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Krieger26

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Everything posted by Krieger26

  1. Krieger26

    Arma 3 Aegis

    I kinda agree with the last two guys... everything in the mod has been really well put together and clearly has lots of love and effort put in so it feels bad to say, but the Russian camo really does look out of place with the AAF camo scheme. It just dosen't fit their aesthetic I guess is the only way to put it. The CSAT-R camo has the perfect look to them and it fits into the 2035 era seamlessly.. has there ever been consideration about collaborating with em? (Night let me know if you want me to remove this)
  2. Krieger26

    Arma 3 Aegis

    Beautiful work so far! I've been really waiting for a mod that just expands on the vanilla experience. Question: are there plans for new textures for the CSAT/AAF vehicles? Many people i play with don't like using them with the existing camo, and a more flat design would probably be realistic and would seem to fit in the scope of the mod. Even the modern Greek and Iranian camouflage would look great on Altis
  3. Krieger26

    2035: Russian Armed Forces (5.3.0)

    what a great looking mod! Nice and simple, but great quality. Will it eventually be zeus-compatible in the next update?
  4. Krieger26

    CSAT Expansion and Guerilla Mod

    May I just say, this mod looks like a dream come true for those of us who would like to keep the vanilla factions and timeline running. The woodland camo in particular for CSAT is something that i've looked for a long time. Question: will you be doing vehicle retextures as well? We have the great camo for those colder maps, but all of CSAT's vehicles will still be in the arid camo scheme. Even just a basic dark green would be a huge improvement, and open up the faction to be really used in depth on other maps
  5. Krieger26

    Missing Units

    alrighty, thanks for the reply. So whats the plan now? Is this the farthest the mod can go now?
  6. Krieger26

    Missing Units

    Hey Spar, I was wondering if retextures of some of the vehicles was possible while keeping the modpack light as you envision it. Espically the CSAT and AAF vehicles. The problem im having is that the current camo dosen't really fit in any other climate or other factions. Is it possible for just green colors for a woodland variant for example?
  7. Krieger26

    New terrain reveal - Tanoa

    every angle i can see matches it almost perfectly, the mine is to the southwest of the port, and the city is spread along the beach to the north. matches all the pictures i see.
  8. Krieger26

    New terrain reveal - Tanoa

    Using google maps I found an island that nearly matches the pictures revealed so far. The Lihir Islands have similar locations of its open mine in relation to the port and city. Thoughts? Location: https://goo.gl/maps/2KIIL
  9. Krieger26

    ACRE2 Stable Release

    ive heard a rumor that ACRE will eventually be just an addon without requiring teamspeak to run. is this true?
  10. Krieger26

    Meatys reskins + sources

    This mod looks really great, but are there any plans to make them zeus- compatible? It would be really nice
  11. Krieger26

    Altis Forces Rearmed - Releases

    wow, those vehicles look really well done! im really looking forward to the next release. Is there any chance youre working on getting the mod totally zeus-compatible? there are a few things that still cant be placed
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