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We have already released three bigger updates to the Dev Branch on Steam this year, so I would not say that the mod is dead. Yes, we are not active in the forums, but on our Discord and Steam Mod page.
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jokoho482 started following Community Upgrade Project - CUP, Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback, LAMBS Improved Danger.fsm and and 4 others
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I would say we don't wear black but a very colorful outfit. At best, one with colored sheep and lambs on it. 😜
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It works via a Tweaked config parameter. Vanilla Units on Default is set to 1.75. if I remember correctly that value was one of the values that I think got changed around the Apex DLC time to that value on the Base Class for Man, before Apex from what we could that value was set to 3. And as the Change you are Referencing is from the Current Devbranch we are experimenting a bit around with that value and set it to 6. The Value is, from what the Wiki and also our testing shows, logarithmic. So that means that 1.75 is about 130m, 3 is about 250m and 6 is about 300m Those values were Tested on Perfekt View Conditions(AKA VR and in Full Daylight), so all Vanilla Influences count into it, so Night time, Smoke and just bad Weather reduces the distance AI can Detect someone. Some Mods Overwrite those values so it may not change on all Units but only Vanilla Units or Units that Inherit that value from the Vanilla Class Man
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no it wont. those changes are config changes and if SOG does not inherit from those Exact Vanilla Classes or overwrite those values them self it wont work for those RPG/Launchers
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player suppression mod Suppress by Jokoho482 and LAxemann - An unforgiving player suppression mod
jokoho482 replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Suppress is for Bullets only! i think you may talk about Immerse made by LAxemann and Me -
Nothing. we check in the config if it is a Artillery, if not they wont be registered.
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player suppression mod Suppress by Jokoho482 and LAxemann - An unforgiving player suppression mod
jokoho482 replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Freddo3000 no this is how it is Intended. we want the player to be able to change those values and if a server owner wants to force then they need to do so manually. -
sound enhancement mod Enhanced Soundscape by LAxemann and Jokoho482
jokoho482 replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
UPDATE Fixed: An error related to deleting dummy objects- 72 replies
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soundmod DynaSound 2.0 by LAxemann and Jokoho482
jokoho482 replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can not recreate your issue with the Bombs with only Dynasound 2. that issue may come from a different mod that you are loading. -
L_ExShake - Camera shaking for distant explosions
jokoho482 replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
L_ExShake is not supported because it got merged into Immerse -
jokoho482 changed their profile photo
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sound enhancement mod Enhanced Soundscape by LAxemann and Jokoho482
jokoho482 replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the Echos and reverbs in vanilla are just Sound tails. ES calculates the real reflection points and plays there sounds. Basically Vanilla is static or "faked" and ES is Dynamic and more realistic calculated- 72 replies
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soundmod DynaSound 2.0 by LAxemann and Jokoho482
jokoho482 replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@zafjr No Dynasound Does not send any data it self over the network. Dynasound is totally Client side. -
soundmod DynaSound 2.0 by LAxemann and Jokoho482
jokoho482 replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think I fixed it I only have the problem I can not reproduce it my self. when you would have a repro description. i can look deeper in to it -
soundmod DynaSound 2.0 by LAxemann and Jokoho482
jokoho482 replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
DS and ES are total Client Side mods. what means the server only needs the serverKey for CBA and DS/ES and it should work fine -
after a little bit of testing, I noticed that the Sonic Boom is a little bit buggy. 1. you hear your own Sonic Boom in the Vehicle. what should not be possible? 2. and in 3rd Person camera is the sound sometimes a bit buggy when you move the camera around the plane. and sometimes you don't have any sound at all, here is a video where I show both issues here is a video where I show both issues