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Everything posted by phil671
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Hello everyone, i´ve tried to find out on the net , but no way.How to reset the mission lodded on the server .Restating it from ZERO Maybe i should be more precise .We have on the running server "thousands" ( kind of) vehicles and all stuff ....Some players take a huge time to load the file .What i would like to know is how to delete all this logs ...Maybe a DDB file to delete somewhere before restarting ? In advance thanks for the support . PS. i use this way to run a server : https://forums.bistudio.com/topic/139003-tutorial-installation-configuration-of-arma3-dedicated-server/
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So, what i ´ve done to find the files wich need to be deleted to "reset" the mission on the server , is to delete each files in each folder one one by one doing a sort of "debuging" ( sorry if i don´t use the appropriate terms :) ) So the files deleted that reset the mission on the server after a restart are located here: C:\_A3\Games\ArmA3\A3Master\Users\Administrateur And those files are: Administrateur.Arma3Profile Administrateur.vars.Arma3Profile Arma3.cfg
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Thank you Terox for the support, the problem is that i´don´t know where the logs files are located: C:\_A3\Games\ArmA3\A3Master C:\_A3\Apps\Steam C:\Users\Administrateur\AppData\Local\Arma 3\BattlEye ?? I don´t use any batch, just the shortcut .
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Hello guys, how could i solved this problem when i try to join MY server trhough the launcher. Same files ( @addons file) are added on the client and on the server but i receive this type of message : http://i35.servimg.com/u/f35/17/93/51/86/tadst_15.png
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Message: No Task Force Radio Deployed On Server
phil671 replied to phil671's topic in ARMA 3 - SERVERS & ADMINISTRATION
Everything works fine...One more time thank you ;) -
Message: No Task Force Radio Deployed On Server
phil671 posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
Hello guys, i just start to understand how dedicated server setup and settings work .I´ve been following the dedicated server installation posted by tophe and things works perfectly , execpt regarding addons / mods added .So here is the situation: My root installation: C:\_A3\Games\ArmA3\A3Master .Where my addons folder are located (@ace, @CBA_A3, @EM, @Task_Force_Radio) In the target arma3server.exe shortcut , this is what it´s in there: C:\_A3\Games\ArmA3\A3Master\arma3server.exe "-profiles=C:\_A3\Games\ArmA3\A3Master" -port=2322 -config=CONFIG_Vanilla.cfg "-world=empty -mod=@ace;@CBA_A3;@EM;@task_force_radio" I run the server, i can get in but a message show up http://i35.servimg.com/u/f35/17/93/51/86/no_tas10.jpg I join the server trough the A3 LAUNCHER and here is what does it shows before joining: http://i35.servimg.com/u/f35/17/93/51/86/connec12.jpg Any help is welcome. -
Message: No Task Force Radio Deployed On Server
phil671 replied to phil671's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thanks, i try that and let you know ,) -
Tutorial: Installation & Configuration of ArmA3 Dedicated Server
phil671 replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
Now, after being few hours testing and starting several times the server, it seems to works fine...... I don´t know if i can post it here, but i´ve noticed a lot of mismatches if the steamwork option trough the launcher is trying to update addons used on server. We were 4 this evening testing the server and differents mismatches happen to eachother So what will be the best to be sure to have all players getting on the server at the first time.Is there a way to denied the acces to this "auto addons update " through the launcher? It says : (server doesn´t require any mods) http://i35.servimg.com/u/f35/17/93/51/86/connec11.jpg But it does : C:\_A3\Games\ArmA3\A3Master Target Sorctcut:: C:\_A3\Games\ArmA3\A3Master\arma3server.exe "-profiles=C:\_A3\Games\ArmA3\A3Master" -port=2322 -config=CONFIG_Vanilla.cfg -world=empty "-world=empty -mod=@ace;@CBA_A3;@EM;@task_force_radio" Or others types of "errors" http://i35.servimg.com/u/f35/17/93/51/86/tadst_15.png But thank you for the support ;) What normally admin server use to make sure that every players will launch on the server without any type of mismatch? I´m asking because , i just take the example of this evening .It took us around 3 hours to join together the server after , start and restart ..... -
Tutorial: Installation & Configuration of ArmA3 Dedicated Server
phil671 replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
Okay, after a second try , we can get on the server but mods doesn´t works on the server -
Tutorial: Installation & Configuration of ArmA3 Dedicated Server
phil671 replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thanks a lot Terox for the support ;) I´m getting close to ....... When i trying to get on to the server , the message "waiting host" comes up and nothing happend -
Tutorial: Installation & Configuration of ArmA3 Dedicated Server
phil671 replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
Okay, the server is running but when trying to join , i get connected to a original A3 mission and not on the one added . Here are the cfg settings: // // config_Vanilla.cfg // comments are written with "//" in front of them or encapsulated with /* and */ // visit https://community.bistudio.com/wiki/server.cfgfor more info // GLOBAL IDENTIFICATION // hostname = "GSR_02"; // The name of the server that shall be displayed in the public server list // JOINING RULES // //password = "ServerAccessPassword"; // Password for joining, eg connecting to the server, leave commented out for initial testing maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. persistent = 1; // If 1, missions still run on even after the last player disconnected. headlessClients[]={127.0.0.1}; // The server doesn't allow arbitrary connections from headless clients if you do not define the headless clients IPs. // Multiple Connections and Addresses are allowed in the case of more than one Headless Client. localClient[]={127.0.0.1}; // to indicate clients with unlimited bandwidth and nearly no latency (https://dev-heaven.net/issues/62500), Available since Arma 2:OA build 99184 , including Arma 3 onUserConnected = ""; // onUserDisconnected = ""; // // disconnectTimeout = 5; // Server wait time before disconnecting client, default 90 seconds, range 5 to 90 seconds. (since Arma 3 update 1.56+) // loopback = true; // While using the Dev version of Arma III, adding this option will force server into LAN mode. This will allow multiple local instances of the game to connect to the server for testing purposes. // At the same time it will prevent all non-local instances from connecting. //upnp = 0; // Automatically creates port mapping on UPNP/IGD enabled router. // This option allows you to create a server behind NAT (your router must have public IP and support UPNP/IGD protocol). // Warning: When enabled then this setting may delay server start-up by 600s // (standard UDP timeout of 10 minutes) if blocked on firewall or bad routing etc. Thus in such case is recommended to disable it. forceRotorLibSimulation = 0; // Enforces the Advanced Flight Model on the server. Default = 0 (up to the player). 1 - forced AFM, 2 - forced SFM. // LOGGING // logFile = "A3Master.log"; timeStampFormat = "short"; // Possible values are "none" (default),"short","full". // WELCOME MESSAGE ("Bienvenue") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[]={ "", "", "", "__________ SYSTEM MESSAGES __________", "Bienvenue", "IMPORTANT Verify Signatures is enabled", "", "TS3 Server: sur le forum", "Web: ", "Summer Time", "__________ END OF MESSAGE __________" }; motdInterval = 5; // Time interval (in seconds) between each message // VOTING // voteMissionPlayers = 0; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.3; // 33% or more players need to vote for something, for example an admin or a new map, to become effective //voteMissionPlayers = 0; // VON // disableVoN = 0; // If set to 1, Voice over Net will not be available voncodec = 1; // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+) vonCodecQuality = 11; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30 // SECURITY // passwordAdmin = "AdminPassword"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' serverCommandPassword = // "Password to use server commands via scripts"; Battleye = 1; // = 0 to disable battleye verifySignatures = 2; // Turn on addon checking system, so that players cannot join with any addon, only those you allow and host in keys folder kickDuplicate = 1; // Do not allow duplicate game IDs. Second player with an existing ID will be kicked automatically. 1 means active, 0 disabled. requiredSecureId = 2; allowedFilePatching = 0; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+) allowedLoadFileExtensions[] = {"h","hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; allowedPreprocessFileExtensions[] = {"h","hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //allowedHTMLLoadURIs = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; // "ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected doubleIdDetected = ""; // // MISSION MNAGAEMENT // missionWhitelist[] = {}; //an empty whitelist means there is no restriction on what missions' available ///// LEAVE THE FOLLOWING MISSION CYCLE CLASS COMMENTED OUT UNTIL YOU HAVE PROVEN THE SERVER INSTALL ///// /* // MISSIONS CYCLE (see below) // class Missions { class Mission1 { template="greuh_liberation_0_923[NGBC].Tanoa"; difficulty="Regular"; }; }; */ -
Tutorial: Installation & Configuration of ArmA3 Dedicated Server
phil671 replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
@Terox, thanks for the support, On the security parameters: // SECURITY // passwordAdmin = "AdminPassword"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' serverCommandPassword = // "Password to use server commands via scripts"; Battleye = 1; // = 0 to disable battleye verifySignatures = 2; // Turn on addon checking system, so that players cannot join with any addon, only those you allow and host in keys folder kickDuplicate = 1; // Do not allow duplicate game IDs. Second player with an existing ID will be kicked automatically. 1 means active, 0 disabled. requiredSecureId = 2; allowedFilePatching = 0; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+) allowedLoadFileExtensions[] = {"h","hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; allowedPreprocessFileExtensions[] = {"h","hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //allowedHTMLLoadURIs = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; // "ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected doubleIdDetected = ""; // By default is the number 2 value , wich not allow player to join if they use addons. Should i put 1 insteed, to allow addons use? -
Tutorial: Installation & Configuration of ArmA3 Dedicated Server
phil671 replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
Hello guys, first of all thank you for this superb tutorial . I run a dedicated server on WINDOWS 2012 With a vanilla.cfg evrything works fine. If i put a different mission (found on the web ) i can´t connect to the server .I use @ace, @CBA_A3, @EM and @task_force_radio .All this addon have been paste ARMAIIISERVER folder (C:\_A3\Games\ArmA3\A3Master) A the end on the shortcut TARGET i´ve put C:\_A3\Games\ArmA3\A3Master\arma3server.exe "-profiles=C:\_A3\Games\ArmA3\A3Master" -port=2322 -config=CONFIG_Vanilla.cfg -world=empty "-mod="-mod=@ace;@CBA_A3;@EM;@task_force_radio" In the CONFIG_vanilla.cfg i ´ve replaced: ///// LEAVE THE FOLLOWING MISSION CYCLE CLASS COMMENTED OUT UNTIL YOU HAVE PROVEN THE SERVER INSTALL ///// /* // MISSIONS CYCLE (see below) // class Missions { class Mission1 { template="greuh_liberation_0_923[NGBC].Tanoa"; difficulty="Regular"; }; }; */ And in the mpmissions folder added the pbo file mission (greuh_liberation_0_923[NGBC].Tanoa) The server is running: 23:09:36 Dedicated host created. 23:10:13 BattlEye Server: Initialized (v1.213) 23:10:13 Host identity created. 23:10:14 Game Port: 2322, Steam Query Port: 2323 Where i get the problem is when i try to join the srver , i have a mismatch files message: http://i35.servimg.com/u/f35/17/93/51/86/mismat10.jpg http://i35.servimg.com/u/f35/17/93/51/86/mismat11.jpg http://i35.servimg.com/u/f35/17/93/51/86/mismat12.jpg A WORKSHOP have been created in my ARMAIII folder .I delete the file requested ...But at the second intent connection , no way , the same type of message appears. -
Hello everyone, discovering the EDEN ......So i´m back "practicing" trying to set up a basic mission. Here is the scene : A helicopters patrol flying around a camp base . 3 waypoints with the action "move" I want them not to run out of fuel and flying in circle.At this moment they stop at the B WAYPOINT Thanks for your help .
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Waypoints Basics Rules Requested
phil671 replied to phil671's topic in ARMA 3 - MISSION EDITING & SCRIPTING
And if i want a Helicopter getting , let say to the second waypoint, to stabilaze to a specific altitude, but not landing and after 10 seconds move away : I add to my second waypoint in the waypoint timer: 10 / 10 / 10 and a third waypoint making the chopper move after being stopped in the air 10 second But for the altitude i don´t know. -
Waypoints Basics Rules Requested
phil671 replied to phil671's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you it works perfectly ;) -
Tophe's Arma Dedicated Server Tool (TADST)
phil671 replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
@christianklein Watch this and don´t forget to uncheck the UPNP ;) -
Tophe's Arma Dedicated Server Tool (TADST)
phil671 replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Ok , i´ve found the solution....The only thing to "UNCHECK" in the TADST interface is the UPNP if you run in on a different computer -
Tophe's Arma Dedicated Server Tool (TADST)
phil671 replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Hello everyone, first of all thanks for this nice tool and thanks to TheTrinityNetwork for his clear and nice tutorial for the dedicated server installation. I´m a new ARMAIII user and i would like to know how should i do to set addons working with the the TADST ? What i´ve done first is download the @CBA and @TASK_FORCE_RADIO and paste the two folders in the dedicated directory (pic1 below) .I leave unchecked in the MOD section and i can join the server http://www.servimg.com/view/17935186/1081 But in this case, for example the TASK FORCE RADIO will not work. Second attempt i check the @CBA and @TASK_FORCE_RADIO in the MOD section , run the server , no problem. http://i35.servimg.com/u/f35/17/93/51/86/tadst_12.png In parameters: -port=2302 "-config=C:\arma3server\TADST\default\TADST_config.cfg" "-cfg=C:\arma3server\TADST\default\TADST_basic.cfg" "-profiles=C:\arma3server\TADST\default" -name=default -filePatching "-mod=@CBA_A3;@task_force_radio" Here is the problem .If i try to join the server http://i35.servimg.com/u/f35/17/93/51/86/tadst_15.png So i gnore and join the server but here is the message receveid: http://i35.servimg.com/u/f35/17/93/51/86/tadst_11.jpg I delete the files as requested : http://i35.servimg.com/u/f35/17/93/51/86/tadst_13.png But now trying to join the server after: http://i35.servimg.com/u/f35/17/93/51/86/tadst_10.jpg Does anyone know how to set the TADST with mod without getting errors message when trying to join it ? In advance thank you for the support. -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
phil671 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi guys, i´m a bit surprise by the response here . We are 3 persons by posting here , trying to fix our un stable ACREit by searching on the Teamspeak SETTINGS , because it seams to work for all the community ...execpt for us And result, no one can give us an answer saying : "Okay what you have to do , for your ACRE be stable in game is , this , this and this " Strange ........................... Is the creator of this little jawel, can give us a hand ? Please.... ;) -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
phil671 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes please share it +1 -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
phil671 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi DrWub, for all players like i am , trying to set it up in a good way , will appreciate a hand from your part . Could you put little "tutorials" about what to set and how to (teamspeak) to enjoy the ACRE in game .And if there is something else to do . In advance thanks a lot. -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
phil671 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi guys, changing what ever i want , it keeps with the same problem................ A big brain storming :( -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
phil671 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Regarding the anti-flood ettings , this is what i´ve put in it: reduced points per ticks: 5 points needed to block command: 500 points needed to block IP: 900 I´m not the one in charge to manage the server part in our team , put i will check this today and let you know if we´ve got acces to the "anti-spam" section . ;) -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
phil671 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Okay thanks, i wil check thsi out and let you know . Thank. In between if some one know exactly how to make it ;)