djotacon
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Everything posted by djotacon
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VDEBUG 1.0 - light script to debug missions with vehicles
djotacon posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
VDEBUG 1.4 A tool for debugging vehicle missions on Arma 3. By DJ OTACON Based on EditingHelper by R0t License: This scripts is under Creative Commons license Attribution. https://creativecommons.org/licenses/by/3.0/es/ Usage: 1º copy on your mission folder the vdebug folder. 2º add to your init.sqf this line to enable the script: [] execVM "vdebug\activar.sqf"; Explanation: This script add actions to the player menu inside/outside vehicles: VDEBUG: Enable the vdebug functions Teleport: make a teleport of the vehicle using the map. Captive: Makes the player and the vehicle "captive" to the enemy. Damage: Disable damage for the vehicle and player Repair: Repair the vehicle skiptime : Add 12h to the actual time grass_on: Add grass grass_off: Remove grass Destructor: Destroy every object added by the user/map-editor pointed by him. Spawn Vehicles West side only ________________________________________________________ Spawnquad: Spawn a quad near to the player. Spawnheli: Spawn a heli near to the player. Spawntank: Spawn a tank near to the player. Spawnboat: Spawn a armored boat near to the player Spawn supply crate ________________________________________________________ Spawncrate: Spawn a supply crate with explosives _________________________________________________________ Remove VDEBUG: Disable vdebug menu Notice: Update to the 1.3 ver. Added new functions to spawn new vehicles and supply crate Added hints Added color codes to the functions Update ver 1.4 Added new color scheme. Revamped interface to be more accesible Added new function "Destructor" link: https://www.dropbox.com/s/uo0hb62kx5bes7e/vdebug14.rar -
VDEBUG 1.0 - light script to debug missions with vehicles
djotacon replied to djotacon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Obsolete. Forum admin can close this thread please? -
Update ver 1.1 Bug fix. Code cleaned. Added Zeus command to enable zeus support
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The repair works with your vehicle too, if you are in.
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"about my audio knowledge/skills"... Audio skills?...Who is talking about your "unbelievable" audio skill?... I'm speaking the "feel" when someone is trying to find the source of a shoot and feeling of the combat "audio theater". This debate isn't about yout "awesome" skills (that to me are inverse related to your arrogance) Right now is impossible to the players find properly the source of a shoot in medium/short distance clearly (at long distance is impossible). Now we can only find an enemy using our vision, if the enemy is using a cover is impossible to find. Instead try to force an idiotic war against "loudness???" when the weapons sound are so lowered that sound like a firecrackers in a children party, I prefer focused in the main problem, the game right now is only playable if you see clearly the enemy - or using a "framework" that gives to you a proper radar - Very sad for a game that try to mimic a real war. Speaking about the feeling of using "toy guns" instead a proper gun, even using a LMG the feeling of the sound is poor that I cant imagine that I'm using a strong weapon. Well really isn't my problem, I dont have any compensation giving feedback to the devs about something so obvious and fighting agains a "think" tank of "some" auto-medallist that are posting every day trying to force his vision of sound inside the game, but right now the game rigth now is losing the half of enjoyment with this type of sound. But I know that arguing with a guy that called "piece of shit" the others opinions like "megagoth" do in an another post is a losing battle.
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The older mod (Ultimate Soldier) dont work anymore with new version of the game 1.54. This new mod is aimed for newer version of the game 1.54+. The version SP/MP of the mod removes fatigue for all team members (IA mainly) but the MP version didn't that. Sadly right now I dont have any much time to make the updates or the module version and I dont know when I finish the rest of the work. Right now the mod is "sleep" mode.
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Some day when you work with 1500 W PA sound and a mp3 compressed to low quality and the speakers are thrasing the ears people do you understand what I'm talking about. Meanwhile I prefer speaking about sound with a professional with 11 years of expertise.
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Some day our beloved devs understand that we like other players in the world not only uses the sight to find the enemy. Right now all the weapons sounds too low and is near to impossible find the where is coming the shots. And I find very strange listening the bullets impacts around me even with surfaces with grass, I think isnt very difficult raise the volume enoght to listen the shot and the bullet cracker spread too. Instead enter in a battle against "LOUD" to me is useful pointing the problem in the game right now.
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I can clearly hear that the sound is horrible, low, and feel like using a firecracker instead a gun. To me seems more like a toy than a gun. Thanks to your "ideas" about low sound - a guy without professional expertise in games and no professional C.V. in sound - the game sound right now like tv news with a 10km reporter away from fight. Is impossible to me find where is coming the fire and right now Arma 3 seems like this. A happy party of kids not a real war.
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Well done Bi, well done. I've fallen in love with Vanilla all over again.
djotacon replied to rekkless's topic in ARMA 3 - GENERAL
To clarify: Bis content = Bis created content. User content = User developed content. Modset = Set of mod with user content. I suggest that you blame the right people...but this user generated conten is free and probably the devs of this think you dont have a strong position to argue. -
I'm working on this right now. I release the complete version of the modset ASAP.
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Thank you Foxhound.
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Maybe in the Tony Montana mod... :P
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Mod updated Added MP Version.
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Ultimate Soldier Obsolete mod. Deprecated. This mod dont work anymore with the new version of Arma 3 (1.54 patch) You can get the new one fully compatible with Arma 3 (1.54 patch) https://forums.bistu...mate-soldier-2/
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Dj Otacon Ultimate Soldier mod set
djotacon replied to djotacon's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This mod dont work anymore with the new version of Arma 3 (1.54 patch) You can get the new one fully compatible with Arma 3 (1.54 patch) https://forums.bistudio.com/topic/186503-ultimate-soldier-2/ -
http://steamcommunity.com/sharedfiles/filedetails/?id=569564204 Contains (among others) Massi weapons RHS contents TRYK uniforms FHQ accesories Joint rails
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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
djotacon replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
More performance, more fps, dedicated server... I LIKE IT! -
If you wait that a re-packer that claims he has "ilegal" content show a proof of his work we need a good couch to rest and wait. When 2 idiots ripped and upload VDEBUG (even with the same name) one of say to me: "the idea is yours but we capitalize it", ahem ... steal now is capitalize (sarcasm).
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This user has made a double upload for the RHS into Arma 3 Steam Workshop http://steamcommunity.com/id/-INVAD3R-/myworkshopfiles/ Mods: http://steamcommunity.com/sharedfiles/filedetails/?id=569158831 http://steamcommunity.com/sharedfiles/filedetails/?id=569154317
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Saying this kind of thing you seems like a troll and ruin you own post. Just comment.
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http://steamcommunity.com/sharedfiles/filedetails/?id=521411056&searchtext= Upload of : http://www.armaholic.com/page.php?id=16585
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Dj Otacon Ultimate Soldier mod set
djotacon replied to djotacon's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Update: Mod deprecated. -
To me this new fatigue/sway system is a wonderful implementation. To improve this system I suggest this: Adding more fatigue related to firing (second or third cartrige). Less fatigue with bull pups Tweak the sway when bipod is deployed or the weapon is rested. More servere fatigue penalty carriying AT/AA weapons. Added later: Remove sprint/jog (only walk) with related leg injuries at the first shoot. Hardcoding the weight limitation after tweaking to avoid exploits.
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The point is you cant barely shoot properly shoot a LMG in standing position. In the real world only very strong soldiers can manage the weight of this kind of weapon ( shooting an anti-material rifle in standing position is a arcade dream also). Rigth now the LMG "people" are ranting cause the they can't run and shoot. Welcome to the world of the common sense.