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Vasilyevich

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Everything posted by Vasilyevich

  1. Vasilyevich

    BWMod

    At the devBranch the textures on the NATO uniform have changed slightly, see here: http://abload.de/img/screenshot151925xu4.jpg left is old, right is new. Think they did it to make the insignias fit better. just so you know, because afaik you used them as base for the BW Uniforms :)
  2. Vasilyevich

    General Discussion (dev branch)

    With the new Flag position on the BLUFOR uniforms in the devBuild the lighting on that area is even worse... it appears almost white when retexturing units, even with a black texture under it. Ticket: http://feedback.arma3.com/view.php?id=20122 http://abload.de/img/screenshot151925xu4.jpg (1093 kB) Left old // Right debBuild - just so you know which area i mean, the bloddy flag :D
  3. Ok, i need to post this before it's to late :P
  4. Vasilyevich

    MRAP MaxxPro Modification - Release

    are they supposed to have this =%&($§ turning circle ? :D
  5. Vasilyevich

    JSRS: DragonFyre -- WIP Thread

    You sure baut that ?- The stuff shown in the videos sounds awesome! can't wait for it :) nice to see you back <3
  6. Would be awesome to get the RCO, MRCO ARCO and all the scopes also in desert, not only in woodland camouflage :)
  7. Vasilyevich

    JSRS: DragonFyre -- WIP Thread

    This is ausgezeichnet!
  8. Vasilyevich

    A2 Island Lighting Fixes

    This is client side only right ? so not all peps who play on a server need it ?
  9. Vasilyevich

    Norwegian Units

    Good to hear :)Big thanks to Foxhound and Sonsalt6 again <3 NOTE: Massi updated his NATO SF / RUSSIAN SPEZ weapons pack, you don't need the sound fix anymore: Since the units are mostly in place, and everything seems to work (hopefully). I will focus on working on the textures.. improving them and bringing more little things in the mod like helmets, carriers vests and so on.
  10. MCC has armed civlians if i remember correctly.
  11. Vasilyevich

    Norwegian Units

    Meh... looks like i forgot to fix some of the classnames when redoing the backpack code, it's really a pain in the $)§($?§ to do... and it's soooo hot here in germany ^^ I uploaded another hotfix. Hopefully it works now, please let me know if you entcounter more bugs, and apologies again for the problems - like i said before i don't get any errors when placing stuff :/ Changelog: v1.4c - fixed some backpack classnames - updated classname file Apologies also to the guys who update the stuff on Armaholic and PW6 :)
  12. Vasilyevich

    Norwegian Units

    Thanks for the feedback.. seems iffy tho.. maybe it's just some arma hiccup. I forgot to include the MJK Breacher Backpack in the Zeus config, if this is the source of evil i'll update it now, but if not (and it seems its not a problem) then i'll fix it in the next update :)
  13. Vasilyevich

    Norwegian Units

    Thank you @ Foxhound and Sonsalt6 Could you please make a screenshot from one of the messages, because i can't reproduce the bug here, it would also be cool if you could isolate the issue by just loading the required mods (weapons pack and CBA) with the norwegian units mod and see if the bug is still there - thank you :) btw. are you using the editor, zeus, mcc or another mod/tool for placing the units ?
  14. Vasilyevich

    Norwegian Units

    Hotfix: Thank you for pointing that out - i uploaded a fix, apologies for the inconvenience. Changelog: v1.4b - fixed the MJK Breacher backpack - it should now be possible to place the Norwegian Supply Box
  15. Vasilyevich

    Norwegian Units

    Update: Ok, so i implemented the MJK units in Blue camouflage. And made a new "M72 LAW" Launcher - it is a disposable launcher, and it is basicly "pre loaded" so when you take it in your hand you will get an rocket automaticaly in your inventory to shoot it. I also made the mod compatible with ALiVE. Ah, and the Sniper is not that alone anymore - he got a Spotter, ofcourse i also implemented a "Sniper Team" group for them too. With the implementation of Item randomisation each soldier will get a weapon, helmet and facewar like bandanas or glasses fitting their own camouflage - so an Woodland soldier will get eighter an normal black rifle or an woodland paint rifle. This needs testing on an Dedicated server - so if someone would do that it would be awesome if you could give me feedback. The Mod now has a new requirement: CBA for Arma 3 (everyone should have that anyways) Changelog: v1.4 - new "MJK" Special forces in Blue camouflage - new spotter (both camos) class to assist the sniper - new "M72 LAW (disposable) launcher - randomisation of weapon camouflages fitting the specific units - randomisation of facewear for the FSK and MJK special forces - headgear (helmets) randomisation for the FSK and MJK special forces - three new flags (flag poles) for norway, FSK and MJK - some of the flag patches should look better now - some new items including a cap with headphones - mod should work with ALiVE now - fixed some config bugs - silencers from the FSK units are now in their inventory rather than on their weapon - all units are now based on BLUFOR not Independent units - the funky civilian glasses are gone - no more "grandpa faces" - group spawning via MCC should work now - updated classname file - updated LEA addon - the mod now requires CBA for Arma 3 I would like to thank the BWmod Team and KoffeinFlummi in particular for the disposable launcher script. And Lervik from Tier1 once again for helping me with the M72 LAW launcher.
  16. Vasilyevich

    EricJ Release thread

    The skelleton bug prevents you from loading a mission. Go in the editor > place a player > place the Ultimax box > click preview > get the skelleton error who kicks you back in the editor.
  17. Vasilyevich

    EricJ Release thread

    Not sure why but the mod has a config.cpp and a config.bin in u100_config. This could lead to some bugs (or not.. i'm no expert, just pointing out) :)
  18. Vasilyevich

    Massi's Weapons Pack Audio Fix

    It is used on servers to verify the files you have on your computer - it checks if the signature in the bikey (server) is the same as the bisign (client).
  19. Vasilyevich

    Massi's Weapons Pack Audio Fix

    It's the masterkey used to produce the .bikey and sign files. It contains your "signature" - so if you publish it others will be able to use your "signature", that's why you NEVER give it away :)
  20. Vasilyevich

    Massi's Weapons Pack Audio Fix

    Sadly the STI SCARS are no option for the community i'm in, because we really want the 6.5 cartridge Scars :) Anyway we'll find another addon i guess.
  21. Vasilyevich

    Massi's Weapons Pack Audio Fix

    I don't think you need permission if you make another pbo with the fix, but if you replace his pbo instead you need it. Not sure tho.
  22. Vasilyevich

    Massi's Weapons Pack Audio Fix

    I know this is much work, but if someone got the time - could the SCARS get fixed ? http://forums.bistudio.com/showthread.php?170181-EricJ-Release-thread&p=2732108#post2732108 :) just asking. Thanks again for this fix :)
  23. Vasilyevich

    =ARC= Patches / Insignia

    u forgot the .bikey
  24. Vasilyevich

    Norwegian Units

    ITEM RANDOMIZATION! What does this mean ? > Soldiers who are "FSK Special Forces (Multi) get helmets randomly who all fit to their camo - and "FSK SPecial Forces (Black) then get some randomly who fit to their camo. THE PROBLEM: This could interfer with custom loadouts - i am not sure atm, but it could override helmets you assign in custom loadouts! so i need some feedback on this ^^
  25. Vasilyevich

    EricJ Release thread

    List Of Files To Copy Directly *.pac;*.paa;*.rtm;*.sqf;*.sqs;*.bikb;*.fsm;*.wss;* .ogg;*.wav;*.fxy;*.csv;*.html;*.lip;*.txt;*.bisurf ;*.sqm;*.ext;*.dbf;*.prj;*.shx;*.shp You have this, right ? in addonbuilder ? Edit: it doesnt ment to offend you, just trying to exclude error possibilities. My apologies.
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