lordmungus
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lordmungus started following [SP/MP] Old West - Wild West Map, Warlords, [WIP] Project Uncut - Australian Defence Force and and 6 others
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Hi there, I'm having troubles understanding the behaviour behind the CfgWLFactionAssets for the Independent faction. Is the list supposed to act as a whitelist? Ideally I would like to be able to blacklist specific vehicle assets and/or specific vehicle groups from spawning. I have been testing with the VME PLA mod and I'm trying to prevent certain types of vehicles from spawning but I've not had any luck so far. The Warlord sectors and Response Team modules on the default "Random" option seem to pick any group they find in the mod configs, completely disregarding the groups I've specified.
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large [SP/MP][COOP] Patrol Operations - Official Thread
lordmungus replied to roy86's topic in ARMA 3 - USER MISSIONS
I don't see the benefit of the steam workshop apart from visibility perhaps. Without forgetting those who host locally, the mission is better designed to be run on dedicated servers for larger communities and in saying that most people would prefer a direct link to the mission files/framework instead of rummaging through the chaotic steam folder structures. -
Hi genesis I've tested it on my own on a dedi and it runs pretty well, both for opfor and for blufor. I'm yet to try with friends. My main gripe atm is I'm not sure what I'm supposed do so I'm running around not knowing what to test in this version. Excuse me for any ignorance but what I've understood is that we're fighting an enemy AI commander? Is that the indfor or the opfor? If all players stack on one side I'm assuming the opfor commander will spawn troops and fight back? Will it be possible for players to spawn ai too? Assault markers are working and I'm loving the suppression/adrenaline system you've got in place. Performance is very good too. Thanks for releasing this test version, I've been looking forward to more cti game modes for a long time.
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- dissension
- cti
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wild west [SP/MP] Old West - Wild West Map
lordmungus replied to Igor Nikolaev's topic in ARMA 3 - USER MISSIONS
At what point does a sp mission become a fully-fledged total modification? This looks amazing! -
Hello forums, I'm not sure if this has been asked before or been worked on but is there any script/mod that would allow players to dynamically draw perfect circles on the map in multiplayer? This would be extremely useful in game modes such as insurgency or hearts and minds when trying to pin point ammo cache locations. You are presented with a distance estimation marker ie. 700m? around which an ammo cache, enemy camp is located. The more markers you get, the smaller the search zone becomes. Being able to dynamically update the search zone with overlapping circles would be helpful when intel is weak. Thanks in advance.
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
lordmungus replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi shay_gman, could you please index the Bozcaada map on the workshop? -
Hello devs of Liberation First of all thanks for this absolute gem of a mission. We run it with a bundle of different mods both casually and more seriously when more players come on board. In either manner the experience is fantastic. Do you have any plans to port this to a different map or use a community-made faction? ACE integration would be really appreciated too; something along the lines of a medical/logistics centre to treat ace wounds and vehicle repairs, tied to FOBs and the LHD would be nice. On another note we have been experimenting with headless clients and bandwidth parameters and we have found the following to be quite reliable if anyone is interested: MaxMsgSend = 1792; MaxSizeGuaranteed = 894; MaxSizeNonguaranteed = 240; MinBandwidth = 107374182; MaxBandwidth = 1073741824; MinErrorToSend = 0.002; MinErrorToSendNear = 0.02; class sockets{maxPacketSize = 1400;}; adapter=-1; 3D_Performance=1; Resolution_W=0; Resolution_H=0; Resolution_Bpp=32; terrainGrid=30.0; viewDistance=2000; Windowed=0; Thanks for all your hard work. ;)
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[Recruting][A3]Central Operations Network (Central Op)
lordmungus posted a topic in ARMA 3 - SQUADS AND FANPAGES
Central Operations Network Forums Steam Group About Us: Central Operations Network (Central Op) is a growing international community for gamers with an ArmA 3 focus, based in Europe. In ArmA 3, we focus on a semi-realistic combat environment with elements of real world tactics and discipline. While not as serious as some milsim units we do have a few ground rules to ensure everyone has fun. We are open to running public co-op missions however the quality and variation at hand leaves to be desired, as such we only have one private instance running. Other popular games such as CS:GO and Terraria are played by members in our community. Attendance is not required and lengthy unexplained absences aren't punished. Real life problems and events always take top priority. However, failure to attend events will deprive you of the more demanding, specialist roles and ranks for obvious reasons. Typical Event: A gamemaster or GM for short will have picked a date at least 2 to 3 days in advance (anywhere up to two weeks), giving him/her enough time to prepare the mission, using MCC/Zeus or equivalent. Ideally the GM has a briefing ready for fireteam and squad leaders, before players join the server. Our mission framework is currently under a major revamp which will hopefully improve efficiency over the next few weeks and months. Events run from 20:30 to 00:00 Central European Time (GMT+1) on Fridays, Saturdays or Sundays and sometimes midweek. The range of mods and varied GMs ensures a wide variety of interesting and challenging missions. We usually run at least one event a week if not two. Mod Pack: Our current mod pack we use are well known ArmA 3 Mods and can be easily downloaded via ArmA3Sync. List of current mods: As of 21/07/2015: @3cb_baf_equipment @3cb_baf_vehicles @3cb_baf_weapons @ace @acre2 @ALFR @Ares @asdg_jm @ASDG_JR @ASR_AI @CBA_A3 @DAC @Leights_OPFOR @mcc_sandbox @PRKZ @RHSAFRF @RHSUSF @st_gi @st_map_autobrightness @st_nametags @st_stamina_bar @sthud @TEC_CSAT The current size of the mod pack is roughly 7 Gb and will change over time. Recruitment: Age Requirement: 16+ / The average age of our members is 20. Teamspeak 3 Installed Must be able to speak English and respond to requests and replies, in direct chat and over radio. Must be able to speak English fluently if you see yourself taking a leadership role. Must have a working mic! Servers: -
Anyway to get an updated server key or is it too late? :(
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Australia Version 5.09 Release
lordmungus replied to Auss's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Check the addons folder. Not all addons are signed unfortunately. -
Australia Version 5.09 Release
lordmungus replied to Auss's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Was a pleasure testing and watching the stream. This map is awesome and has a great future ahead of itself. -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
lordmungus replied to SaOk's topic in ARMA 3 - USER MISSIONS
Hi, does anyone know roughly how many servers host the CO-OP version? Also, is headless client still available for this mission? What do you feel about people modifying the CO-OP version for their own server? Thanks for everything SaOk, I'm really enjoying it.