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LykosMactire

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Everything posted by LykosMactire

  1. 2 new pics added. US Army M1A3 Abrams (fictional based)WIP (marine versions are done just not in pic) US Marine Heavy gunner holding the M498 MMG(Heavy Upgrade to the M249), The Marine Corps Equal to the NATO SPMG
  2. Thanks, The camo pattern is A3 style MTP in Marpat color scheme
  3. LykosMactire

    Mediterranean Alliance Mod

    yeah, i like how they are doing this, its kind of similar to the Legacy series i have been making when im not busy with life.
  4. LykosMactire

    [WIP] Female base model project

    (in all honesty he could do the classic invincible kid method, in which no matter what you do the kid wont die unless scripted) I like how the females are looking, it would be cool if they worked with vanilla animations too, i dont believe its impossible, as there was a life mod that did it, i just cant remember the name but FrankieonPc played it
  5. LykosMactire

    General Discussion (dev branch)

    Theres a bug when using 3DEN in which if you try making a group spawn in a vehicle using the "moveincargo" init command it crashes once you finish editing the unit
  6. LykosMactire

    Community Texture Templates.

    nothing we can do, the texture is mirrored by BI, And is that way with most vehicles
  7. I remember a server i joined once had a feature i never saw before. If someone joined and loaded up a modded weapon and/or uniform, and you didn't have said mod, they would appear with vanilla gear instead of holding air and running around nude. for a better example here's a rundown of how it looked Player 1(P1) is playing an insurgency mission with vanilla on. Player 2 (P2) joins the server with RHS on P2 Loads up RHS Marine gear from Arsenal and grabs a RHS M16A4 To everyone who is running RHS he appeared with the RHS gear Players not using it however see a vanilla geared rifleman holding an MX. i have seen it before, does anyone know where to find this or how to make it work
  8. -NOTICE: THIS MOD IS NOT BASED ON TEXAS BREAKING AWAY FROM US OR SOUTHERN PRIDE, IT IS SIMPLY A MOD WITH ALTERNATE HISTORY- http://strawpoll.me/5499200 What is Lone Star Texas? -Lonestar texas is a mod based on an alternate history In which the state of Texas never joined the United States but instead remained a close ally. In which they were so close all events in history regarding military operations with texans involved were joint operations between the US and TX in this history. This mod is set in 2035 with CSAT backed cartels as the main enemy. What Tech does the Texan Army have? -Main weapon is going to be the SCAR-L (Temporary use of the black MX) and LMG is planned to be the M249 (Currently using MK200 in dev build) but uniform wise they are similar design to the NATO faction (US army) Info about gear: The camo pattern is one of many US4CES variants, With the US not using it the Texans began to use it for their infantry Their MBT is the M1A2 Tusk. while their main APC is the LAV-25 They wear the PCS Mastiff uniforms (AAF uniforms) with ECH helmets and basic NATO vests in US4CES Woodland Screenshots of current progress: Texas Army Vehicles (As of DevBuild 9.14.15v2) The texas military camo schemes (Texas Ranger, Texas Army Rifleman wood and desert, respectively)
  9. LykosMactire

    Lykos' Lone Star Texas Mod

    I am, its just not on top of my priorities at the moment. I got *cough* bigger factions to fry (A3LEGACY)
  10. CUP Terrains does not have all the opened buildings like AIA-TP had. the guy who gave AIATP them pulled his from CUP to work on them and add more to be re-implemented later if i am not mistaken. It is the only reason i have not switched over to CUP.
  11. Yea i asked about this earlier with no response, what happened to the Implementation of the SMD buildings? i remember that being a thing. Also not sure if anyone has made mention of the lakes at night or with fog issue but if you have fog the lakes turn black, and at night theres weird lines on the lake reflections without NVGs and with NVGs the lake is completely black
  12. Am i the only person having issues with the buildings that were open in AIATP are no longer open? (Sahrani buildings, Tested on United Sahrani) or did i miss where that was mentioned
  13. LykosMactire

    LM Mods OPCAN2.0: OPTRE Reskin pack

    updated on OP
  14. LykosMactire

    LM Mods OPCAN2.0: OPTRE Reskin pack

    UPDATE ON OP
  15. LykosMactire

    LM Mods OPCAN2.0: OPTRE Reskin pack

    MOD UPDATED ON OP
  16. LykosMactire

    LM Mods OPCAN2.0: OPTRE Reskin pack

    another PMC faction screen
  17. LykosMactire

    LM Mods OPCAN2.0: OPTRE Reskin pack

    preview of the PMC faction:
  18. LykosMactire

    LM Mods OPCAN2.0: OPTRE Reskin pack

    Here's a little preview of what to expect next update: TDM Themed Blue team (BLUFOR) and Red team (OPFOR) marines for "Warzone" and "training" -(Spawnable, 3 loadouts will be avalible: MA5, BR55, M392) H5 themed camo patterns on 3 vehicles (Warthogs, Falcons, And pelicans in H5 "Urban Desert", "Woodland", and "Tundra" patterns) (Unconfirmed/possible) MP gamemode inspired By halo 5 guardian's Warzone, Minus the cores. Details to come at a later date) PMC Corp INDFOR units inspired by Liang Dortmund PMC from Halo 5 guardians (a fictional predecessor pre covenant war) PMC Corp INDFOR vehicles
  19. LykosMactire

    Zombies & Demons 5.0

    i have no idea what was happening then, because i wasnt able to access the brittle zombies or any of the new files until i got the steam version, i deleted the mod from my mod files and reinstalled it from the links and i had the same issue. Must've been a weird bug on my end, by the way has anyone mentioned jumping zombies dying on landing?
  20. LykosMactire

    Zombies & Demons 5.0

    -Edit- The steam workshop version was the only version i could get working properly. the Dropbox and ArmAholic ones seem to still be an older version
  21. LykosMactire

    Zombies & Demons 5.0

    Zeus and MCC, i tried both
  22. LykosMactire

    Zombies & Demons 5.0

    On my server we tend to do zombie missions but recently its not been working(the zombies will not engage anyone, and when they do. dont do any damage.), the mods on this server are as follows Ace (Advanced Medical is on which i believe was already said to not work properly in this version) MCC TFAR ARES Ryanzombies OPTRE OPCAN (Optre Reskin pack) the bugs i have are listed here again but with more detail Zombies will not roam with the roaming logic enabled Zombies will not engage most entities and just stand there. Occasionally jumping closer but not attacking, tried changing difficulty and detection distance and no dice In the rare event of zombies attacking in the server they do no damage (already mentioned in someone else's post regarding ace Advanced medical) Do you know what the issue is?
  23. LykosMactire

    LM Mods OPCAN2.0: OPTRE Reskin pack

    Question to anyone whom reads, Should i add "Warzone/ Wargames" armor? simply reskins in blue or red
  24. LykosMactire

    LM Mods OPCAN2.0: OPTRE Reskin pack

    Hotfix uploaded, enjoy the key
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