andy1
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What you specifically mentioned about taking the A3 vanilla models is strictly prohibited. RHS and 3CB use a mixture of Arma 2 ports, and their own custom models. That is how mods are made for this game. If you want to make futuristic stuff go ahead you just need to either base it off an arma 2 model or start from scratch.
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OCAP - Op Capture And Playback (AAR/Replay)
andy1 replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Amazing to hear someone is picking up on it. Goodson sadly disappeared due to real life and this was not picked back up. I do really hope it can be finished to what it could be which is an amazing tool. -
As I say that screams like DRO is making changes to the load outs. You need to look at the settings or configure for that mod.
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Sounds like a setting in the dynamic recon mod that is cha going something. Have yiu tested with just the 3cb mods first to rule out whether this is the case. If so I would go and ask them or look for there documentation.
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This is a view of the gunners camera. This should show what your gunner is aiming at.
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Are you going to go through all the BAF mod threads asking for a challenger?? I see you've been told off on another thread for asking for updates. Asking for specific items is just as bad.
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Very unlikely as we don't have a model, also we are an infantry based unit so it doesn't fit in with our MO
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Have you disabled the randomisation process? That might be what is causing you the issues.
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I think the question is how would it react in MP. Would it be as reliable or would it cause lots of issues. Apart from that real life is getting in the way with lots of us at present and whilst we continue to work on new items things have slowed dramatically. So starting a new vehicle with a whole new mechanic is very unlikely to happen. Sent from my iPhone using Tapatalk
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@loopdk what other mods are you running? Have you re-downloaded the pack to make sure the files weren't corrupted? It's just I have tried with our public server repo which has ALOT of mods and I was able to get in and had the option in the action menu appear. We have also been running this on our public server since before Christmas so it has been tested for a good couple of weeks.
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@VileBeggar we do not really give out specifics on the projects that we are working on at present. There are only a few of us working on projects at the current time and we don't want to get peoples hopes up and then disappoint by not delivering content or it taking forever to release. I hope you understand.
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[Tutorial] - Importing ArmA2 vehicles to ArmA3
andy1 replied to Αplion's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Firstly look here you need to make sure you have named selections of the things you want to move. As in Flap_R, Flap_L, Rudder_L etc.. you then need to create the animations. If you have these already in your model.cfg as you say this is a port then you need to check that your named selections have been created in object builder and are present on All your LODs also include view-pilot so you can see them when flying. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
andy1 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is anyone still having issues with drones where you are not able to change the settings on a Hellfire, like the laser code or the targeting settings. There was a bug report here with a fix created that was supposedly released in 3.11.0 but it doesn't seem to be working in the latest version. -
The only one of those that you are ever likely to see is the scimitar because it’s the only one at present we have a model for. Additionally other vics are taking priority at present. Those being some of our current ones that need urgent armour upgrades to increase survivability and some new ones. Sent from my iPhone using Tapatalk
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Can you provide some example photos so if we look at implementing one our texture artist has something to go off. Thanks.