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323 ExcellentAbout drebin052
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Gunnery Sergeant
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Melbourne, Australia
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Youtube
virtuousmission
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mortified_penguin-
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drebin052
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CatBook-Yi23332 started following drebin052
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What would you do If Arma 4 isn't what you expected?
drebin052 replied to B_Fox's topic in BOHEMIA INTERACTIVE - GENERAL
I certainly don't like Reforger's design choices with not having an editor on day one (no, Workbench does not count) and lacking content both for the sandbox and in the SP side of things, but it's not a surprise considering what it's supposed to be. I think Genesis' doom & gloom about it being the same for Arma 4 is a bit overblown in that regard...at least for now anyway. Not all hope is lost TBH. Even though it still has bugs and got abandoned not long after release with the excuse of being an "experiment", Old Man showed that BI is willing to devote some amount of time* into making fresh SP content that aren't generic Operation Arrowhead-style campaigns. (*) And effort too! It shows that BI has learnt something from trainwrecks like Manhattan. -
Bought straight away just for access to the tools. Sure there's no in-game mission editor but the Workbench (while complicated to use) is fantastic compared to tools of the past. As for Reforger itself...meh. Not a fan of the generic Cold War-gone-hot setting or the MP-only focus. Story-wise, Reforger makes even less sense...not to mention that just like Malden, Everon's magically been teleported to the mid-Atlantic...
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No 2D mission editor of the past. No Arma 3 style 3D Eden Editor. All you have is the Game Master (Reforger's Zeus), which is considered a game mode and not an editor. No method of pausing so everything you do is in real time (placing objects, setting waypoints, assigning scenario factions, etc.).
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No time for a video but I can post a few screenies to give you an idea of what it looks like:
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It's only the Game Master. There's no 2D/3D editor so you're pretty much stuck to using Reforger's Zeus equivalent. I guess a proper editor might be coming in the future (hopefully)?
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That's not exactly new though. BI's always wanted to jump onto the console bandwagon since Arma 2 but hasn't been able to because of hardware limitations: (source) Whether or not this leaked game ends up becoming a flop is a different matter, of course. OFP Elite: Electric Boogaloo 2 inbound? 😁
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Good afternoon, I'm from Ukraine, please tell me if it's possible to get an ACE3 artillery calculator somewhere similar to this one https://forums.bohemia.net/forums/topic/187408-ace3-artillery-calculator/ only for 60 mm mortars. I ask u because the author of this calculator hasn't been on the site for a long time, I'm also interested in the firing tables of 60mm mortars with M768A1 mines
If there's a military on your forum, please contact us, you'll help us a lot
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Western Sahara flag textures
drebin052 replied to mathiasstahle's topic in ARMA 3 - MISSION EDITING & SCRIPTING
"lxws\data_f_lxws\img\flags" is the filepath. flag_argana_co.paa for the nation's flag. flag_ion_co.paa for ION Services' flag (black background/white font). flag_sfia_co.paa for the SFIA's flag. flag_una_co.paa for the UNMA's flag. -
fair use Am I allowed to use BI assets in free game mods/skins?
drebin052 replied to nesan's topic in BOHEMIA INTERACTIVE - GENERAL
Have a look at Bohemia's Game Content Usage Rules. Intending to port things from BI games (Arma, DayZ, etc.) into a non-BI game very much falls into reverse engineering which is a big no-no since you are clearly not making your own stuff that are inspired by BI's assets: Some (not all) music is an exception but you're better off checking with BI's legal team for permission: -
PetrovDumass started following drebin052
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complaint The Vigor twitter account was caught promoting extremist propaganda
drebin052 replied to nesan's topic in BOHEMIA INTERACTIVE - GENERAL
Considering OP's posting history and the source of the "list" (if you can even call it that...), I wouldn't take them too seriously. -
*Vanguard making sad noises in the background* It's only Warfare 3.0 Warlords or nothing nowadays. End Game's niche is already filled by KotH anyway so no ones going to jump back into a dead game mode.
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a prayer for BI "ALL ASSET FROM PROJECT ARGO! in ARMA 3"
drebin052 replied to zukov's topic in ARMA 3 - GENERAL
From Dwarden on the official Arma discord WRT Argo stuff becoming available: https://discord.com/channels/105462288051380224/105465217185538048/916364602500083734 Might as well throw it into the same pile as samples for vanilla content at this point...- 8 replies
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Community Texture Templates.
drebin052 replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It's still encrypted but you can access the classes through the Config Browser. Go into the Eden Editor and select the Tools tab -> Config Viewer. -
Community Texture Templates.
drebin052 replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@PetrovDumass Just find these following classes and copy how they're set up: CfgWeapons U_C_FormalSuit_01_tshirt_black_F CfgVehicles C_Uniform_FormalSuit_01_black_F C_Uniform_FormalSuit_01_tshirt_black_F You can use the vanilla Editor's Config Browser to take a look. POLPOX also has a custom browser that can be used to search through it as well. -
British Aerospace(BAE) acquires BIS(Bohemian Interactive Simulstions and VBS4
drebin052 replied to mankyle's topic in OFFTOPIC
They're not even the same company. BISim (VBS) had nothing to do with Arma 3's development.