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graemeshute

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Everything posted by graemeshute

  1. graemeshute

    NATO/Russian AK SOPMOD Pack WIP

    I cant wait:) Are there any modern Russian Grenade launchers?
  2. graemeshute

    Arma 3 FanArt

    https://www.behance.net/gallery/25063243/BIS-BIPODS? #BIPODS
  3. graemeshute

    ASDG Joint Rails

    Thanks for the reply. Check your inbox and let me know. Thx for the mod:)
  4. graemeshute

    ASDG Joint Rails

    Can confirm this error aswell.
  5. graemeshute

    Marksmen DLC Weapon Feedback

    With almost all my mods disabled. With the exception of CBA, MCC and 101_editor. Which in my opinion could not effect the weapons. As soon as I click on an MXC 6.5. my game crashes-both black and tan versions. The default BIS made Mk200 is missing. So are the new heavier MG's. Is anyone having this issue? Dev build updated to latest version as of last night the 16th March.
  6. graemeshute

    Marksmen DLC Weapon Feedback

    Can anyone confirm if and when BIS will place in IR sniper rifle scopes? The whole idea of a DMR rifle is engagements over a greater distance. But currently the two new scopes implemented as well as the older "sniper" scopes, none had NV or IR capability. I do understand there is the Nightstalker etc but they are not true sniper scopes.
  7. graemeshute

    Weapon Resting & Deployment Feedback

    Its a joke....You know like LOL? I guess being "Arrogant" would have me believe you seem kinda wound overly tight. Trolling is Annoying people. Making a random reply isnt cupcake...mackay?
  8. graemeshute

    Weapon Resting & Deployment Feedback

    Hate to be the one or ones figuring how to unravel this big ball of string...eliminate weapon sway with deployed bipods...but allow some recoil. Aren't both weapon movement lol? Simple math for dummies...Human1 carry weapon=enable sway+recoil 100%. Human1 deploy bipod=remove sway-100;reduce recoil -70.
  9. graemeshute

    RHS Escalation (AFRF and USAF)

    Greetings...is there any chance in the future you can release some Russian grenade launcher weapons like 6G-30 revolver grenade launcher, GM-94 magazine grenade launcher and the RGS - 50M modernized special grenade launcher. Can these be configured to be secondary weapons-pistol slot? As ArmA 3 doesn't allow a special weapons slot so you can carry Assault rifle. Pistol and Special. Or could it be carried in the launcher slot? There are NATO/ American grenade launchers but no OPFOR variants. http://www.armaholic.com/page.php?id=16788 I would not mind helping out with this my skill set is I am a graphic designer...this is why I haven't ported anything...I have not touched Maya since 2011.
  10. Any chance I can get Ammo class names for these vehicles especially the Hilux Grad?
  11. Hi there... My missions start is two AI CSAT AT missile specialists that must sneak up to a check point from a wooded area. One fires at a fueless AAF Strider HMG parked. The other targets the a truck also an AAF unit, as he comes through a check point. I have tried everything from DO target to do fire. I wanted the OPFOR missile specialist to as soon as the truck has come through the roadblock. They open up with their Titan launchers then default to the basic search and destroy of other units. So far from what I have seen Dotarget makes one just fire his Assault rifle and not his launcher. Can anyone help?
  12. graemeshute

    NATO/Russian AK SOPMOD Pack WIP

    How we looking so far?
  13. graemeshute

    ArmA 2 C-130J and MV-22 Redux

    Any chance we will have ac 130 specter gunship version?
  14. graemeshute

    General Discussion (dev branch)

    after what appears to be updates on the Dev build. All my virtual arsenal saves...are missing
  15. graemeshute

    Firing from Vehicles feedback

    For those searching on how to enable firing from vehicles here we go. I tested it with a MH 9 Humminbird. I assume it will work on other vehicles:) MH 9 Hummingbird named it: helo1 NATO Autorifleman: troop1 troop1 enablePersonTurret [2,enable]; troop1 moveInCargo [helo1, 2]; result: Right front of bench NATO Autorifleman: troop2 troop2 enablePersonTurret [3,enable]; troop2 moveInCargo [helo1, 3]; result: Left back of bench NATO Autorifleman: troop3 troop3 enablePersonTurret [4,enable]; troop3 moveInCargo [helo1, 4]; result: Left front of bench NATO Autorifleman: troop4 troop4 enablePersonTurret [1,enable]; troop4 moveInCargo [helo1, 1]; result: Inside right seat of MH 9 Hummingbird NATO Autorifleman: troop5 Troop5 enablePersonTurret [0,enable]; troop5 moveInCargo [helo1, 0]; result: Inside left seat of MH 9 Hummingbird NATO Autorifleman: troop6 Troop6 enablePersonTurret [5,enable]; troop6 moveInCargo [helo1, 5]; result: Inside left seat of MH 9 Hummingbird result: Right back of bench
  16. graemeshute

    UAV overhaul

    Playing around with ArmA 3's UAV's I had an idea for a new feature. To synchronize the AR-2 Darter with the ground UGV Stomper. Then the UAV operator can input a set of general predefined way points for either or both. The AR-2 Darter spots targets up high while the UGV Stomper goes to them and engages them. They synchronized with each other and work essentially together. Secondly we need a smaller land based recon drone. And a smaller assault drone like: Foster-Miller TALON SWORDS units and lastly a land based Anti Tank drone like the US Army Multifunctional Utility/Logistics and Equipment (MULE)... Thanks
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