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Everything posted by somesangheili
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[WIP] Halo Covenant
somesangheili replied to drakedaeron's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
How about a glossy blue-ish colour with a hexagon pattern put over it? -
Yes but you are in Australia which means you will have to wait another day :P
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Operation Trebuchet - Total conversion mod for Arma 3
somesangheili replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you sure? I just tested on about 100 UNSC men (including Navy and ODSTs) and they all spoke with an American accent -
If that isn't the new terrain's night sky, why would they provide us with false information/clues? They are obviously giving us location hints for more hype
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Operation Trebuchet - Total conversion mod for Arma 3
somesangheili replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
May I ask, what happened to the Greek and British accents for the UNSC AI? Playing with them gave a nice sense of inter-nationality...I hope you bring them back for the hotfix -
Operation Trebuchet - Total conversion mod for Arma 3
somesangheili replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just an idea: will you guys be recreating some multiplayer maps and putting them into your terrain, like Forge World did with Blood Gulch? -
Operation Trebuchet - Total conversion mod for Arma 3
somesangheili replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looks wicked! I wonder if it might be sneaked into the upcoming hotfix.... -
Operation Trebuchet - Total conversion mod for Arma 3
somesangheili replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Annnnnd if you use your pedals (x and c) the 'tail rotor' will snap instantly sending you into a massive spin + I'm sad to see that the weapons still use only one muzzle flash. Perhaps it can be fixed for the hotfix? -
Man, there is so much scrapped stuff in that video...civi clothes, priest clothes, pink buildings....
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Operation Trebuchet - Total conversion mod for Arma 3
somesangheili replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cool update. But how come we didn't get the fingerless gloves for the ODSTs as shown in this screenshot? -
[WIP] Halo Covenant
somesangheili replied to drakedaeron's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks for the info. I guess the uniform idea would work alright after all -
[WIP] Halo Covenant
somesangheili replied to drakedaeron's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
What ever results in the earliest release :) And I kind of disagree with the whole Sangheili uniform thing, I think Sangheili should get their own base model, so they can have more customisation (plus I don't want to have my species suddenly changed if I take off/put on a certain uniform). And by the way, how can Sangheili have 2 big toes on each foot and 2 fingers and 2 thumbs on each hand if the model is a uniform? Not to mention the extra joint they have on their legs, that would also be a problem -
RHS Escalation (AFRF and USAF)
somesangheili replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Care to tell what you must type in the vehicle's init? It's hard to find this kind of stuff out with the doc website offline- 16577 replies
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RHS Escalation (AFRF and USAF)
somesangheili replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks! It works but unfortunately it also affects every other vehicle I have in that mission...- 16577 replies
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RHS Escalation (AFRF and USAF)
somesangheili replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm quite glad you guys won't include CBA as it stuffs up a few things in the game, such as changing random headgear on the FIA, and it causes a few bugs in official missions Anyway, I asked a question before but it didn't get answered :(. How do you make the random names on the Abrams (eg. Widow Maker) disappear on selected tanks?- 16577 replies
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RHS Escalation (AFRF and USAF)
somesangheili replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can someone please tell me how to make the random names on the Abrams (eg. Widow Maker) disappear on selected tanks?- 16577 replies
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[WIP] Halo Covenant
somesangheili replied to drakedaeron's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I don't know what The Witcher 3 is, but I hope you get round to releasing the first version of this mod soon. You're doing a great job so far! -
RHS Escalation (AFRF and USAF)
somesangheili replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have yet to hear anything about this, but will all the RHS weapons have 'tail' sounds configured in the next update?- 16577 replies
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Operation Trebuchet - Total conversion mod for Arma 3
somesangheili replied to thedog88's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thought I might point out a bug - each OPTRE weapon (except the Magnum) uses only one muzzle flash effect and the nose cannon for the Pelican has it's bullets coming out above the actual gun -
Feedback tracker administration
somesangheili replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
http://feedback.arma3.com/view.php?id=23294, http://feedback.arma3.com/view.php?id=23799 and http://feedback.arma3.com/view.php?id=22561 can be marked as fixed http://feedback.arma3.com/view.php?id=23902, http://feedback.arma3.com/view.php?id=23961 and http://feedback.arma3.com/view.php?id=22662 are just simple clipping issues that I think can be solved very easily- 275 replies
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[WIP] Halo Covenant
somesangheili replied to drakedaeron's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Good to hear you're making the energy sword! Which energy sword will you make? I hope you make one of the pre-H4 ones, I personally find them a lot more better looking -
Everyone on stable just got a big update. As for the reason there is no spotrep is probably because BIS' servers crashed right after releasing the techrep
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RHS Escalation (AFRF and USAF)
somesangheili replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Since the TOH content is released, will you guys be replacing the A2 Hind model with the TOH one?- 16577 replies
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You know the AI actually hold their gun while running lower than players do. I guess the only reason players have their weapon so high while running is so that the camera can still see the gun in first person - that would also explain the weird-as running with pistol animation But yes I agree they should be held lower