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Everything posted by jaaxxxxon

  1. jaaxxxxon

    RHS Escalation (AFRF and USAF)

    change the loaded magazine in the arsenal to the one you want 👍
  2. Hmm, very minor request but something amazing that I noticed recently on the RHS UH-1Y - the Venom passenger seats are set up as "left/right 1, 2, 3 etc" which means that when you get into the bird and sit in a "left" seat you get out on the left side, which is nice to prevent the squad-size cluster**** you normally get when everyone tries to exit the bird, allows you to keep fireteams together etc. Think you could look into that perhaps? Like I said super-duper minor, but quality of life things are always nice. Keep up the great work! 🙂
  3. let's be real, this is arma - sneeze funny around a heli and it turns into a tactical nuke 😄 that being said, would be cool to pull out downed helos if and when possible 🙂
  4. Once you get this bad boy out I'd love to give feedback on AFM, I'm using hotas + trackir etc. I don't know anything about actual IRL helicopters but i've got ~1k hours of flying AFM or so 🙂 Glad to hear everything is going well, we love you! ❤️
  5. easy solution, get that newborn working on configs
  6. Ah, thanks for the clarification.
  7. Hey, came across this today - I thought that the door guns were locked forwards and always remote controlled by the pilot/copilot, seems like they can be crewed manually? Kind of weird picture, since there isn't actually a gun on the mount from what I can tell - that being said, there's a crewmember sitting where it should be, and wing pylons. I wouldn't imagine that they'd have door gunners on an aircraft in which can't have them, so I would take a guess that they're just not running them for training reasons or something? I'd love to have this in, as my group loves using miniguns - same kind of support from the overhead that you could get from something like an AC-130, except much less OP :D On another note, take your time with this man - sure, we're all chomping at the bit to take these bad boys for a spin, but you can't rush perfection! Best of luck <3
  8. wow. this is pretty neato. keep it up!
  9. Hey, just made a tiny compatibility patch for Firewill's Pilot Crew Pack that adds ace_goggles functionality to the HGU-55P, -55PJ and -84P visors. The black versions have a dark tint, while the clear ones have a slight yellow tint (otherwise what would be the point?), as well as all visors having the ability to crack and get dirty. Let me know of any bugs you encounter / give feedback. Known issues: - Dirty / cracked visor will reset by flipping it up/back down again. (out of scope). Things I might do in the future: Maybe more visor variants, if Firewill releases different color visors. Maybe a custom visor overlay (combat goggles overlay looks weird). Dropbox: (V1) https://www.dropbox.com/s/uz6ug6x13ltis51/%40FIR_pcp_visor_acecompat.7z?dl=0
  10. Sorry for the lack of updates, stopped playing arma for a couple of years. Will be re-making this addon to include JHMCS 1/2 + Scorpion and fixing issues.
  11. Is there a way to add Microdagr waypoints via an addaction? I'd like to have my pilots have extra waypoints for IP's etc. without cluttering up the GPS for everyone else, also for different training areas and such.
  12. Yeah, I'm not seeing it though. When I look at ACE Modules it's not visible, kinda weird. I've tried with local and steam workshop version, redownloaded multiple times, with/without ACEX, vanilla and modded aircraft (with compatibility files), with a bunch of mods loaded and also only with CBA and ACE loaded. No dice on seeing the module in the editor.
  13. Hmm, weird - am I supposed to be able to add fast roping to heli's via a module? It's not appearing for me.
  14. Laser option on I-TGT isn't appearing for me, made sure I did everything through AMS - also, my engine power drops to 0 when opening I-TGT or anything that gives mouse control? Anyways, love the mod, best jets in Arma hands-down :)
  15. Is there a way to zoom out past .01 or whatever the bottom of the slider is? Flying jets around could benefit from it, especially on maps like South Asia or 40x40km ones.
  16. I would gladly test how the AFM performs on a HOTAS ;) Keep up the good work!
  17. I don't even play this game any more but you guys are getting me hyped. Keep up the good work!
  18. those are some pretty whirlymurders you got there
  19. jaaxxxxon

    Trump Tank

    Instead of operator beards, we need trump hair addons ASAP
  20. Wantwantwant You have no idea how happy it makes me to see notifications pop up for this thread again
  21. ahhh okay, thanks for the clarification :)
  22. Yeah it's like the perfect aircraft weapon IMHO, especially in Arma. Couldn't you have separate models with the only difference being the door guns? That way could switch the entire hawk in the service menus without anyone noticing to 'switch door guns'. I mean you probably wouldn't be able to do it from within the aircraft, and IF you're going explicitly from what's been seen on SOAR hawks I can see why you wouldn't want that, but I'd love to see a DAP with fiddies on the side. Anyways, keep up the Arma Lord's work!
  23. Did you say.. M3? Omg omg omg That would be so dope I love you Thanks for the update!