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FoxFort

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Everything posted by FoxFort

  1. FoxFort

    FoxFort Camo Pack

    Thank you. Hmm, I never really checked how does it works with insignia/patch, it looks like it doesn't work. I'll try to find a tutorial on how to make it and I'll include it in next version.
  2. FoxFort

    FoxFort Camo Pack

    Thank you both. New version has been released. It features new camouflages, but I'll have to improve my black texture.
  3. FoxFort

    Spetsnaz SSO by FoxFort

    Ok thanks, I've claimed it :)
  4. Hello Few days ago I decided to try my addon (which changes textures of vanilla CHKDZ) with ACE mod. ACE mod and CoWARmod are for me two best mods for ArmA 2 CO. My addon replaces vanilla BIS textures of CHKDZ and it works fine with CoWarmod, but when using my addon with ACE then it ignores my PBO and uses vanilla BIS textures instead. I have ArmA 2 CO version on Steam. My addon: http://www.armaholic.com/page.php?id=25903 This is my config file: What could be the problem? ---------- Post added at 10:22 ---------- Previous post was at 10:20 ---------- Did I posted it in right forum section?
  5. FoxFort

    ACE for OA 1.13

    Hello I'm new at modding ArmA 2 game. My first addon for ArmA 2 CO are new textures for CHKDZ, but when I activate ACE mod my addon/textures doesn't work. So can somebody please help me make my textures compatible with ACE mod. Again I'm new at modding ArmA 2. But I'm experienced modder when comes to Battlefield 2. I made a mod for Battlefield 2 called "Global Storm" mod. But when comes to ArmA modding, coding is not as easy as in BF2. So please help me. My addon can be found here: http://www.armaholic.com/page.php?id=25903
  6. -Gameplay AT weapons overhaul, new animations for static weapons, 3D interior for all vehicles ... AT weapons need overhaul. All AT weapons needs to me remade. Why after almost 13. years of making the same type of games, you still haven't made proper reload animations for them or disposable system? From Operation Flashpoint CWC (Arma CWA) you are still using almost the same reload animation, in your ArmA III game, all your ATs launcher (both static and shoulder) are based on disposable system. - In OFP, ArmA, ArmA II + DLC, ARMA III, you limited yourself to use that unreal reload animation, which was OK in OFP and maybe in ArmA, but in latest games not. So make new animations both 1P and 3P. So PCML/RPG-42 are disposable launcher system, PMCL is completely disposable, while RPG-42 only tube is disposable (same for static). PCML after fire automatically throw it away. RPG-42 and Titan have tube disposable, so after fire (during the reload), remove tube and place a new rocket tube. Reload time ~15sec and only in crouch position, during the reload soldier can't move. That means new and different 1P/3P animations for both shoulder and static launchers. STOP USING OFP STYLE ANIMATIONS. - NEW Animations for Static weapons, first of all you are using the same, the same standing HMG animation from OFP:CWC (Arma: CWA) and it's not pretty at all. All your static weapons needs 1P and 3P animations when idle, shooting and reload. Now I must say mortar is the stupidest thing I saw you did in ArmA 3. You decided to put mortar into the game, ok that's cool, that's awesome , but making it without proper or in your case without any animations is the most disappointing thing to do. Ok you were short on time and you had to release it as soon as possible, but now it's April of 2014 and still nothing. STOP USING OFP STYLE ANIMATIONS - You, dev team of ArmA 3 knows better then me, which things you decided to reuse from older games only not to make it empty, or to just give a string line in order to make code work. Now it's time to go back to basics, take next period of time and go back and remake, fix all the things you decided to leave for later. Your new patch should be about making, fixing and improving of what you already have in game. If you do that, it would be same as bringing new content into ArmA 3. - One more thing is you wreck models of tanks and APC/IFVs. You had to make low polly model in order to optimise game resources with high number of wrecks, but can't you now improve them and maybe this time leave turret on. I've played OPF:CWC, Armed Assault, ArmA II and now ArmA III, I maybe have joined today to your fourm, but I've been playing your games since 2002. PS. Please, please play OPF:CWC (Arma CWA) with FFUR 2007 mod, you'll learn a lot of small, simple things that you need in Arma 3.
  7. -Gameplay AT weapons overhaul, new animations for static weapons, 3D interior for all vehicles ...
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