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About dht78

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    Republic Of Korea
  1. Hello, I think I found a bug with this mod. This bug occurs only when this mod is loaded, so I'm sure It's related with this mod. (I had the same bug with JSRS soundmod few days ago, so I'm linking this for a reference purpose. https://forums.bistudio.com/forums/topic/202118-jsrs-soundmod-6171129/?do=findComment&comment=3253978 ) When this mod is loaded, the guided arty (both "Laser guided" and "Guided") shells aren't guided to anything. They don't hit the target. Whereas without this mod, the shells hit the exact spot where it's supposed to hit. To reproduce this bug: Load Immerse mod. Simply make a mission with Artillery, Infantry observer, an enemy vehicle target, and Support module set. Play as the Infantry observer. Request Laser guided or Guided artillery support at the target. Laze the target if you have requested Laser guided shell. You can see the shells doesn't hit the target. Please have a look in this bug. Thank you for making this mod btw:)
  2. Hello, I just found this weird bug. When JSRS mod loaded, laser guided artillery shell and guided artillery shells aren't doing its job. They don't guide to anything. I'm sure it's JSRS's issue because I tested this with vanilla and with other mods. Only when jsrs is loaded have this problem occur. Way to reproduce: Start the game with JSRS loaded. Place down an artillery unit and support module set. Also place down infantry observer to laze the target. Play as the inf observer, request laser guided arty or guided arty to a specific vehicle target. The artillery doesn't hit the target. (Whereas without JSRS mod, the laser guided artillery hits the exact spot I have been lasing.) (Mod version: steam workshop version of JSRS soundmod, game version: stable) Please look into this bug. This bug is ruining artillery support play.
  3. Hello, I've played take on mars since 2013 , and I am really enjoying driving rovers around taking selfies, using jetpacks, and keeping airlock procedures strictly. I also recently started using the Editor and I've made some really simple missions just for me. And I want to say thank you BI, for making this great and fresh game. As I use editor and make missions, I came to think that I want to make my own missions connected, making my own mars storyline. So I started to make missions to be connected, but that was too overwhelming to me as I needed to make my bases all over again when I created some interesting new objectives through the Editor. For example, I create first mission that is about settling down on mars, making bases and resource management and producing system. After few hours, I made fully self-sufficient base and now, I want to keep this bases' story going and also want some new things to do, such as retrieving old unmanned mars landers and rovers with MML. Then I need to place down some rovers and landers with the Editor. But, there is no such way, so I need to make completely new mission with my old base gone. This makes missions be felt disconnected, destroying storyline. (And If I try to make all objectives inside one mission? That would be very time consuming, draining my brain's energy, and boring, as I cant play as I make the mission. And most of all, that mission would be very plain mission to mission creator as I cant insert my new fresh idea of new objectives after the mission is done.) For this reason, I think it would be very nice if we can edit our in-game save files inside the editor. With this ability, I can continue my storyline with my good old base, and make the mission as realistic as possible. This ability will be useful ESPECIALLY when someone play the game with friends(If I have one who has bought the game, I have none yet.). Well, I can still achieve things listed above partially, playing the whole game inside the Editor, but the Editor doesn't support 'multiplayer.' ( Or should I say 'MultiEditor???) Friends can enjoy more 'serious fun' stuffs, as they will also be more into the mission. So to summurize, 1. I cant continue with my old base and my storyline when I suddenly have new objectives in mind. 2. So I want to edit ingame savefiles with my editor without some serious coding going. 3. This function will, if implemented, make the game mor authentic, as I can make my own story myself. Wow, I made this post really long. Thank you, for reading this long post.
  4. dht78

    RHS Escalation (AFRF and USAF)

    seems like we are in the future to see the 0.3.6 release... March 28th 2015 Jusk joking of your error at first page:) The date of Update is wrong in month. Anyway, im excited about this release!!!
  5. Great! Im really waiting for your mod. Keep it up!
  6. So, here are coming the RHQ autofiller, HQ orders messages! Will be a party playing with those features.:cool:
  7. Good mod, but i want to say the view distance on night vision mode is ridiculously limited. Yes, i agree that idea that when in night vision, you cant see well at long distance as it is at close range, but it doesnt mean 'you cant see shit with NV at long distance.' Take a look at these videos: Thermal Imager vs. Night Vision: (see last half)FPV QUADCOPTER + NIGHT VISION: