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Everything posted by extracrispi
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There are photos from as recently as 2013 with US Army Rangers wearing non-standard boots (I'm going to assume hiking boots) bloused. So you can definitely blouse them if you put the effort into it.
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You play with a particular group? I've been meaning to ask around for any ArmA communities that use this mod?
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Me right now. I hate rolled down pants like how Sgt. Major Sixta hates moustaches and age of consent laws.
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simcardo... Did you change the Raid BDUs to having rolled down pants?
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Ahhh, I see, whenever I play with BI insignias in the Virtual Arsenal it disappears whenever I try to select a new uniform so I just assumed that they didn't spawn. Is there any way to assign flag patches/insignia on the right shoulder yet, or would that require reskinning it?
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What group do you play with? I've actually been looking to join a milsim unit that uses this mod. Mine's won't use it on account of already having Delta Hawk's USM pack and having a modset larger than the actual game. Especially if it's got a lot of active members (50+) for platoon and company sized engagements. Yeah except I suck at scripting. According to reddit (where I found the photo), the men are US Army Master Sgt Donald Hollenbaugh, Sgt Maj Lawrence Boivin, Staff Sgt Daniel Briggs and an unknown US Marine.
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I know, and it triggers me so much that I never even bothered playing through the entire campaign. Worst part was they didn't even make the game moddable so someone (like you :D) could fix it. Ah, didn't know that. Personally, I'd go with one with the flag marked as "xml friendly" with the flag lowered and the other is a just regular uniform with the flag in the correct spot. Might want to keep in mind not that many ArmA players use squad.xml so it's nothing to get too wound up on. Also you could make a BI patch/uniform that consists of US flags on both shoulders. Delta Force in particular seems fond of wearing their uniforms like this (presumably the flag is worn on the left shoulder in lieu of the unit insignia that would normally go there). I've found photos from Operation Gothic Serpent all the way up to the Battle of Fallujah with this. Maybe just give it a rather inconspicuous name like "Combat Applications Group (Delta Force's official name) uniform". Speaking of Medal of Honor 2010... Do you think you could make a 2001 variant of the 101st Airborne and 10th Mountain DCUs (the very first regular Army units sent to Afghanistan) that use black boots? I love the Operation Anaconda look.
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Yeah except Delta Hawk's stuff doesn't have flag patches or kneepads and the DCU only comes with tan boots. Also Delta was already using modified DCUs by 1993 so the Raid DCU makes more sense. As for vests, they're the one thing I'm willing to compromise so long as they're dark colored and have a flag patch (which they do). @simcardo Correct! Those are the original classes from Battlefield 2. Yeah I think the devs made the decision to switch the US faction from US Army to US Marines and from BDU/DCU uniforms to MCCUUs mid-way through development to better reflect the then current Iraq War (just because it was biggest thing on the news with the Battle of Fallujah and whatnot) but didn't bother making any other changes hence why the IBAs all come in DCU (even on woodland maps wtf) instead of tan and the Marines are all wearing flag patches. I honestly think they should've just stuck with the BDUs because first, BDUs don't get nearly enough love in video games (those morons at Danger Close were more than happy to make the 2010 Medal of Honor reboot with ACUs in 2002 though), and second, the MCCUU is clearly just a cheap retexture with none of the other necessary changes. And yes, the Engineer class does use a woodland boonie hat but I forgot about that while I was putting the loadout together (I never played as that class anyway, always Assault, Medic, or Spec Ops for me). Only problem with that is BI set customizable patches on the left arm. Also not every unit wore CSIBs on the right shoulder. Many opted for the left instead. Frankly I think it would good to have a default Army BDU/DCU (with the various accouterments like kneepads, black boots, and whatnot) with just a flag patch and then players would be free to add whatever CSIB they want on the left arm. Alternatively you could make the US flag a BI patch and find a way to attach it to the right arm instead of the left. For when you want a plain look, you could add a BDU/DCU that has all insignia and markings removed (i.e. no service branch nametape, flag patch, CSIB) to could fill that niche of being any generic US Military unit and even foreign armies that use the BDU. And on the subject of the tactical fleeces, Sgt. Cooper (protagonist of the original ArmA II campaign) wears one and his character actually has the fleece correctly modeled. I'm fairly certain it was ported with CUP too so you could lift the model from there.
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I can't believe I forgot to check up on this thread for nearly a week to see if there had been an update. I feel ashamed of myself. Great job with the new vests, SF gear, and new helmet camo. There's two issues I noticed while skimming through the new stuff. 1. The USAF DCU with black boots well... Doesn't actually have black boots. 2. Not sure if you did this on purpose or no but all of your models of combat units with kneepads have two sets of CSIBs with one just above the flag patch. Now if this intentional, that's fine. But sometimes it can look weird on the model. Also, I have but two small requests... I threw together some of your gear in editor and did a photoshoot. You might recognize what game this is an homage to.
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Yeah, if a US soldier gets spotted by someone wearing NODs, he's pretty much screwed anyway because there's about a dozen things he's got on his person that are going to give him away. Most notably a black rifle, infrared lasers, NOD devices themselves (on account that they give out a green glow that can be spotted even with a naked eye), and cat-eyes on his helmet. Also there's a pretty good chance if you're facing someone with regular night vision, that they're gonna have thermals too, at which point, you could be wearing a clown costume or the invisibility cloak from Harry Potter and it wouldn't matter in the slightest. As for the pattern, it may have been 60 years old but it nonetheless worked for the most part. I don't see how it warranted a $5 billion program that produced many consider to be an inferior product. And I frankly find the entire idea of a "universal camouflage" pattern utterly ridiculous. Having a very special pattern for use in mixed climates is fine and all, but adopting it as the standard for the entire planet is a painfully stupid decision. I think the Marines actually considered adopting their own version of Tigerstripe when the MCCUU was first in development. I wish they had gone with it instead to be honest. At the very least, it would've been a proper homage to the Vietnam era rather than just copying the Canadians.
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I see. I thought they did let you add things like goggles since you ACHs had them.
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True that. We would've been better to heed that wisdom with the BDU rather than replacing it with a bunch of shitty individual service uniforms. But it seems all the services except the Marines are run by blind idiots when it comes to camouflage. Although IMO your units would look a lot nicer with the RHS PASGT model, I won't be complaining about it if you decide to stay with the A2 models.
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Don't mention it. And I wondering, how do you make the helmets ingame? Are you just porting older existing models or did you make them yourself? Asking because your PASGT model seems to lack the distinctive shape that the RHS PASGT model has. It's not a big issue or anything though.
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Hey simcardo, I was looking through your stuff today and there's a fairly serious bug that needs addressing. Vests don't show up in first person view with your Raid BDU. I'll demonstrate. Third person view: You can see I'm using CIRAS armor Same loadout in first person view: No vest at all I tried multiple vests across a bunch of your uniforms and it looks like only Raid BDUs and DCU have this problem where none of the vests show up in first person. Regular BDUs and your ACUs work just fine though.
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Don't mention it. D-Do you think maybe we could get the Flotation Vest System and Tactical Floatation Vest as fun little random addons in the Arsenal like what RHS does with M1942 patterned LWH?
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I'm not gonna lie. I'm kinda biased toward black boots because I watched Black Hawk Down and early Afghan War footage as a kid and fell in love with Delta Force's look. To be me, the whole black vest, black boots, and black helmet on a light-colored uniform made it look even more intimidating than the standard rifleman. Speaking of black vests, I've managed to find what the SWAT style vest the US Navy uses is called. It's the LBT-2564A Flotation Vest System (Ballistic) and LBT-1620 Tactical Floatation Vest, both made by London Bridge Trading Company. They essentially function as body armor and a life vest wrapped in one. Pretty neat if you ask me. Oh yeah and simcardo, I think I've found an old thread that might help you with randomizing appearances of your units. https://forums.bohemia.net/forums/topic/158441-help-appreciated-random-gear-script-for-faction/
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Perhaps you could create a set of units entitled "2001 US Army" and "2001 USMC" to represent the US Military immediate following 9/11. Units could include -101st Airborne Division wearing DCUs with black boots, Woodland IBA vests, and DCU helmets (as the division used during Operation Anaconda) -10th Mountain Division wearing DCUs with black boots, Woodland IBA vests, and DBDU helmets (as was worn by a QRF of 10th Mountain troopers that supported US Army SF during the Battle of Qala-i-Jangi) -US Marines wearing DCUs with black boots, DCU/Woodland IBA vests, and DCU helmets -a nondescript US Special Forces unit (can be Navy SEALs, Delta Force, Green Berets, or a mix of them) wearing three loadouts depending on the situation, Direct Action (Raid DCUs with black boots, US flag patches, and kneepads, black CIRAS vests, and MICH helmets), Executive Protection (Raid DCUs, ALICE gear, DCU boonie hats, beanies, and patrol cap), and Macho (DCU pants and t-shirts, IBA vests, and baseball caps) If you're into morale patches that SF use, you could add ones such as the Punisher logo Chris Kyle was fond of, pork eating Crusader, USSOCOM insignia, NYFD Engine 53 (Medal of Honor recipient Michael Murphy wore one), or the standard USASOC patch. As for flight suits, Force Recon Marines and Navy SEALs from my understanding generally wore them bloused/rolled up during VBSS (i.e. boarding a ship) to avoid having them become snagged on the bulkhead. Likewise kneepads are generally worn during CQB where you're likely to bump into walls. Personally, I think it would make a good addition simply because it helps with SWAT loadouts too.
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-Well what I mean with the 2003 USMC is that for instance, coyote brown vests were just starting to be issued in large numbers so perhaps the desert units ought to reflect that with a mix brown and woodland vests instead of all woodland -I looked through it again and I guess you're right. The team leaders should be using the A2/M203 though. I've poured through hundreds of of photographs of the Invasion of Iraq and the only instance I can find of the A4/M203 being used was by the US Army's 3rd Infantry Division (I've always wondered how they wound up being the first unit to be issued the A4 en masse). -I guess I should've made myself more clear here. By "frontline service", I meant combat use. Most of the shock troops deployed to Iraq already had M4s yes, but many non-frontline units saw combat as well (owing to Iraq's not having a frontline). An instance would be the 507th Maintenance Company's being ambushed during the Battle of Nasiriyah (iirc, Jessica Lynch specifically recalled that her M16A2 that jammed before she was wounded and captured).
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Nice work with the update. Really appreciate the SF additions. If you're looking for ideas for the next one, I've got some fairly minor aesthetic tweaks in mind. The list is quite long but it should help break up what some might consider the monotonous appearance of your units (this isn't necessarily a bad thing since armies are supposed to have a monotonous appearance, but it is less so in practice). All of this was equipment that was still in fairly extensive use during the early stages of the War on Terror. A few other recommendations -mix up the appearance of the 2003 US Marines a bit more (I don't know how, but a lot of the mods for Afghan Taliban are able to randomize their appearance so no two fighters look the same) -make the M16A2 the dominant weapon of 2003 Marines (the A4 was actually quite rare until late 2004) -make a 2001 US Army squad that uses the M16A2 rifle (again, the M4 did not completely supplant the A2 in frontline service until 2004/2005)
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What mod?
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RHS Escalation (AFRF and USAF)
extracrispi replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does Red Hammer have any plans to add the M16A3? I figure it might satisfy some of the people begging for the A2 since it uses A2 handguards and the M203 Heat Shield but has a removable carry handle. Also, it would nice to see a carry handle optic (i.e. a removable carry handle scope with an M150 RCO or CCO mounted on top). You still see US military use that setup from time to time, even among elite units like the Navy SEALs. It's also very common with law enforcement.- 16577 replies
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If you don't mind the additional file size, you could always make additional uniforms with the insignia as a permanent part of the uniform like RHS has (in addition to plain ACUs, they have two versions with permanent 1st Cavalry and 101st Airborne insignias). Personally, I would love to see at least one set of BDU,DBDU, and DCU with a United States flag patch and US Army nametape to help the US Army units stand out from their USMC counterparts (the two look almost identical except for the color of the undershirt). On an unrelated note, it would also be nice to see a version of the DCU with black combat boots instead of tan. It was still common as late as 2004 to see US troops wearing black boots on deployment to Afghanistan and Iraq.
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@Firefox Those units are beautiful. All we'd need is a set of DCUs with black boots, and US Flag insignias and we'd have the perfect Battle of Mogadishu impression. Is the vest Delta Hawk's or someone else's?
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You could do a combined flag/unit insignia patch on a single sleeve like some units had from the 1980s up to the 2000s.
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Old mission concept I came up with a year or two ago. Feel free to steal this idea. Map: Gulf Of Aqaba Isla Duala/Dingor (it has several big cities to choose from, all with plenty of enterable buildings) Time of day: Later afternoon (1600 to 1800 hours) Mission goal: Kill/Capture the HVT - Liberate hostages Blufor: - '93 Delta Force (Player's faction), '93 US Army Rangers, and 90s US Marines from DeltaHawk's USM pack Opfor: Egyptian Army and Insurgents equipped with AKs Faction loadouts: Delta Force uses custom M4s (either SOTG loadouts), Rangers, Marines, and other Armies all use their regular loadouts. Player loadout: the player can choose his loadout from a weapons box prior to the start of the mission. The mission itself it divided into three phases Phase 1: Isla Duala after a bloody civil war falls entirely in the hands of ISIS that supported the Molatian faction, Afrene is invaded and their armed forces collapse in total chaos. International efforts to the island cease, but before they leave the war torn country, some western/U.N. officials are taken hostages by the insiurgents, kept in a town and ready for interrogation by an HVT. The player, a Delta Force member spawns aboard an aircraft carrier (or LHD) a mile or two offshore from a coastal city. The player is given several minutes to choose his loadout (he can choose any weapon he wants) and then is ordered to board a UH-60 Black Hawk with other members of his team. The Black Hawk then joins a force of other Black Hawks and Cobra/AH-6 gunship escorts hovering above. The helicopter force then flies into the city to their landing zones. Delta and Rangers fastrope from their helicopters. Rangers surround the target building and hold off any counter-attacks, Delta Force (with the player as the point man) clears the target building of all enemies, but do not find the HVT nor the hostages. Up to this point, the player encounters minor resistance from insurgents. Phase 2: After several minutes the player receives intel that the HVT is holed up in another building several blocks away. The force of Rangers and Delta then proceed on foot to the building, clearing checkpoints along the way. Rangers once again acting a blocking force, while Delta clears the building. The player clears the building and has the option of either capturing the HVT or killing him, at the same time hostages must be rescued before insurgents decide to execute them. In this phase, the player faces increased resistance from Egyptian Army, and light vehicle support (technicals, BTRs, etc.). Phase 3: At this point, an enemy counter attack begins in earnest, with heavy armor and Egyptian Army infantry beginning to move in from outside the city where they were previously stationed. At this point, the player is either given access to airstrikes or has an ammo drop containing rocket launchers dropped off at his positions. If the player has captured the HVT alive, he only needs to hold off the counter attack for a few minutes until a helicopter arrives and picks both the player and HVT up and flies back to the carrier. However, the player has killed the HVT, he must fight off the counter attack for much longer until reinforcements arrive in the form of US Marines with their own Heavy Armor. End Conditions: -Capture the HVT alive with western hostages and extract back to the carrier OR kill the HVT and hold off the enemy counter-attack until reinforcements arrive. Other scripts: -Add in other warships along with the carrier to give the appearance that the player is taking part in a much larger battle. -Helicopters circle the player during the mission, occasionally taking out nearby enemies. -Have one or two choppers be shot down by MANPADs over the course of the mission before, during, or after initial insertion. I personally think it would be better to have a few losses in air assets, for realistic purposes. Otherwise it's hard to believe after many air assets are lost, the mission continues. -Occasionally a lone F-35 overfly the scene at random bombarding random enemy position for cinematic purposes.