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miketim

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About miketim

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    http://steamcommunity.com/id/164368/
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    https://soundcloud.com/m1kdote

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  1. miketim

    RHS Escalation (AFRF and USAF)

    Hey guys, not sure if this is a bug or I'm not using it correctly, but I can't seem to use the AGM-114K Hellfire on the AH-64. I figured out the AGM-114L but not the K. Am I supposed to be able to use the laser designator then lock onto it's mark with the 114K? From what I found on the internet its some kind of laser guided , but I can't seem to figure it out in game.
  2. miketim

    German Armed Forces Mod

    Really cool! :) Is the terrain going to be released separately from the german forces mod?
  3. miketim

    RHS Escalation (AFRF and USAF)

    I was on with like 30+ people, I think really the biggest issue was no squads, everyone just talking on team chat was to disorganized I think.
  4. miketim

    Steam Workshop Changes?

    It's just not realistic to be able to take down all those mod-packs and stuff, it isn't going to happen and its not like Valve wants to bother with that anyway, and Bohemia doesn't have the resources. Just make a modpack category, we all know people are going to upload things they don't own, but there are probably some legitimate mod-packs as well, or even authors wanting to make a modpack of their own mods or something like that. At least that way, we can just not have to see all of the modpacks.
  5. miketim

    RHS Escalation (AFRF and USAF)

    I haven't really had any problems with Humvees, are you talking about the UAZ? They seem to take more damage at least. The optics are good for me, Not sure if your talking about RHS or what but in RHS you can change what kind of optic you want to use as well in the options (2d, 3d, PIP) if some of them don't suit you.
  6. miketim

    US Military Mod

    Yeah I have cup weapons and us mil mod from steam workshop, works just fine. I like the US Helmets, nice stuff.
  7. I think he's implying he prefers ACREs updates to TFAR, and there isn't anything wrong with that. I personally prefer the ACRE mod in general as well. This thread isn't about TFAR anyway, no need to bother him. Unrelated, does the new teamspeak update affect ACRE at all? Thank you.
  8. miketim

    Bushlurker's Carraigdubh Terrain

    Awesome! Great map, missed it from ArmA 2. :)
  9. miketim

    64-bit Executables Feedback

    This video from some other guy shows the same issue that I have, once my FPS starts to dip, I get this problem: Video I stopped getting this maybe about a year ago or something, it was seemingly fixed but now with 64 bit I am getting it again. My sound is on 48khz and 24 bit. Im using an audio interface ( not a "gaming" sound card) but I did not have this problem for a long time until this 64 bit update. Dwarden said this issue had been fixed a long time ago I believe, but I am getting it again. Edit: I was playing again and didnt seem to get the issue any further, not sure what fixed but it seems to be gone so far.
  10. miketim

    64-bit Executables Feedback

    No, i'm not. I have a not-great computer (Phenom II x6, gtx 770, 8gb ram) But I didn't get this sound glitching/lag thing for like a year, as soon as 64 bit came in I'm getting it again. The overall performance seems to be fine if not better but as soon as I lag i'm getting the super glitchy sound thing.
  11. miketim

    64-bit Executables Feedback

    I seem to be getting worse FPS on the 64 bit build, and I am getting the sound glitch I had before again (which seemed to be fixed for a long time)when guns fire where it sounds like a sound buffer problem and it sounds horrible and everything lags out.
  12. miketim

    RHS Escalation (AFRF and USAF)

    Pufu really cool stuff man, I was hoping RHS would make a PM style ak :)
  13. miketim

    RHS Escalation (AFRF and USAF)

    Excellent work PUFU! :)
  14. Hey guys I just saw that image of this (I think a US?) radio that you guys had modeled, wondering if you guys had any plans for ACRE features with that stuff? That would be pretty cool.
  15. Yeah I noticed the square thing on the helmets on the pictures, great models by the way. :) If you were to make an optional PBO, would that kind of thing affect multiplayer compatibility (ie: add diff items) or just replace the textures? Im not quite sure how that would work in the arma engine, Thanks.
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