Rodeostar42
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Replacing weapons with Airsoft Guns and Game system. Current version 1.4 Steam Workshop •add 15 weapons. •Three game mode systems. •ArG Weapons Box. •gamer units and groups. •HitCall System. •TimeCounter operation Items. •Kill Count operation Items. •Capture The Flag Operation Items. (WIP) --Ver1.4 Changelog-- Add •GameMaster Menu.--Ctrl + Shift + Y is the default key to open. Key setting is possible. •Capture The Flag Operation(Stable). •Combo starter (multi-operation compatible). Change •start music can be selected from the ArG Game Setting Module or GameMaster Menu(27 songs). •To the new work which made the sample mission correspond to Ver 1.4. Remove old missions. Delete •TimeCounter Operation Call Ready(Blue) •TimeCounter Operation Call Ready(Red) •kill Count Operation Call Ready(Blue) •kill Count Operation Call Ready(Red) Fix •Lots of small fixes .... •Works on single player, listen server, dedicated server. •Include sample mission file(@ArG_Core\optional_files\Missions). [For the mission editor] 1.Place markers on the map that will be the game area. Marker name is "GameArea" 2. [case of “Kill Count operation”] Place GameStart Call Ready[Blue] and GameStart Call Ready[Red]at the start positions of west and east respectively. [case of “Time counter operation”] Place GameStart Call Ready[Blue]and GameStart Call Ready[Red]at the start positions of west and east respectively. And place the time counter box and the buzzer sound source anywhere. [case of “CaptureTheFlag operation”] Place GameStart Call Ready[Blue]and GameStart Call Ready[Red]at the start positions of west and east respectively. And place the Capture the flag and Place markers of variable names "westHQ" and "eastHQ" anywhere. 3.If you want to make it possible to recover after a hit, place a revive object at each start position or place an ArG Gamer Medic unit with revive ability 4.You can change the mission details with "Game Setting" Module. ※The hit call system works within the range of the marker "GameArea" & the game start. The game start variable is InGame = 1; PublicVariable "InGame"; ※If you go out of the game area for about 10 seconds after the game starts, it will be treated as a hit. You can return to the game if you revive.
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Update to Ver 1.0.2 Adjusted image distortion when interfering with sighting device
- 4 replies
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- interference
- night vision
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Update to Ver 1.0 Fixed the problem that the binocular night vision interferes
- 4 replies
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- interference
- night vision
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This small add-on is limited by the type of a sight attached to the weapon and the distance from the eyes to the aiming machine for the aiming when using head mounted Display. STEAM Workshop http://steamcommunity.com/sharedfiles/filedetails/?id=965614001 armaholic http://www.armaholic.com/page.php?id=33073
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- interference
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Enhanced High & Low Script
Rodeostar42 replied to Rodeostar42's topic in ARMA 3 - ADDONS & MODS: COMPLETE
tested for ACE3.... :icon_frown: https://youtu.be/h7Zy9P10JVc In the surface of the water or underwater heart rate will continue to decline . Little by little heart rate rise if Dassure from water . Conversely, heart rate rise is in the air . Advanced will decrease even heart rate if fallen below . The current problem is not fall unconscious and not a check of the heart rate from the interaction ..... :unsure: -
Enhanced High & Low Script
Rodeostar42 replied to Rodeostar42's topic in ARMA 3 - ADDONS & MODS: COMPLETE
and As a result of consultation with friends, also work resumed corresponding version ACE3. If you can now test I think I try to upload here