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celticalliance

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Everything posted by celticalliance

  1. celticalliance

    different arma vesion?

    I am not sure if this will help anything with the freezes but after the latest update we had issues joining one of our servers as well. Switching it to 64-bit fixed it. Maybe you can try that?
  2. I guess this odd behaviour is caused by the server software showing a version number of 2.8 instead of 2.08?
  3. Just asking again because it probably went unnoticed. Would be nice to know since this puts a real damper on events we have been planning for months now but can't run because we don't know if this is possible and don't really enjoy linear AAS scenarios. Also, we are quite confused with the Commander Console. Not how to use it, but we are wondering if it is possible to completely disable access to it, or at least disable certain aspects of it, like CAS etc. The reason for this is that we had quite some bad experiences with players wrecking missions and the fun of others while using MCC, like signing in as Commander and abusing the CAS in the Commander Console etc. Also, we may misunderstand its purpose but the option to switch the commander console off as far as we can interpret is not working as it should. We always thought that means that not even the person who signs in as Commander should be able to use it? Whatever the setting is (Yes or No) it doesn't seem to make a difference. It always opens. Can anyone shed some light on this?
  4. celticalliance

    After update "Missing signatures"

    I don't think it's your set up. The update screwed up something. I suggest you leave things as is on your server. Let's hope this gets fixed soon as our servers are quite dead right now as well. Maybe Bohemia wants to force everyone to play vanilla only since almost every update makes the life of modded server admins quite unpleasant...
  5. celticalliance

    After update "Missing signatures"

    Thanks dedmen for the heads up! I was already pulling my hair out despite the fact I'm already mostly bald 🙂
  6. celticalliance

    virtual arsenal custom loadout cant be loaded

    @dlegion as far as I know it has nothing to do with Task Force Radio. Even loadouts saved that only use vanilla items can't be loaded. A reliable source, a mission and mod coder for those who wish to jump on the bandwagon again, told me that the issue was created by BI's latest release. We're still trying to find a workaround or solution but so far I wasn't able to get much help. Edit: I was wrong about the Task Force Radio items. For us it seems to be the mod that is pointed out as being non-Arsenal items, whatever that may mean. For those who use ACE, like us, ACE Arsenal seems to be a solution at this point. The loadouts will still appear greyed out but can still be loaded. The question remains now though that if you import BI Arsenal loadouts into ACE Arsenal in the editor, can they be loaded when using ACE Arsenal in a mission on the server? We never used or set up ACE Arsenal so yeah...
  7. @shay_gman we are sometimes using MCC to create AAS missions. Can you tell me if it's possible to make so-called splits, a capture point that allows teams to split up into two separate routes? Right now I believe you can only make routes with one single line of connected capture points, it would be nice if there could be several. I hope what I said made sense. If not I'll gladly explain things some more.
  8. Yes, I am here again. With yet another issue that again broke our set up. We have discovered that none of us can load custom loadouts through the BIS Arsenal. They all appear greyed out. And no, we have all the mods required running etc., so that is not the cause. The cause is the 1.94 update. Even when I save a brand new custom loadout with VANILLA items the loadout still can't be loaded afterwards. It again appears greyed out. I am sorry, but with every update you guys release something breaks. I as the server admin am forced to spend hours to find info that is non-existent and it's starting to annoy the hell out of me. What determines something is incompatible? The mods are running on server level and on client level, so the loadouts should be allowed to be loaded, is it? This is really starting to become a drag really. So some explanation would be nice.
  9. celticalliance

    Update 1.94 - Custom loadouts BROKEN

    Stanhope, I did not know about any upcoming changes that would break our missions. And no, I maintain the server, not our missions. They are made by somebody else. It is only normal for every update to break something? I should know this? You have got some nerve, not to mention a typical attitude I see way too much around here. Which explains why I hardly come here and post here, let alone post about issues on the feedback tracker. I always get the same attitudes. I have quite a busy working life and a very busy PERSONAL life going on, so I don't have time to delve into matters like you supposedly are doing. I am the type of person who expects a company to do some proper code checking before they release stuff. Accepting bugged releases with added hotfixes afterwards is noty what I expect of this company. I also do not code any missions, and I wouldn't know where to start fixing this. So, your comments to lecture me on how to maintain a server or a mission are void in this case. I don't understand why this isn't working. And that is why I ask. I am also stating facts here, yet another update broke the game and some of its features for users. I am not a code wizard. So stop acting like I should know everything. God, some people are so ignorant. All I know is that we add the Virtual Arsenal to a crate with the BIS Arsenal function to allow access to ALL mods and content we have. So there's noithing wrong with the code there. And no, I can not provide an exported loadout because the Arsenal DOES NOT allow me to export one. I also don't have the time to export a loadout from within the editor, I'm busy as it is with leading a life. So before you start giving me an attitude better ask for details first, mister. I'm done here. I'll just wait for help from another angle. Mods, lock this thread. I'm done with having the same senseless discussions with fanboys here.
  10. I apologise if this has already been posted somewhere else but I'm in a bit of a rush so I didn't have time to search. We are having quite an odd issue with the server admin commands. After signing in as an admin some admin commands don't seem to work. #missions for example doesn't do anything. After using admin commands that don't seem to work, like the #missions one, it is also impossible for the admin to sign out. The result then is after the admin leaves the server he is still listed as being on the server and can't join unless we restart the server. #restart and #reassign also don't seem to work as they should. In fact instead of restarting the current mission the server jumps to the next mission. Does anyone else have this issue as well? Does anyone know what the cause of this issue may be? Keep in mind I am not running the server myself, it is a hosted one, and they have already told me there is nothing wrong on their end. This issue has been plagueing us for quite some time now so any help would be appreciated.
  11. celticalliance

    3CB BAF Weapons

    Alright. Thanks for the heads up. It's working flawlessly 🙂
  12. celticalliance

    3CB BAF Weapons

    Can't I just copy the files into the main ACE Addons folder? That's what I did just now.
  13. celticalliance

    3CB BAF Weapons

    One question, just so I do it correctly, do we add this to the ACE folder or the 3CB Weapons folder?
  14. celticalliance

    Any questions about Arma 3

    To have multiple Zeuses place a Game Master module on the map for each Zeus slot. Give the units you wish to use as Zeus a name and add each name to the Owner bit of each Game Master module. Keep in mind that for some reason players need to respawn after joining before they can use Zeus. At least that's what I have experienced so far.
  15. celticalliance

    We need Arma 3 on consoles

    domokun and stburr91, I am in no way offended by anything the two of you said. Nor what has been said by others. It just irritated me that I was getting the same type of response others were getting. Here is why. I DO get why you believe Arma is not suitable for consoles. I never even said I felt it was. I merely said it would be nice to have a game as deep as Arma on consoles. Because yes, I play on PS4 and PC and I believe that a more in-depth game on the PS4 than the regular shooters nowadays can actually be made. I also love Arma, just like you. There is no other game like it. It allows our clan to play the way we wish to play, and the fact we can create our own missions and Operations is just amazing. I however don't expect to get the same thing on a console if someone, not necesarily BI, made a game similar to Arma. Note the word similar. And I am fine with that. Having said all that, I am playing Arma long enough by now to know how frustrating coding for missions gets. I and some other clan mates have literally spent hours finding workarounds for things that just couldn't be done in a easy way thanks to SQF. SQF still frustrates me A LOT. As such, I sort of felt like assumptions about me were made because I am not just the average Joe someone referred to. Maybe I took some things the wrong way but hey that is what it looked like to me. The reason I said good luck discussing this further is also quite simple, I don't have the time to start picking fights, nor do I want to keep discussions going. I hope this explains things further. Have a nice day everyone.
  16. celticalliance

    We need Arma 3 on consoles

    domokun, stburr91 and whoever it may concern: I have played Arma for quite some time already, just like many of the people here. I am also not the average Arma player who doesn't know about the amount of time it takes to create missions. I am actually doing that as well. So, wrong assumptions people. And as such I do not require any lectures. I happen to appreciate the comments made by the OP, who by now thanks to some of the responses here, already doesn't show himself anymore and I may do so. Just because someone doesn't have that many posts, or actually doesn't mind the opinion of someone who happens to have a different view than most people here, doesn't mean he does not know anything or requires lectures. I have been reading these forums for quite some time already and only recently started to post here, so yeah. Good luck with continuing the discussion everyone.
  17. celticalliance

    We need Arma 3 on consoles

    You clearly misunderstood my comments. I said it would be nice to have something as deep as Arma on consoles. As such your explanation is nice but it wasn't needed in my case. I am puzzled as to why people get so worked up over just a thought somebody has. This is a game. Sometimes I just feel people take it way too serious, but that could be me.
  18. celticalliance

    We need Arma 3 on consoles

    Wow guys. What a lot of testosteron flying around here. It would be nice to have a game that is as deep as Arma is on consoles. I for one can understand the comments of the OP about hysterical cod type of games nowadays on consoles, so something different would be nice.
  19. celticalliance

    1.90 update - Troubleshooting

    Is there a .bisign file in the same folder as that file? If all is well there should be one.
  20. celticalliance

    1.90 update - Troubleshooting

    And I am a very happy customer. The hotfix solved our issues and we can connect again. The new improved session lost message was very helpful btw. It turned out to be that on server level we had some ACE files installed while we didn't have those installed on client level because we are not using that functionality of ACE but still wanted to allow others to actually use it. After removing these files on server level we could connect fine. I may be quite a critic at times but I am also man enough to say I think Bohemia did a good job fixing this. So thank you for putting up with me and kudos to the work done.
  21. celticalliance

    1.90 update - Troubleshooting

    Any word on when the hotfix is released?
  22. celticalliance

    1.90 update - Troubleshooting

    I have no issues with the Terrain mods. This I think is BattlEye related. Check my previous post (update 2).
  23. celticalliance

    1.90 update - Troubleshooting

    Thanks for the reply. I'll have a look at that. I also know right at this point none of us have mismatching data. Also, this is the sort of explanation I was hoping to get instead of several others I got over the past week. It complicates things for quite a bit though for setups like ours where we are running different modsets on our servers. We also had to set up our servers the way we have now to avoid issues for people who were joining through the Launcher and ended up with a broken mod set up because it would give them all sorts of mismatches and such. The Launcher, or Steam, would just mess up the entire set up for them. An issue that seemed to happen for a lot of people. Let's hope this is fixed by now because back in the day there were plenty of people having major issues. Anyway, just explaining why we are not using Steam Workshop for our mod set up and prefer the old school method of doing things manually. UPDATE: did not fix anything, although I made sure I was running the same mods on both client and server level. Back to the drawing board 🙂 UPDATE 2 (18:00 GMT+1): now with all our servers set up as suggested in the Arma 3 Launcher, in the Servers tab, the public server shows all sorts of signature mismatches while we ARE running the same mods on both client and server level. This is on a server with BattlEye enabled. This is EXACTLY the issue we (and many others) had before and why we had to set up our servers the way we had them set up. On another server (without BattlEye) everything shows up fine. I start to wonder what is causing this behaviour? Anyone?
  24. celticalliance

    1.90 update - Troubleshooting

    While I understand all the remarks about logging and debugging there are actually people who don't know how all that works. I am one of those. So if I understand correctly the server owners and hosts are now supposed to check their whole mod setup on server level? I had quite some issues with setting the servers up so they were running for everyone and now I have to go through that again? Just to fix this one issue? Before moderators decide I need moderation again, for people like me (who have only a basic understanding of debugging etc., and do not run the servers themselves) this is impossible to do. It takes people like me hours to change things around, time I do not have. Removing the two files mentioned did not solve anything. I also don't have the time to reinstall my servers and set up everything again. This update causes nothing but issues for a lot of server owners and hosts and as someone already said this is costing everyone players. It also makes people steer clear of the game. A little more communication about how servers are affected by the new security would have been nice. I am not referring to the testing phase, but the fact the issues started after release says enough. I for one don't even know what I can do anymore to get this fixed and the material presented to me so far doesn't help me much either.
  25. celticalliance

    officiall warlords server

    This is why I gave up on game modes like that years ago. Too many trolls and people ruining the fun for others. It doesn't just happen there though, we also had lots of them wrecking every asset at the base or relocating mission important assets where they couldn't be found until we added some counter-measures for that. Would be nice indeed to have a way to deal with them.
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