djotacon
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Everything posted by djotacon
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Weapon Inertia & Sway Feedback (dev branch)
djotacon replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Unfortunately this type of complaints are siempe drowned in the forums. Unlike in other parts of the community is obsessed with the fact that the game should be getting more and more difficult in an obsessive search for realism. The funny thing is that most of the mods based on realism have all kinds of mechanisms to improve marksmanship base game and are using those same units of realism. Something must be deeply wrong for the community is attacking anyone who complains about exaggerations in the game and then use changes largely solve these exaggerations. -
Weapon Inertia & Sway Feedback (dev branch)
djotacon replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Is very funny see like some arma 3 player is trying justify an exaggerated implementation. Currently fatigue is so exaggerated that only ran 50m soldier practically can not shoot. So the developers have already recognized that will "refine" the system. If instead of following the "doubtful" example of other games would have made an implementation basing on human behavior we would have one of the best fatigue and sway system of the world. Instead we have all the players more concerned about not getting tired players than shoot properly. I personally do not think a single euro invest more in the game until I see the fatigue system and trigger properly implemented. -
@Rygygier I've been studying your work carefully iin Arma 3 and sincerely believe that if anyone can bring one of the missions that add to the missions from the point of view of the lone wolf is you . I played only Arma 2 and Arma 3 for years and the overall experience is horrible. My opinion is that these games harshly punish solo players and encourage team play . If you go to work on creating a gameplay that really makes a difference for solo players 'll be the first to applaud .
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Niipaa's Workshop - Real Time Script Engine
djotacon replied to ][niipaa's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Genesis92x I merely expose a clear safety issue. It is a complete mystery to me why someone as evidenced problem automatically becomes a personal attack. As you will understand I can not develop personal hate to people I do not know anything. .kju [PvPscene] The discussion here is not whether or no cheats but if you can minimally protect a mod to avoid problems in the community without harming its functionality. For security a remote console is an open run remote scripts door. As I personally understand not interested in the problem beyond its implications. If the creator of the mod is not interested in solving the problem is not my business . -
Niipaa's Workshop - Real Time Script Engine
djotacon replied to ][niipaa's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm not going to argue with someone who clearly does not care or care what I 'm saying. The reality now is that this tool will cause very many problems to servers that are not protected . If the creator of the mod is not interested in minimally protect their own creations and dodge the problem for me are his intentions clear . -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
djotacon replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
. wrong thread -
Niipaa's Workshop - Real Time Script Engine
djotacon replied to ][niipaa's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Genesis92x "I agree, and you can not just expect the worst either." I think you dont know nothing about security hosting servers. ][Niipaa "While there are plenty of ways to protect and direct the mod's usage from within, it also hurts the original functionality." Why? You can enable the debug console (.ext) on a mission to achive exact same functionallity than your mod and this is the right way to avoid possible exploits. I think you know that but you dont want implement global variables to avoid the execution of your mod by default. And yes your mod is a remote console that can inject code in remote servers. Right now your mod is a classical hack tool to break the unprotected servers. I must insist on your responsibility to avoid creating such tools or release them in safe environments. -
Niipaa's Workshop - Real Time Script Engine
djotacon replied to ][niipaa's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This mod can be easily protected agains malicious behaviour: Area execution level: if ((isServer) and (!isDedicated)) then {...); More info here: http://www.kylania.com/ex/?p=26 Creating a global variable inside the mod to allow his execution in case this variable take a value. (another form to prevent execution and link the mod to mission). ---------- Post added at 20:51 ---------- Previous post was at 20:41 ---------- "There are many tools out like this anyway and a tool like this could be extremely beneficial to people who want an additional menu than just what BIS has to offer. Unless a tool is intently made to be malicious then I see no reason why modders should squelch what they decide to release because of potential "script kiddies". A server should always have signature checking anyway(if they are open to the public), or anyone that can script can execute code even without a tool like this..." You cannot expect the best scenario for a potentially dangerous situation. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
djotacon replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi! The mcc is awesome to create missions on the fly. I try to create alternative start point using fobs but I cannot make the parachue or HALO options works. When I make a respawn using this new start point the mcc only makes a teleport. There's an option more to create the halo/parachute respawn than create an start point? Somebody has the same problem? -
Instead readind statistics may be more useful to open a web store to sell our creations to the public. Right now STEAM is earn money "by the face" with all of our works and forcing us to accept abusive agreement if we want publish with them. A proper web store can get to all the modders an mission developers get money legally and do not beg for some money for work more than deserved.
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Simplistic trolls that called dumb to anyone that speaks about dont know about is speaking deserve simplistics answers. And this is a forum and the all are invited to reply to you.
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I've had enough "good manners" to answer you despite your insults in private and in public. I'm not going to waste more of my precious life time arguing with someone like you. I've already said what I think of your argument and you have given me reason with your behavior. Good luck.
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Using spanish insults to avoid the forum moderators is a low form of win a debate but... Spain is now a democracy governed by politicians who have unamimente condemned the previous regime . Accusing politicians of alluding to their ancestors is a deeply simplistic approximation. Honestly I firmly believe that you do not know what you 're talking about. As the political situation in Spain is only known by the Spanish people like me.
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@Misty ronnin. I suggest try dont speak about countries that you dont know very good and like many other countries using a simplistic point of view is worst idea.
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Dj Otacon Ultimate Soldier mod set
djotacon replied to djotacon's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Updated mod to ver 1.4 Included multiplayer version with signed keys. -
For me this system is a complete nonsense. Forcing players to stop every 25 meters to keep your aim is a complete disaster, and of course I talk with knowledge about the facts . Any properly trained soldier has good pulse because it has it will die quickly on the battlefield, my impression behind this whole thing could not be more negative. Fortunately I solved the problem for everyone to play as you like.
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Dj Otacon Ultimate Soldier mod set
djotacon replied to djotacon's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Dj Otacon Ultimate Soldier mod set
djotacon replied to djotacon's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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VDEBUG https://www.youtube.com/watch?v=g879bgeGfYQ&feature=youtu.be This is a tool for debugging missions in Arma 3. This script add actions to the player menu to help develop missions.. VDEBUG: Enable the vdebug functions Teleport: make a teleport of the vehicle using the map. Captive: Makes the player and the vehicle "captive" to the enemy. Damage: Disable damage for the vehicle and player Repair: Repair the vehicle skiptime : Add 12h to the actual time grass_on: Activate grass grass_off: Remove grass Destructor: Destroy every object added by the user/map-editor pointed by him. Arsenal: Gives acces to virtual arsenal Camera: Activate the splendid camera Position: Copy player's positon into clipboard Spawn Vehicles West side only Spawnquad: Spawn a quad near to the player. Spawnheli: Spawn a heli near to the player. Spawntank: Spawn a tank near to the player. Spawnboat: Spawn a armored boat near to the player Spawncrate: Spawn a supply crate with explosives Supports only SP/EDITOR/MP-COOP modes Version 1.1 Updated Changelog: Colorcodes Fixed 'VDEBUG' message that remain in front of the player view inside a vehicle. File: hhttps://www.dropbox.com/s/ws7i8tliz9n6tau/VDEBUG.pbo?dl=0
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Dj Otacon Ultimate Soldier mod set
djotacon replied to djotacon's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Version 1.1 Updated Changelog: Colorcodes Fixed 'VDEBUG' message that remain in front of the player view inside a vehicle. Updated file in the main post
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https://www.youtube.com/watch?v=IMad-X5xsys&list=UUuSpISkMgB74UHoCp2EaW6A
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https://www.youtube.com/watch?v=dkLApjzxRtU
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[Release] Anvil Mission Editor and Framework
djotacon replied to mecharius's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hello again. I have already given to the problem of the zoom (not using the zoom too - using the default zoom -l . The default zoom is generated one of the last known position of the pointer, this makes constantly jump . You have to make the zoom does not change the position until the pointer moves with the mouse. The state of the editor does not look good at the bottom of the screen, it would be more useful to appear reflected in the top bar as a comment. Not seen at a glance that objective'm editing and are created directly with a click. This produces frequent errors in editing, to avoid propose a double click to insert the point and a rectangle to mark the point to edit It would also be very useful to move the objectives of position. Zoom tool: I see that the zoom tool has behaviour using the mouse wheel - moving to the last position of the pointer - it be more useful that have the same behavior that using the left-right mouse button. Editor windows: I dont understand what is the pourpose of the downright script menu, and advice about that will be useful. -
[Release] Anvil Mission Editor and Framework
djotacon replied to mecharius's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hi! I would like to thank you for your efforts. As criticism would say that the zoom movement is very strange. Using the mouse wheel when you make a zoom in the map jumps to the corners of the screen suddendly. Bug: The release dont have the maps directory inside and generate a crash when you try download a map.