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kibyde

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Everything posted by kibyde

  1. Is there a way to disable the ACE medical system for Singleplayer? If not what setting would bring it as close as possible to the vanilla system?
  2. kibyde

    RHS Escalation (AFRF and USAF)

    thanks for your great work! Have a (cheap) beer on me 🍺
  3. "zoom in and out as you press them" would be better if it works smoothly. If there are problems with input delay or something like that then "tap to zoom" is probably better.
  4. You think it is possible to make the zoom bar bigger so it is easier to operate it with fingers? Or maybe 2 larger "zoom in" (+) and "zoom out" (-) buttons.
  5. Hey skruis, Athena is one of my favourite mods. I have recently bought a surface tablet and zooming the map is a bit difficult. Is it possible to add "pinch-to-zoom" to Athena or make the zoom slider bar a bit bigger so it is easier to operate it with fingers?
  6. Can anyone give me a tip how to do GBU-12 bombing runs at low speed with the Wipeout? I lased and locked the target but the bombing reticle is below the HUD at low speeds and I can't see when it is over the target. Ideally I would lob the bomb by flying upwards but I can't see where the bombing reticle is. Dive attacks are no problem though. I guess there is no CCRP mode?
  7. kibyde

    RHS Escalation (AFRF and USAF)

    Since a lot of RHS aircraft do not have a warning system for heat seeker missiles I drop flares in intervals to prevent a lock-on because that is how I think it works. Although there are timed countermeasure modes what is really missing is a countermeasure mode that keeps dropping flares in 2 - 3 second intervals and can be turned on and off with a button. The countermeasure modes that are in RHS at the moment stop after a certain number of flares dropped. This isn't ideal because in the heat of the action I often forget to start it again. Ideal would be to press the countermeasure button once to start dropping flares in 2 - 3 second intervals and turn it off by pressing the same button again. Holding the countermeasure button would burst flares as long the button is held. Anyway, love your mod and thank you for your hard work!
  8. Hi, I am looking for new ways to entertain myself with ArmA3 Singleplayer but I find the large amount of Capture the island game modes the game and mods provide confusing. Can someone please explain the differences between the various game modes with a sentence or two? So far I found: Antistasis - Guerilla capture the island Proman - ??? Insurgency - ??? TRGM2 - ??? Warlords - CTI with capturing zones? BECTI - ??? WLA - Amalgation - ??? Arma Commander - ??? Zort - ??? Liberation - ??? Invade & Annex - ??? DUWS - ??? Overthrow - ??? Any other mode worth mentioning?
  9. kibyde

    Panavia Tornado AWS

    for any tornado fan who might have missed it: https://www.rockpapershotgun.com/2019/02/22/the-flare-path-a-tornado-miscellany/
  10. This is one of my favourite Immersion mods for years now. Thanks!
  11. kibyde

    RHS Escalation (AFRF and USAF)

    Drop flares when you enter the hot zone to prevent a lockon. Make use of the different countermeasure modes.
  12. This campaign is for people who like flying helicopters in ArmA3. Most missions focus on the Mil Mi-24 Hind because of its versatilty. The campaign fully supports the Advanced Flight Model. The story is about a former military pilot and if the mission is played solo this character should be chosen. The first season of the campaign allows for up to 2 player to play COOP as pilot and gunner, later missions will allow more people in several helicopters. All missions are still BETA and the COOP is somewhat untested. Any constructive feedback is appreciated. The campaign includes a ton of references to other games, movies and TV-shows often with some silly humour. Hope you are not easily offended. Thanks -RHS team -CUP team -Grumpy Old Man for his awesome loadout script -ALIAS for his roadflare script -Project Opfor team -all the modders, scripters, mission builders etc. who make this community great since OFP days. Steam Workshop Link Have fun!
  13. S1E5: Operation Shai Hulud has been uploaded. Have fun taking a stroll through the desert and blow stuff up! https://steamcommunity.com/sharedfiles/filedetails/?id=1525695696 Any feedback on how COOP works so far (do trigger work correctly, are missions playable from start to finish etc.) is appreciated.
  14. kibyde

    Bad Weapons Dispersion

    I am looking for a way to change the dispersion of the actual weapon. Not the AI skill.
  15. kibyde

    RHS Escalation (AFRF and USAF)

    I guess no answer means no but is there a way that I could reduce the dispersion myself? Maybe with a certain command in the init field of the object in the 3den editor?
  16. kibyde

    Bad Weapons Dispersion

    Is it possible to change the dispersion of a vehicle weapon in the 3den editor? Maybe with some command in the vehicles init field?
  17. kibyde

    RHS Escalation (AFRF and USAF)

    I know you tweaked the dispersion of the YakBu but it is still quite big. Fighting infantry with the YakB is a pain in the ass because the bullets land all around them although the gun is supposed to be used against infantry. At the moment though it is very ineffective and the gunner wastes tons of ammo to hit something. For comparison: The Mi-8 turret with the PKT has much better precision and is a lot more efficient in killing infantry than the YakBu. The other weapons like rocket pods, gun pods, missiles etc. (KMGU-2 is awesome!) play very good but the YakB as the main weapon is a bit of a letdown.
  18. kibyde

    RHS Escalation (AFRF and USAF)

    More than 25 kmh leads to damage. Same applies to Vanilla choppers though. Quite a while ago BIS changed the behaviour of helicopters rolling on the ground. Before I was able to do rolling take offs and landings with 100 kmh. Not anymore since BIS changed it. This is for AFM
  19. kibyde

    RHS Escalation (AFRF and USAF)

    Since my previous question went under unanswered here is a shameless bump.
  20. kibyde

    Which mouse do you recommend for ArmA

    Yes, the gyroscope works well but I hardly use that feature. I have a HOTAS for flying. When you convert the mouse to the "joystick" you have to clip an adapter to the bottom of it. That means as long as it has that adapter you can not use it as a mouse. However it might perform well in games where you use a joypad normally but for some reason you want to use this mouse instead. I use the gyroscope mostly for double assigning buttons andd if I hold it at a 45 degree angle I go into config mode where I can change certain things on the fly (DPI, display, profile, etc. ) without using the software.
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