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somesangheili

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Everything posted by somesangheili

  1. Hi I always play Arma with a view distance of 3800 and an object view distance of 2000. I've noticed that some specific objects on Altis ignore the object view distance, and can be seen past 2000m. These objects are things like wind farms, the mike-26 radar, and giant radio antennas. I was wondering if there is a script command you can give your manually placed editor objects so that they ignore the object view distance like the objects listed above do.
  2. somesangheili

    Feedback tracker administration

    I'm slightly disappointed that this old and obvious bug hasn't been fixed for the RC release http://feedback.arma3.com/view.php?id=24419
  3. somesangheili

    General Discussion (dev branch)

    Yes but like the ticket said it would be nice to have both of them in...btw was there any mention of this new uniform camo in the change log? I'm beginning to think they put this in by accident
  4. somesangheili

    Zombies & Demons 5.0

    Yes, but I also want zombies to be able to kill survivors more easily
  5. somesangheili

    Zombies & Demons 5.0

    Hi! I've had a lot of fun playing this mod. I have one suggestion: can you make the zombies' health configurable? Like have their current health as 'strong' and make another option for them to be 'weak', to take 1-2 hits to kill like the Left 4 Dead common infected
  6. somesangheili

    Community Upgrade Project - CUP_Terrains

    With this mod, will you make Chernarus and Chernarus-like maps have less dark lighting and clouds from the AIA version? Sometimes I just want a normal overcast day on Chernarus but the clouds are just way too dark for that. And the lighting (even on sunny days) seems just a bit too dim. Also, will you add terrain trivia to the loading screens? Would be cool
  7. somesangheili

    Two questions about Sites module

    1) if a terrain has military cargo buildings in it by default, then the sites module should work on them. The reason it doesn't work for the military buildings in Takistan/Chernarus/etc. is because the module is only meant for the vanilla military cargo buildings 2) I asked RHS about this and they said doing that is impossible
  8. somesangheili

    [WIP] Halo Covenant

    Sounds great! Can you give us a sitrep on what you're working on (besides the Ghost) until the release? I'm curious. Cannot wait for release which will hopefully be next week
  9. It shouldn't have to be necessary, I know that this mod is standalone but a lot of players will be using this mod with the Covenant mod, as the two will probably suit each other. You shouldn't have to group every insurrectionist to Independent in the missions you want UNSC v Insurrectionists v Covenant, or just Insurrectionists v Covenant. Having insurrectionists on Independent would only make it easier for mission makers, plus it would make sense, as most rebel factions are Independent (well, in A2, at least). I hope the developers reconsider. @ nightovizard - have you got a source for that information? It could fix this problem but simply moving the insurrectionists over to Independent would be a lot better.
  10. somesangheili

    General Discussion (dev branch)

    I'm slightly worried about the new walking animation that was temporarily on dev branch. What if it is forever forgotten like the open-able vehicle doors that was in the beta? :(
  11. With the Covenant mod almost out, will you be moving the Insurrectionist faction over to Independent?
  12. somesangheili

    List of all hidden texture inits

    Thanks for posting more inits! Where did you find them by the way?
  13. I thought Survive was the best, some decently fun and interesting missions there, and Adapt was alright until you were given command of a squad, and then you were suddenly sent on these ridiculously hard missions (Kerry + 4 guerrillas up against a company of high-tech soldiers) I know that you were only just a small cell of guerrillas and you had to be stealthy and smart, but the jump from being part of a squad to leading a squad was a little too much for me. My favourite mission in Adapt would be the one where you raid an AAF outpost, due to Kerry being part of a much larger assault force. Win was a little bit short and I agree that some of the missions needed to be more of a larger scale (company vs company perhaps?). I disliked the mission where you are given a UAV, it was good at first but then the AI kept getting stuck around the town, there was confusion and it ended up in a big mess for me. I think it's a shame that they left so many things about the story unanswered
  14. somesangheili

    [WIP] Halo Covenant

    :D Omg, cute! Keep up the great work!
  15. somesangheili

    List of all hidden texture inits

    Indeed. That's why I'm eager to find them all The ones we're still missing: - Civilian Zamaks - Civilian reskins of caps and military caps - Civilian t-shirt and jeans (reskin of Stavrou's clothes) - Miller's original pre-alpha clothes (reskin of Stavrou's clothes) - Different coloured underwear - AAF digital kitbag - Raven diving gear - Black NATO Pawnees
  16. somesangheili

    [WIP] Halo Covenant

    Is it Reach Sangheili you're after? Because if so I'd really be able to help you there. I'd be able to give you heaps of pictures of armourless and armoured Sangheili, but only the Reach ones
  17. somesangheili

    List of all hidden texture inits

    Added Bandit clothes + DreadPirate's codes to OP
  18. somesangheili

    General Discussion (dev branch)

    http://feedback.arma3.com/view.php?id=24419
  19. somesangheili

    [WIP] Halo Covenant

    Looks neat. Don't forget to add the red decals on the wings Also are you going to give it invisible tracks or something so it can turn around on the spot?
  20. somesangheili

    General Discussion (dev branch)

    No, I'm not, but I swear I saw something about the buoys on the spotrep
  21. somesangheili

    General Discussion (dev branch)

    Hey wasn't the buoy buoyancy glitch supposed to be fixed? The buoys I place still sink to the bottom of the sea
  22. somesangheili

    Feedback tracker administration

    This ticket is like a 2 minute fix. http://feedback.arma3.com/view.php?id=23465 On the dev branch changelog a while ago it said that it had been fixed, but it really hasn't. Please fix!
  23. somesangheili

    [WIP] Halo Covenant

    How are you going with the Sangheili? Will they make it into the first release? I saw that Scorch's forum avatar is a picture of a Sangheili in-game. Is he working with you to make them?
  24. somesangheili

    General Discussion (dev branch)

    http://feedback.arma3.com/view.php?id=23866 there you go
  25. Have you guys thought about making a bug tracker like the one RHS made? It would make it so much easier to report bugs. If not, I guess I can make a big post on this thread of all the bugs I've found...
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