ariel777111
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
ariel777111 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
SOMEONE MADE THE VERSION FOR THE STAR WARS MOD?- 5767 replies
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- 1
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- single player
- realism
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"KA weapons mods New" removed and I cant edit my mission now
ariel777111 replied to dethjeff's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
TENER LA PRECAUCION DE HACER UNA COPIA LOCAL DEL MOD, LAMENTABLEMENTE ME PASO LO MISMO. Y NO ME DI CUENTA A TIEMPO. TAMBIEN PASO CON LEONA CARÁCTER, FUE UNA GRAN PERDIDA. ANUNCIANTE DEBERIAN CON MAS TIEMPO -
EXELENT, EXELENT, EXELENT
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Excuse my ignorance, for a long time I am looking for a game mode in ARMA 3 that is the SAME as the war fare module in ARMA 2. This game mode generated two virtual commanders who deployed all their forces throughout the entire map. They function as two chess players who take the overall game situation and send troops to different locations. I don't know the codes and algorithms that work in this game mode, but I still can't find something similar in ARMA 3. A great open world was generated where you were just a small piece of machinery. My experience: no need to generate missions. If you buy some units and you venture on the map you will find unpublished situations, which are not planned by the creator of the mission, where you are going there will be action, in some cases there will be small skirmishes in other states in the middle of a great confrontation, you might come across an enemy supply convoy, etc. The question: Have you found something that is equal to the WARFARE MODULE
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Hello, me again .. Now bothering on this thread. Use HWS, on the Pandora map with the SWO mod, but when you start it says: "not enough relevant locations found" I assumed that just like in ARMA 2, there are maps that have no locations, so try to create some using the BIS WIKI information. I put this in the init.sqf header _location = createLocation ["Strategic", [170.90851,105.60309,10296.137], 100, 100]; _location setText "MONTE-1"; _location = createLocation ["Strategic", [918.20349,210.95837,7693.0791], 100, 100]; _location setText "MONTE-2"; _location = createLocation ["Strategic", [1290.5288,193.86987,6785.0508], 100, 100]; _location setText "MONTE-3"; _location = createLocation ["Strategic", [4935.498,108.09399,7007.9077], 100, 100]; _location setText "MONTE-4"; (the coordinates are from a test for another map) I did not get any results I don't know if it's the proper way to use the script, I also put it at the end of the description.ext. I even tried a trigger, nothing worked. Apparently at the beginning of the mission you should see the markers with the names when using the map. Is there a way to create enough locations on maps, when you don't have them, to be able to play WHOLE MAP?
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
ariel777111 replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, how do you use the mod with WW2 units? Or with CUP units only? I used this mod with vanilla units, to play WASTELAND missions on LAN (single player). but I would like to learn how to extend the experience- 5767 replies
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- single player
- realism
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GF Auto Population Script - Mod
ariel777111 replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
BUENAS TARDES, SE PUEDE USAR CON UNIDADES REFERIDAS A UN MOD? EJEMPLO: UNIDADES DE CUP, UNIDADES IFA3? (que desove unidades del mod que se este usando) BUENA TARDE, ¿SE PUEDE UTILIZAR CON LAS UNIDADES REFERIDAS A UN MOD? EJEMPLO: UNIDADES DE COPA, UNIDADES IFA3? (spawning units of the mod that is being used)- 74 replies
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- auto
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LM Mods OPCAN2.0: OPTRE Reskin pack
ariel777111 replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OKAY. BUT I HAVE THE OPERATION: TREBUCHET mod DOWNLOADED AND DOES NOT HAVE THAT FUNCTION. I DO NOT REMEMBER WHERE I DOWNLOAD IT BUT TALVEZ IS AN OLD VERSION. I'M GOING TO DOWNLOAD IT FROM THE LINK THAT YOU PUT ON. THANK YOU AND APOLOGIES -
LM Mods OPCAN2.0: OPTRE Reskin pack
ariel777111 replied to LykosMactire's topic in ARMA 3 - ADDONS & MODS: COMPLETE
HALO SIN MOCHILAS JET? EN SERIO? ES COMO HACER UN MOD DE CAVALLERIA SIN CAVALLOS HALO WITHOUT JET BACKPACKS? REALLY? IT IS HOW TO MAKE A CHIVALRY MOD WITHOUT HORSE CAVALRY -
Respawn IN vehicle
ariel777111 replied to Fifato's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
can someone help? would achieve the same in a feedback mission, but that is the IA which reappear in chinoc (HELI, CJ 130, OR OTHER VEHICLE) would then ejected with a script that I have (eyect.sqf) in a trigger. single player achievement reappear but not AI. I already sick of searching the forum, I do not seek the respawn of the crew, but the west units, only to be launched again and again on the basis -
Respawning into a parachute
ariel777111 replied to M.Evans's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
SORRY BUT CAN SOMEONE GIVE ME AN EXAMPLE TO APPLY, THE PARACHUTE RESPAWN BUT ON A MISSION TEAM MULTI`PLAYER? what happens is that the parachute opfor also reappear, and I try to only reappear BLUFOR parachute team. and had a normal spawn opfor ground translated by google in