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somesangheili

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Everything posted by somesangheili

  1. somesangheili

    [WIP] Halo Covenant

    How about a glossy blue-ish colour with a hexagon pattern put over it?
  2. somesangheili

    New terrain reveal - Tanoa

    Yes but you are in Australia which means you will have to wait another day :P
  3. Are you sure? I just tested on about 100 UNSC men (including Navy and ODSTs) and they all spoke with an American accent
  4. somesangheili

    Development Blog & Reveals

    If that isn't the new terrain's night sky, why would they provide us with false information/clues? They are obviously giving us location hints for more hype
  5. May I ask, what happened to the Greek and British accents for the UNSC AI? Playing with them gave a nice sense of inter-nationality...I hope you bring them back for the hotfix
  6. Just an idea: will you guys be recreating some multiplayer maps and putting them into your terrain, like Forge World did with Blood Gulch?
  7. Looks wicked! I wonder if it might be sneaked into the upcoming hotfix....
  8. Annnnnd if you use your pedals (x and c) the 'tail rotor' will snap instantly sending you into a massive spin + I'm sad to see that the weapons still use only one muzzle flash. Perhaps it can be fixed for the hotfix?
  9. somesangheili

    Development Blog & Reveals

    Man, there is so much scrapped stuff in that video...civi clothes, priest clothes, pink buildings....
  10. Cool update. But how come we didn't get the fingerless gloves for the ODSTs as shown in this screenshot?
  11. somesangheili

    [WIP] Halo Covenant

    Thanks for the info. I guess the uniform idea would work alright after all
  12. somesangheili

    [WIP] Halo Covenant

    What ever results in the earliest release :) And I kind of disagree with the whole Sangheili uniform thing, I think Sangheili should get their own base model, so they can have more customisation (plus I don't want to have my species suddenly changed if I take off/put on a certain uniform). And by the way, how can Sangheili have 2 big toes on each foot and 2 fingers and 2 thumbs on each hand if the model is a uniform? Not to mention the extra joint they have on their legs, that would also be a problem
  13. somesangheili

    RHS Escalation (AFRF and USAF)

    Care to tell what you must type in the vehicle's init? It's hard to find this kind of stuff out with the doc website offline
  14. somesangheili

    RHS Escalation (AFRF and USAF)

    Thanks! It works but unfortunately it also affects every other vehicle I have in that mission...
  15. somesangheili

    RHS Escalation (AFRF and USAF)

    I'm quite glad you guys won't include CBA as it stuffs up a few things in the game, such as changing random headgear on the FIA, and it causes a few bugs in official missions Anyway, I asked a question before but it didn't get answered :(. How do you make the random names on the Abrams (eg. Widow Maker) disappear on selected tanks?
  16. somesangheili

    RHS Escalation (AFRF and USAF)

    Can someone please tell me how to make the random names on the Abrams (eg. Widow Maker) disappear on selected tanks?
  17. somesangheili

    [WIP] Halo Covenant

    I don't know what The Witcher 3 is, but I hope you get round to releasing the first version of this mod soon. You're doing a great job so far!
  18. somesangheili

    RHS Escalation (AFRF and USAF)

    I have yet to hear anything about this, but will all the RHS weapons have 'tail' sounds configured in the next update?
  19. Thought I might point out a bug - each OPTRE weapon (except the Magnum) uses only one muzzle flash effect and the nose cannon for the Pelican has it's bullets coming out above the actual gun
  20. somesangheili

    Feedback tracker administration

    http://feedback.arma3.com/view.php?id=23294, http://feedback.arma3.com/view.php?id=23799 and http://feedback.arma3.com/view.php?id=22561 can be marked as fixed http://feedback.arma3.com/view.php?id=23902, http://feedback.arma3.com/view.php?id=23961 and http://feedback.arma3.com/view.php?id=22662 are just simple clipping issues that I think can be solved very easily
  21. somesangheili

    [WIP] Halo Covenant

    Good to hear you're making the energy sword! Which energy sword will you make? I hope you make one of the pre-H4 ones, I personally find them a lot more better looking
  22. somesangheili

    General Discussion (dev branch)

    Everyone on stable just got a big update. As for the reason there is no spotrep is probably because BIS' servers crashed right after releasing the techrep
  23. somesangheili

    Military Humor

  24. somesangheili

    RHS Escalation (AFRF and USAF)

    Since the TOH content is released, will you guys be replacing the A2 Hind model with the TOH one?
  25. somesangheili

    General Discussion (dev branch)

    You know the AI actually hold their gun while running lower than players do. I guess the only reason players have their weapon so high while running is so that the camera can still see the gun in first person - that would also explain the weird-as running with pistol animation But yes I agree they should be held lower
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