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Everything posted by jaaxxxxon
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Firewill's PilotCrewPack / ACE3 Visor Compatibility
jaaxxxxon posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, just made a tiny compatibility patch for Firewill's Pilot Crew Pack that adds ace_goggles functionality to the HGU-55P, -55PJ and -84P visors. The black versions have a dark tint, while the clear ones have a slight yellow tint (otherwise what would be the point?), as well as all visors having the ability to crack and get dirty. Let me know of any bugs you encounter / give feedback. Known issues: - Dirty / cracked visor will reset by flipping it up/back down again. (out of scope). Things I might do in the future: Maybe more visor variants, if Firewill releases different color visors. Maybe a custom visor overlay (combat goggles overlay looks weird). Dropbox: (V1) https://www.dropbox.com/s/uz6ug6x13ltis51/%40FIR_pcp_visor_acecompat.7z?dl=0 -
RHS Escalation (AFRF and USAF)
jaaxxxxon replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
just fired an m1 garand yesterday, the sight picture is pretty terrible. sure, the rear sight blurs a bit but it doesn't help much. (not to discredit your opinion - sometimes you do have to take liberties for gameplay)- 16577 replies
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
jaaxxxxon replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
holy sh** you're still updating this? I think I can speak for everyone when I say we love you. (BI, hire this guy for Arma 4 pls) -
RHS Escalation (AFRF and USAF)
jaaxxxxon replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
change the loaded magazine in the arsenal to the one you want 👍- 16577 replies
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- Weapons
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1stBN/160th SOAR Mod ArmA III WIP
jaaxxxxon replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hmm, very minor request but something amazing that I noticed recently on the RHS UH-1Y - the Venom passenger seats are set up as "left/right 1, 2, 3 etc" which means that when you get into the bird and sit in a "left" seat you get out on the left side, which is nice to prevent the squad-size cluster**** you normally get when everyone tries to exit the bird, allows you to keep fireteams together etc. Think you could look into that perhaps? Like I said super-duper minor, but quality of life things are always nice. Keep up the great work! 🙂 -
1stBN/160th SOAR Mod ArmA III WIP
jaaxxxxon replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
let's be real, this is arma - sneeze funny around a heli and it turns into a tactical nuke 😄 that being said, would be cool to pull out downed helos if and when possible 🙂 -
1stBN/160th SOAR Mod ArmA III WIP
jaaxxxxon replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Once you get this bad boy out I'd love to give feedback on AFM, I'm using hotas + trackir etc. I don't know anything about actual IRL helicopters but i've got ~1k hours of flying AFM or so 🙂 Glad to hear everything is going well, we love you! ❤️ -
1stBN/160th SOAR Mod ArmA III WIP
jaaxxxxon replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
easy solution, get that newborn working on configs -
ACE3 - A collaborative merger between AGM, CSE, and ACE
jaaxxxxon replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
nice! -
1stBN/160th SOAR Mod ArmA III WIP
jaaxxxxon replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ah, thanks for the clarification. -
1stBN/160th SOAR Mod ArmA III WIP
jaaxxxxon replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey, came across this today - I thought that the door guns were locked forwards and always remote controlled by the pilot/copilot, seems like they can be crewed manually? Kind of weird picture, since there isn't actually a gun on the mount from what I can tell - that being said, there's a crewmember sitting where it should be, and wing pylons. I wouldn't imagine that they'd have door gunners on an aircraft in which can't have them, so I would take a guess that they're just not running them for training reasons or something? I'd love to have this in, as my group loves using miniguns - same kind of support from the overhead that you could get from something like an AC-130, except much less OP :D On another note, take your time with this man - sure, we're all chomping at the bit to take these bad boys for a spin, but you can't rush perfection! Best of luck <3 -
RHS terrains. RHSKATYA, RHSPKL, RHSVIDDA
jaaxxxxon replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
wow. this is pretty neato. keep it up! -
Firewill's PilotCrewPack / ACE3 Visor Compatibility
jaaxxxxon replied to jaaxxxxon's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry for the lack of updates, stopped playing arma for a couple of years. Will be re-making this addon to include JHMCS 1/2 + Scorpion and fixing issues. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
jaaxxxxon replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to add Microdagr waypoints via an addaction? I'd like to have my pilots have extra waypoints for IP's etc. without cluttering up the GPS for everyone else, also for different training areas and such. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
jaaxxxxon replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks, i love you lol -
ACE3 - A collaborative merger between AGM, CSE, and ACE
jaaxxxxon replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, I'm not seeing it though. When I look at ACE Modules it's not visible, kinda weird. I've tried with local and steam workshop version, redownloaded multiple times, with/without ACEX, vanilla and modded aircraft (with compatibility files), with a bunch of mods loaded and also only with CBA and ACE loaded. No dice on seeing the module in the editor. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
jaaxxxxon replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hmm, weird - am I supposed to be able to add fast roping to heli's via a module? It's not appearing for me. -
F-16 Fighting Falcon Series Standalone
jaaxxxxon replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Laser option on I-TGT isn't appearing for me, made sure I did everything through AMS - also, my engine power drops to 0 when opening I-TGT or anything that gives mouse control? Anyways, love the mod, best jets in Arma hands-down :) -
Athena - An ARMA 2nd Screen Application
jaaxxxxon replied to skruis's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to zoom out past .01 or whatever the bottom of the slider is? Flying jets around could benefit from it, especially on maps like South Asia or 40x40km ones.- 763 replies
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- 2nd screen
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1stBN/160th SOAR Mod ArmA III WIP
jaaxxxxon replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I would gladly test how the AFM performs on a HOTAS ;) Keep up the good work! -
1stBN/160th SOAR Mod ArmA III WIP
jaaxxxxon replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I don't even play this game any more but you guys are getting me hyped. Keep up the good work! -
1stBN/160th SOAR Mod ArmA III WIP
jaaxxxxon replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
those are some pretty whirlymurders you got there -
Instead of operator beards, we need trump hair addons ASAP
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1stBN/160th SOAR Mod ArmA III WIP
jaaxxxxon replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Wantwantwant You have no idea how happy it makes me to see notifications pop up for this thread again -
1stBN/160th SOAR Mod ArmA III WIP
jaaxxxxon replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
ahhh okay, thanks for the clarification :)