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jordanbache97

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Everything posted by jordanbache97

  1. jordanbache97

    AM BAF Equipment

    Is it possible to see it with default settings?
  2. Hi there, still having truck loads of fun with this mod but i try to register to the unsung forums and im not receiving a activation email if you could help that would be appreciated.
  3. Can anyone explain the module "enable special items" please.
  4. Nice touch with the music in the hueys!
  5. jordanbache97

    US Military Mod

    Hey guys, Great mod Delta Hawk, Does anyone know if there are any Mil sim groups/Realism groups that use this mod? Thanks in advance
  6. Hi there these look cool, just wondering are these really addons/mods arnt they more of a mission template? If so shouldn't they be put here: https://forums.bistudio.com/forum/154-arma-3-mission-editing-scripting/
  7. Hey guys Here I have a Virtual arsenal script for my unit it was working fine untill today and nothing has changed but I cant seem to access any backpacks Here is the Init I put into the Object :this enableSimulation false;this setdir 250.442;this setposATL [5043.474121,1387.465454,0];this setVectorUp [0,0,1]; this addAction ["Open Virtual Arsenal", {null = [_this] execVM 'virtual_arsenal_init.sqf'}]; And here is what is in the Virtual_arsenal_init.sqf : Any help will be appreciated I just cant seem to find out why only back packs will not show when it did yesterday. Other main mods ACE 3CB mods RHS LOP TFAR Kunduz
  8. my bet would be Scimitar or scorpion possibly?
  9. jordanbache97

    British Ridgback PPV

    well isnt one of CUP's statements to allow people to edit their packs for the community?? (or something like that) So couldn't your group just take the PBO's for the mastiff?
  10. jordanbache97

    3CB BAF Equipment

    Nice to see how things are going on, I have only just had a look at your 3cbmod website and I saw the February news post liking the DPM and all the other things that are in progress any more pics to show if possible?? Again this is amazing.
  11. Just as a simple overlook it was a playable person not player sorry guys and thanks for the help.
  12. Hi guys having a slight problem with my mission, I have made a mission where US army and the russians fight for control over altis Where one side starts on the left and other on the Right and Clash in the middle and then hopfully push eachother back. The problem I have is When I click play in the eden editor I have a camera that is pointed to the ground about a kilometer up, any answers? The mods I am using is ACE, ALIVE, CBA, RHS, TFAR I have also tried redoing what I was making with just alive and CBA and I still get the same problem. any help will be greatly appreciated.
  13. jordanbache97

    Eurofighter Typhoon AWS

    Thank you.
  14. jordanbache97

    Eurofighter Typhoon AWS

    just been trying this and its amazing a few things to ask, is there anyway to turn off the audio in the cockpit "altitude, altitude, altitude, altitude, altitude, altitude" when trying to do low level flying is off putting if there was a button on the scroll wheel menu that would be grand. also when you lock on with the targeting system is there a way to say in the bottom in the text chat if you are locked to your target and when your not locked just so we have some warning because at the moment I am just hoping I will hit. Thanks guys, keep up the great work. Edit: just been following the 250lb bomb and it doesn't matter if your not on target because it tele ports the bomb anyway
  15. jordanbache97

    EF-2000 Version 7x

    Erm new bug I found.. I cant see in 1st person. http://images.akamai.steamusercontent.com/ugc/358402530965514310/CE4D684F8A2FF6918329AC416EBEA77AE415E2DA/ This is for all aircrafts. Also this: http://images.akamai.steamusercontent.com/ugc/358402530965527944/847DCCD2B3DF3AAAA3D002D9AEC0A79FD166B110/ and for some reason i bank the littlest bit and i start to stall.
  16. jordanbache97

    EF-2000 Version 7x

    Very nice been testing and I cant hear any engine sounds???
  17. jordanbache97

    DEGA AH-64D questions

    https://forums.bistudio.com/topic/184695-deltas-mega-release-thread-github/
  18. jordanbache97

    DEGA AH-64D questions

    Hey how about the thread where the mod came from?
  19. jordanbache97

    3CB BAF Equipment

    Why thank you.
  20. jordanbache97

    3CB BAF Equipment

    Also is is possible to request a fusilier beret, without the hackle will probably be easier. reference pic: https://assets.digital.cabinet-office.gov.uk/government/uploads/system/uploads/image_data/file/8779/AMOC-CCT-2013-083-033.jpg
  21. jordanbache97

    3CB BAF Equipment

    In zues, NAVY MTP MEN BASE SOLDIER NEW MTP one light MTP on Dark MTP
  22. jordanbache97

    3CB BAF Equipment

    Nice to see you guys working on a new model for the uniforms
  23. Hello all, I am working on a mission for my unit to play on and I needed to create a custom crate so I didnt do it and I thought it would be easier to just restrict VA to only show some things in the menu. I have created a Virtual_Arsenel_init.sqf if that is the right thing to do and put the right directory in the Box as so: null = [this] execVM "virtual_arsenal_init.sqf"; this addaction ["Virtual Arsenal",{["Open",true] call BIS_fnc_arsenal}]; and here is the init script: //Init stuff _crate = _this select 0; ["AmmoboxInit",[_crate,false,{true}]] spawn BIS_fnc_arsenal; //Lists of items to include _availableHeadgear = [ "UK3CB_BAF_H_CrewHelmet_A", "UK3CB_BAF_H_CrewHelmet_A_ESS_A", "UK3CB_BAF_H_Mk7_Camo_A", "UK3CB_BAF_H_Mk7_Camo_B", "UK3CB_BAF_H_Mk7_Camo_C", "UK3CB_BAF_H_Mk7_Camo_D", "UK3CB_BAF_H_Mk7_Camo_E", "UK3CB_BAF_H_Mk7_Camo_F", "UK3CB_BAF_H_Mk7_Camo_ESS_A", "UK3CB_BAF_H_Mk7_Camo_ESS_B", "UK3CB_BAF_H_Mk7_Camo_ESS_C", "UK3CB_BAF_H_Mk7_Camo_ESS_D", "UK3CB_BAF_H_Mk7_Camo_CESS_A", "UK3CB_BAF_H_Mk7_Camo_CESS_B", "UK3CB_BAF_H_Mk7_Camo_CESS_C", "UK3CB_BAF_H_Mk7_Camo_CESS_D", "UK3CB_BAF_H_Mk7_Net_A", "UK3CB_BAF_H_Mk7_Net_B", "UK3CB_BAF_H_Mk7_Net_C", "UK3CB_BAF_H_Mk7_Net_D", "UK3CB_BAF_H_Mk7_Net_ESS_A", "UK3CB_BAF_H_Mk7_Net_ESS_B", "UK3CB_BAF_H_Mk7_Net_ESS_C", "UK3CB_BAF_H_Mk7_Net_ESS_D", "UK3CB_BAF_H_Mk7_Net_CESS_A", "UK3CB_BAF_H_Mk7_Net_CESS_B", "UK3CB_BAF_H_Mk7_Net_CESS_C", "UK3CB_BAF_H_Mk7_Net_CESS_D", "UK3CB_BAF_H_Mk7_Scrim_A", "UK3CB_BAF_H_Mk7_Scrim_B", "UK3CB_BAF_H_Mk7_Scrim_C", "UK3CB_BAF_H_Mk7_Scrim_D", "UK3CB_BAF_H_Mk7_Scrim_E", "UK3CB_BAF_H_Mk7_Scrim_F", "UK3CB_BAF_H_Mk7_Scrim_ESS_A", "UK3CB_BAF_H_Mk7_Scrim_ESS_B", "UK3CB_BAF_H_Mk7_Scrim_ESS_C", ]; _availableGoggles = [ "G_Combat", "G_Lowprofile", "G_Shades_Black", "G_Shades_Blue", "G_Shades_Green", "G_Shades_Red", "G_Sport_Blackred", "G_Sport_Blackyellow", "G_Squares_Tinted", "G_Tactical_Black", "G_Tactical_Clear", "G_Bandanna_blk" ]; _availableUniforms = [ "U_B_CombatUniform_mcam", "U_B_CombatUniform_mcam_tshirt", "U_B_CombatUniform_mcam_vest", "U_B_HeliPilotCoveralls", "U_B_CTRG_1", "U_B_CTRG_2", "U_B_CTRG_3" ]; _availableVests = [ "V_BandollierB_khk", "V_BandollierB_blk", "V_PlateCarrier1_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrierGL_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrierL_CTRG", "V_PlateCarrierH_CTRG" ]; _availableBackpacks = [ "B_AssaultPack_rgr", "B_AssaultPack_mcamo", "B_Kitbag_rgr", "B_Kitbag_mcamo", "B_TacticalPack_blk", "B_TacticalPack_mcamo" ]; //Populate with predefined items and whatever is already in the crate [_crate,((backpackCargo _crate) + _availableBackpacks)] call BIS_fnc_addVirtualBackpackCargo; [_crate,((itemCargo _crate) + _availableHeadgear + _availableGoggles + _availableUniforms + _availableVests)] call BIS_fnc_addVirtualItemCargo; [_crate,(magazineCargo _crate)] call BIS_fnc_addVirtualMagazineCargo; [_crate,(weaponCargo _crate)] call BIS_fnc_addVirtualWeaponCargo; The script is still a work in progress to get all of the classnames switched to the mod ones, but can someone please tell me where im going wrong please?
  24. 1st Battalion the Royal Regiment of Fusiliers Who are we? We are a Light Roled infantry regiment within in the Community of ArmA that replicates the structure and organization of British army. We are a group that has been playing games together in different forms since late 2013. We strive for an aspect of realism while at the same time having understanding that we all play games for fun, and thus we hold a relaxed atmosphere within both teamspeak and the wider community. ​Available Roles. Rifleman Machine Gunner Rifleman AT Grenadier Marksman Combat medical Technician JTAC Requirements? 1. A working Mic and Teamspeak 3 Client 2. Able to speak fluent English 3. Can attend operations and training on Sundays at 8.45PM BST How to contact us? our website : http://1rrf.weebly.com Teamspeak : 162.248.95.219 Intrested? Feel free to add me on steam Jordan Bache .
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