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Everything posted by jordanbache97
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Is it possible to see it with default settings?
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The Unsung Vietnam War Mod 3.0b - BRAVO Released !!!
jordanbache97 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi there, still having truck loads of fun with this mod but i try to register to the unsung forums and im not receiving a activation email if you could help that would be appreciated. -
The Unsung Vietnam War Mod 3.0b - BRAVO Released !!!
jordanbache97 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can anyone explain the module "enable special items" please. -
The Unsung Vietnam War Mod 3.0b - BRAVO Released !!!
jordanbache97 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice touch with the music in the hueys! -
Hey guys, Great mod Delta Hawk, Does anyone know if there are any Mil sim groups/Realism groups that use this mod? Thanks in advance
- 467 replies
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- usm
- us military mod
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DonbassCZ's future projects photo gallery
jordanbache97 replied to Luke_z_Brna's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi there these look cool, just wondering are these really addons/mods arnt they more of a mission template? If so shouldn't they be put here: https://forums.bistudio.com/forum/154-arma-3-mission-editing-scripting/ -
ILBE Assault Pack with RT-1523G / TFAR
jordanbache97 replied to raspu86's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looks good! -
Custom Virtual Arsenal script playing up
jordanbache97 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey guys Here I have a Virtual arsenal script for my unit it was working fine untill today and nothing has changed but I cant seem to access any backpacks Here is the Init I put into the Object :this enableSimulation false;this setdir 250.442;this setposATL [5043.474121,1387.465454,0];this setVectorUp [0,0,1]; this addAction ["Open Virtual Arsenal", {null = [_this] execVM 'virtual_arsenal_init.sqf'}]; And here is what is in the Virtual_arsenal_init.sqf : Any help will be appreciated I just cant seem to find out why only back packs will not show when it did yesterday. Other main mods ACE 3CB mods RHS LOP TFAR Kunduz -
Community Upgrade Project - CUP
jordanbache97 replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
my bet would be Scimitar or scorpion possibly? -
well isnt one of CUP's statements to allow people to edit their packs for the community?? (or something like that) So couldn't your group just take the PBO's for the mastiff?
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Nice to see how things are going on, I have only just had a look at your 3cbmod website and I saw the February news post liking the DPM and all the other things that are in progress any more pics to show if possible?? Again this is amazing.
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
jordanbache97 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just as a simple overlook it was a playable person not player sorry guys and thanks for the help. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
jordanbache97 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi guys having a slight problem with my mission, I have made a mission where US army and the russians fight for control over altis Where one side starts on the left and other on the Right and Clash in the middle and then hopfully push eachother back. The problem I have is When I click play in the eden editor I have a camera that is pointed to the ground about a kilometer up, any answers? The mods I am using is ACE, ALIVE, CBA, RHS, TFAR I have also tried redoing what I was making with just alive and CBA and I still get the same problem. any help will be greatly appreciated. -
Eurofighter Typhoon AWS
jordanbache97 replied to pinaz93's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you. -
Eurofighter Typhoon AWS
jordanbache97 replied to pinaz93's topic in ARMA 3 - ADDONS & MODS: COMPLETE
just been trying this and its amazing a few things to ask, is there anyway to turn off the audio in the cockpit "altitude, altitude, altitude, altitude, altitude, altitude" when trying to do low level flying is off putting if there was a button on the scroll wheel menu that would be grand. also when you lock on with the targeting system is there a way to say in the bottom in the text chat if you are locked to your target and when your not locked just so we have some warning because at the moment I am just hoping I will hit. Thanks guys, keep up the great work. Edit: just been following the 250lb bomb and it doesn't matter if your not on target because it tele ports the bomb anyway -
Erm new bug I found.. I cant see in 1st person. http://images.akamai.steamusercontent.com/ugc/358402530965514310/CE4D684F8A2FF6918329AC416EBEA77AE415E2DA/ This is for all aircrafts. Also this: http://images.akamai.steamusercontent.com/ugc/358402530965527944/847DCCD2B3DF3AAAA3D002D9AEC0A79FD166B110/ and for some reason i bank the littlest bit and i start to stall.
- 182 replies
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- ef2000
- eurofighter
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Very nice been testing and I cant hear any engine sounds???
- 182 replies
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- ef2000
- eurofighter
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DEGA AH-64D questions
jordanbache97 replied to robert31178's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
https://forums.bistudio.com/topic/184695-deltas-mega-release-thread-github/ -
DEGA AH-64D questions
jordanbache97 replied to robert31178's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey how about the thread where the mod came from? -
Why thank you.
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Also is is possible to request a fusilier beret, without the hackle will probably be easier. reference pic: https://assets.digital.cabinet-office.gov.uk/government/uploads/system/uploads/image_data/file/8779/AMOC-CCT-2013-083-033.jpg
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In zues, NAVY MTP MEN BASE SOLDIER NEW MTP one light MTP on Dark MTP
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Nice to see you guys working on a new model for the uniforms
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Arma 3 Virtual Arsenal "Whitelist Objects"
jordanbache97 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello all, I am working on a mission for my unit to play on and I needed to create a custom crate so I didnt do it and I thought it would be easier to just restrict VA to only show some things in the menu. I have created a Virtual_Arsenel_init.sqf if that is the right thing to do and put the right directory in the Box as so: null = [this] execVM "virtual_arsenal_init.sqf"; this addaction ["Virtual Arsenal",{["Open",true] call BIS_fnc_arsenal}]; and here is the init script: //Init stuff _crate = _this select 0; ["AmmoboxInit",[_crate,false,{true}]] spawn BIS_fnc_arsenal; //Lists of items to include _availableHeadgear = [ "UK3CB_BAF_H_CrewHelmet_A", "UK3CB_BAF_H_CrewHelmet_A_ESS_A", "UK3CB_BAF_H_Mk7_Camo_A", "UK3CB_BAF_H_Mk7_Camo_B", "UK3CB_BAF_H_Mk7_Camo_C", "UK3CB_BAF_H_Mk7_Camo_D", "UK3CB_BAF_H_Mk7_Camo_E", "UK3CB_BAF_H_Mk7_Camo_F", "UK3CB_BAF_H_Mk7_Camo_ESS_A", "UK3CB_BAF_H_Mk7_Camo_ESS_B", "UK3CB_BAF_H_Mk7_Camo_ESS_C", "UK3CB_BAF_H_Mk7_Camo_ESS_D", "UK3CB_BAF_H_Mk7_Camo_CESS_A", "UK3CB_BAF_H_Mk7_Camo_CESS_B", "UK3CB_BAF_H_Mk7_Camo_CESS_C", "UK3CB_BAF_H_Mk7_Camo_CESS_D", "UK3CB_BAF_H_Mk7_Net_A", "UK3CB_BAF_H_Mk7_Net_B", "UK3CB_BAF_H_Mk7_Net_C", "UK3CB_BAF_H_Mk7_Net_D", "UK3CB_BAF_H_Mk7_Net_ESS_A", "UK3CB_BAF_H_Mk7_Net_ESS_B", "UK3CB_BAF_H_Mk7_Net_ESS_C", "UK3CB_BAF_H_Mk7_Net_ESS_D", "UK3CB_BAF_H_Mk7_Net_CESS_A", "UK3CB_BAF_H_Mk7_Net_CESS_B", "UK3CB_BAF_H_Mk7_Net_CESS_C", "UK3CB_BAF_H_Mk7_Net_CESS_D", "UK3CB_BAF_H_Mk7_Scrim_A", "UK3CB_BAF_H_Mk7_Scrim_B", "UK3CB_BAF_H_Mk7_Scrim_C", "UK3CB_BAF_H_Mk7_Scrim_D", "UK3CB_BAF_H_Mk7_Scrim_E", "UK3CB_BAF_H_Mk7_Scrim_F", "UK3CB_BAF_H_Mk7_Scrim_ESS_A", "UK3CB_BAF_H_Mk7_Scrim_ESS_B", "UK3CB_BAF_H_Mk7_Scrim_ESS_C", ]; _availableGoggles = [ "G_Combat", "G_Lowprofile", "G_Shades_Black", "G_Shades_Blue", "G_Shades_Green", "G_Shades_Red", "G_Sport_Blackred", "G_Sport_Blackyellow", "G_Squares_Tinted", "G_Tactical_Black", "G_Tactical_Clear", "G_Bandanna_blk" ]; _availableUniforms = [ "U_B_CombatUniform_mcam", "U_B_CombatUniform_mcam_tshirt", "U_B_CombatUniform_mcam_vest", "U_B_HeliPilotCoveralls", "U_B_CTRG_1", "U_B_CTRG_2", "U_B_CTRG_3" ]; _availableVests = [ "V_BandollierB_khk", "V_BandollierB_blk", "V_PlateCarrier1_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrierGL_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrierL_CTRG", "V_PlateCarrierH_CTRG" ]; _availableBackpacks = [ "B_AssaultPack_rgr", "B_AssaultPack_mcamo", "B_Kitbag_rgr", "B_Kitbag_mcamo", "B_TacticalPack_blk", "B_TacticalPack_mcamo" ]; //Populate with predefined items and whatever is already in the crate [_crate,((backpackCargo _crate) + _availableBackpacks)] call BIS_fnc_addVirtualBackpackCargo; [_crate,((itemCargo _crate) + _availableHeadgear + _availableGoggles + _availableUniforms + _availableVests)] call BIS_fnc_addVirtualItemCargo; [_crate,(magazineCargo _crate)] call BIS_fnc_addVirtualMagazineCargo; [_crate,(weaponCargo _crate)] call BIS_fnc_addVirtualWeaponCargo; The script is still a work in progress to get all of the classnames switched to the mod ones, but can someone please tell me where im going wrong please? -
1st Battalion the Royal Regiment of Fusiliers
jordanbache97 posted a topic in ARMA 3 - SQUADS AND FANPAGES
1st Battalion the Royal Regiment of Fusiliers Who are we? We are a Light Roled infantry regiment within in the Community of ArmA that replicates the structure and organization of British army. We are a group that has been playing games together in different forms since late 2013. We strive for an aspect of realism while at the same time having understanding that we all play games for fun, and thus we hold a relaxed atmosphere within both teamspeak and the wider community. ​Available Roles. Rifleman Machine Gunner Rifleman AT Grenadier Marksman Combat medical Technician JTAC Requirements? 1. A working Mic and Teamspeak 3 Client 2. Able to speak fluent English 3. Can attend operations and training on Sundays at 8.45PM BST How to contact us? our website : http://1rrf.weebly.com Teamspeak : 162.248.95.219 Intrested? Feel free to add me on steam Jordan Bache .