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Crielaard

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Everything posted by Crielaard

  1. theoretically yes. It depends on a lot of factors. As I work closely in this project must say its pretty neat. And at the stage where it is now, allready usable for playing. but not polished yet.
  2. Crielaard

    Map Kidal - Mali

    Hi Cirav I have send you a message some time ago but the system keeps saying you havent read it. Are you still working on this terrain? If not, I would be happy to take over from you and continue to work on it.
  3. Crielaard

    Task Force Radio not working

    Did you make all the required changes on your TS server and TFAR channel? Like the antiflooding settings?
  4. Headsup everyone! Lowlands Warrior will, from now on, inform the community in detail about mod progress on their own forum. This way anyone interested in the mod can stay in touch easily and see all our projects together in one forum You can ask us anything there whenever you want, as often as you want. http://lowlandswarrior.nl/phpBB/viewforum.php?f=55
  5. Crielaard

    Lowlands Warrior

    Headsup everyone! Lowlands Warrior will, from now on, inform the community in detail about mod progress on their own forum. This way anyone interested in the mod can stay in touch easily and see all our projects together in one forum You can ask us anything there whenever you want, as often as you want. http://lowlandswarrior.nl/phpBB/viewforum.php?f=55 This topic, on the BiS forum, will be used to announce large upcomming releases.
  6. INTRODUCTION The Boeing AH-64 Apache is a four-blade, twin-engine attack helicopter with a tailwheel-type landing gear arrangement, and a tandem cockpit for a two-man crew. It features a nose-mounted sensor suite for target acquisition and night vision systems. It is armed with a 30 mm (1.18 in) M230 chain gun carried between the main landing gear, under the aircraft's forward fuselage. It has four hardpoints mounted on stub-wing pylons, typically carrying a mixture of AGM-114 Hellfire missiles and Hydra 70 rocket pods. The AH-64 has a large amount of systems redundancy to improve combat survivability. PROLOGUE This project started as an upgrade and combine HAFM US Helicopters and the RWCO mod. It got dragged into the Lowlandswarrior mod project as it was revived after 10 years. Our goal is to build an outstanding Apache helicopter mod (or Port, what it really is) and add new features by making clever use of Arma3's configuration parameters and stock functions. We prefer to keep this mod 'sqf-less' but could take the scripting road only if we are 100% the scripts give no multiplayer issues at all. Which is the second focus of the mod, multiplayer. AI usability is on the lower end of our priority list and tried to used Arma's stock functions to make the mod 'realistic'. The third but not least goal is to make a mod people enjoy. Have the rush of getting into that Apache helicopter and handling all it's weapons and sensors. v .99 Fixes: - AI Gunner animation at pilot get-in location - Damage model - Advanced Flight Model (Number of Rotorblades, Blade radius, Engine power output, HMD Torque% now correct) - Circuit breaker panel removed (Small glitch remains, will be fixed asap) - Cargo LOD showing for Side-passengers, changed to 1-LOD. - AGM-114 booster power and endurance - Munitions type for rockets on HMD replaced by 'RKT' - Flare launch position and direction - Pilot & gunner head positions v .99 Additions: - Hellfires ACE3 AMG Ready - TFAR Radio support - Sensors/Weapons separately controllable by mouse - New AGM-114 Launch sound (Thanks to NODUnit) - Put back default AFM Gauges - Minor texture changes - HMD modified v .9.95 Fixes/Improvements: - Damage model - Advanced Flight Model (improved) - Pilot & gunner head positions - PNVS Turret now follows pilot head movement - Multiple model fixes v .9.95 Additions: - Hellfires LOAL/LOBL mode - Hellfire in LOAL flies ballistic trajectory - Rockets/Missiles now leave at the angle of the moveable pylons - PNVS on IHADS - IHADS now has 3 modes. Hover/Trans/Cruise (Switched automatically with flying speed - IHADS now shows pilot's relative view direction - Separate Laser activation button - Separate Rocket fire button - Animation changes for Pilot/Gunner when switching controls - Bitch'n betty calls Missile and it's direction (+auto flare program) - Minor texture changes FEATURES - Advanced Flight model - Aprox 1 Hour Endurance (For gameplay) - IHADSS with symbology, being as realistic as we can practically get it - Slaving TADS to grid - Extended TADS UI Information (Bearing, 6 digit grid of aiming location, Airspeed, Alitude AGL, Range to aiming location, Time) - Auto & Manual ranging of 30mm cannon - TEDAC with PiP - PNVS Turret (with PNVS overlay on IHADS) - Pilot MFD with optional Gunner PiP - Enhanced damage model to improve pilot survivability - AMASE Pods with multiple CM programs and 4 dispencers - Pitching weapon pylons - AGM-114 HEAT and Thermobaric variants - Self lase capability - Fire from Vehicle, for two passengers off the sides - RNLAF Skin - ACE3 AMG system ready - IHADS has 3 flight modes KNOWN ISSUES - AI Gunner animation at pilot get-in location - Wheels not animated when taxing - Rotor hub visible after main rotor destruction - Bad AI compatibility (intentional) - PNVS sometimes has no green-filter - PNVS does not track in mp - PNVS Turret does not follow head tracker - Rockets and missiles don't follow pylon movement Planned for v1.00: - TADS with symbology, being as realistic as we can practically get it - TEDAC with PiP and symbology overlay and turret zoom (Like in MELB) - MFD's that actually are Multi Functional - Improved weapon 3d models - Improved Pylon 3D models - High res textures - Full technical/Flight manual What should you know? AI Compatibility The AI does not work properly with this mod on purpose. The whole mod is focussed on multiplayer use. You cannot expect anything from the AI nor will the Lowlands Warrior team put any effort in to fix it since some functions come with degrated AI. PNVS This is still a WiP function but it works! Use the 'Seagull Down' key to switch it on/off LOAL/LOBL The hellfires automatically switch from LOAL to LOBL depening on how you use them. When you lock a laser and fire, it will be a regular direct trajectory as you are used to from Arma3. When you have no target selected AND no target under your crosshair the hellfire will leave in LOAL-LO mode, scanning for the nearest laser spot when reaching 400ft above launch altitude. Lasing targets We would like to advise you to use the laser quick-key to laser targets. This is the 'Seagul Fast forward' key. You can have Hellfire selected, lase your target, click 'next target' to lock the laser. And then fire. For a more top-down attack, aim next to your target, launch a hellfire WITHOUT THE LASER ACTIVE. Then after launch, activate your laser. (See LOAL-LO above) Gear/Light functions The external lights and the lower/raise-gear function have been (ab)used to make the IHADS symbology change from Hover to Trans and Cruise mode. You will notice the lights and gear symbols in the Arma3 UI will switch on/off depening on the speed and will reset if you try to force it in a certain setting. Pitching pylons & Aiming rockets The pylons pitch -15 to +4 degrees, following the gunner's turret. Switching to rockets makes you lose the moving rocket crosshair though. This is a limitation of Arna3. We advise you to select guns. You will have both your Sensor POI and your Rocket crosshair. Use the 'Seagul forward' key to fire your rockets one-by one, exectly on target! Aiming Guns the 30mm is ineffectively inaccurate beyond 2000m and this will not zero beyond that. To Auto-zero the guns, lock your own laser. It will say 'AUTO' in the UI, indicating you have a good firing sollution Sensor Point of Interest To start this subject... STOP USING A MOUSE TO CONTROL YOUR SENSOR!!! We don't use a mouse in real life either do we? The TEDAC is closer to an Xbox controller. So use any game-controller like Xbox controllers or Logitec Rumblepad or simmelar to aim your weapons. In the highest FoV the camera is Not-geostabilised and you need to constantly move the sensor to stay on target. From the first zoom up until the narrowest zoom the sensor IS Geo-stabilised and will memorise the point which you looked at last. So, you Geolock a position and zoom aaaaallll the way out, you can scan arround freely. If you zoom in again, the sensor will snap back to it's memorised position. CREDITS Bohemian Interactive Studios Neptune Modeling, Textures, animations and main config work Kimi aka geraldbolso1899 for invaluable support and additions in Configs and UI DeltaGamer for making the initial port and sharing his unbinarized work Matthijs for founding the LLW mod, configs, Scripting, modeling and testing NodUnit & Franzen for sharing sound effects Atomic Tim for​ scripting Batavian Tactical for testing UKSF for testing Anyone else that brought up ideas and error reports END USER LICENCE AGREEMENT Re-releasing this mod with or without changes is NOT allowed without formal approval of it's creator. When you do we will hunt you down, find you and and make sure you'll regret it. DISCLAIMER You are permitted to install and use this software for personal entertainment purposes only. This add-on is meant for ARMA 3 game platform by Bohemia Interactive only. Any commercial or military use is strictly forbidden without permission from the author.
  7. Headsup everyone! Lowlands Warrior will, from now on, inform the community in detail about mod progress on their own forum. This way anyone interested in the mod can stay in touch easily and see all our projects together in one forum You can ask us anything there whenever you want, as often as you want. http://lowlandswarrior.nl/phpBB/viewforum.php?f=55
  8. Hi mate, Nah sorry. My free time has plummeted close to zero now. (except for my usual free time) Wont be able to help you anymore. :(
  9. Crielaard

    Enhanced Movement

    Dude....DUDE...DUDE! With this concept you can make moving ships walkable!
  10. You are doing an awesome job mate. Wish I could have been more of a help than I was so far!
  11. Superb! Great job. Any chance you will make an ACRE version aswell?
  12. Crielaard

    [WIP] Female base model project

    Ofcourse you should. I wasnt criticising this mod specifically. Not at all. It was more a flame towards the mod under the link. Where, from my point of view, very wrong stuff is happening regarding that. Let me not derail the thread. a simple "no ofcourse not" was enough. ;) Keep on it. looking forward for some women in arma. Children would also be good. but again, that OT aswell.
  13. Crielaard

    [WIP] Female base model project

    Looking great! Is this mod going to be for free, without the maker demanding credits for just using it. And without a mandatory payment to get a version without spamming? http://www.armaholic.com/page.php?id=32091
  14. Crielaard

    Boeing 737 and variants

    I read the whole thread... Only now I notice it was the very first question asked. hm srry.
  15. Crielaard

    Boeing 737 and variants

    Do you also consider making a static variant to play hijacks and stuff? :)
  16. Crielaard

    Arma 2 AV-8B Harrier II Port

    Since this mod is in CUP does that mean you are willing to share the source files?
  17. A littlebit of progress on our C7 https://www.dropbox.com/s/7nrv009rr9d8cmz/colt_c7.jpg?dl=0
  18. The Lowlands Warrior team likes to announce the community the first step in the creation of the Colt C7 and C8 NLD! More screenshots and video's will follow as we make progress. The weapon will come with a GL variant and the SRIM optics. In addition to the Colt, we have the Diemaco, HK416/417 and the FN MAG (GPMG) in progress at the same time. The Colt and HK have priority at this moment though. Like with all our mods, we like to stay away from dependencies as far as practical. So these will all be stand-alone mods.
  19. Crielaard

    RHS Escalation (AFRF and USAF)

    yeah actually not so bright question. I knew of all the 'under the hood' features. thnx for the reply.
  20. Crielaard

    RHS Escalation (AFRF and USAF)

    Is RHS in any way modular? Like, we would like to merely use the US weapons and uniforms. Are all the pbos dependent on oneother?
  21. Crielaard

    Advanced Train Simulator (ATS)

    This is realy one of those mods, where at first sight I say "naahhh c'mon please!" But this is brilliant.
  22. Crielaard

    Less Explody Aircaft

    I have tried evergthinflg as far as I know in our Apache. how would you thing it can be solved? I cant find a clue in the model.
  23. Crielaard

    Less Explody Aircaft

    Great find! going to implement this in ky own mods
  24. Yeah I got it to work with BIS stuff now. just reinstalled it. Created enough mods with those without issues that werent my own fault.
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