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Vasilyevich

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Everything posted by Vasilyevich

  1. Bored of the vanilla textures i made some easy to use .psd (Photoshop / Gimp) templates for the HEMTT and all it's versions. Everything is seperated in Layers so you know where to put the camouflage or color layer/s. Download @ Dropbox - Virustotal (clean file) Download @ Armaholic << use this I also made a Mod wich includes woodland and desert camouflage versions for the HEMTT. Download @ Dropbox - Virustotal (clean file) Download @ Armaholic << use this Note: There is currently an issue with the cargo area from the "Transport" version of the HEMTT and also the cloth cover from the "Transport Covered" version. The textures for those areas will not be applied. I can't do anything about this, but there are tickets in the Arma 3 Feedback tracker. Here *klick* and here *klick* Special Thanks: Lervik from Tier1 for the mod config and general help. AngelWingGamingJacob for his Hunter templates. - Vasilyevich
  2. https://www.dropbox.com/sc/0ydh7sals1mwosj/AADDT8qgfiA397owNIH6wI3Ja As you can see in the screenshots i am working on a retexture template for the HEMTT. It works fine, except for the "Transport" and "Transport Covered" version/s. >> http://abload.de/img/untitledlske7.png The code i use to preview the textures is: TruckTex1 = ["main1.jpg"]; TruckTex2 = ["main2.jpg"]; TruckTex3 = ["cargo.jpg"]; TruckTex4 = ["cover.jpg"]; this setObjectTexture [0, TruckTex1 select 0]; this setObjectTexture [1, TruckTex2 select 0]; this setObjectTexture [2, TruckTex3 select 0]; this setObjectTexture [3, TruckTex4 select 0]; This workes fine on all versions except those i mentioned, the textures are not aplied to the back seats and to the cloth cover... ? >> http://abload.de/img/untitledlske7.png (again) TL;DR: What is the correct SetObjectTexture command for setting textures for the "Transport" And the "Cover" sections of the HEMTT ? Transport Texture: http://abload.de/img/cargoffspe.jpg Cover Texture: http://abload.de/img/cover30sxz.jpg
  3. Vasilyevich

    Norwegian Units

    This Mod brings you the Royal Norwegian Army for Arma 3. Including normal military in both woodland and desert camouflage. But also specialized forces like sniper teams, FSK (Forsvarets spesialkommando), MJK (Marinejegerkommandoen) in various camouflages. To fight the common Arma 3 'clone soldier' gear randomisation routines give each unit a unique look. And ofcourse there are vehicles, Insignias and much more. While this is not a 100% perfect representation of the norwegian forces, i'm trying my best to bring you the best quality possible - always trying to transport your feedback and whishes in the mod to make it even better. If you want to help me doing so, you can find the source data on GitHub. Features: Normal military in both woodland and desert camouflage. FSK (Forsvarets spesialkommando). MJK (Marinejegerkommandoen). Uniform, Head-Facewear, Weapon and Insignia randomisation routines. Vehicles incl. Tanks, AFVs, MRAPs and UGVs. Norwegian names for singleplayer immersion. Much more to explore. Changelog: Special Thanks: Lervik from Tier1 for helping me with the config. Tier1Ops.eu for being the best group ever. The BWmod Team and KoffeinFlummi in particular for the disposable launcher script. Everyone on the forums for general help. Armaholic and PlayWithSix for hosting my mod. BIS for Arma 3. - This work is licensed under a Arma Public License Share Alike - You are not allowed to upload this mod to the steam workshop. - Vasilyevich
  4. Vasilyevich

    Norwegian Units

    Well, nope. -_-
  5. Vasilyevich

    Norwegian Units

    Hi everyone, I would like to let you know that i am trying to get back to Arma after i got burned out (the interest for the game) because all i did in the end was modding for this and the community i was with. Still deciding if i keep playing arma again but when, i will start working on the mod again. And i'm still reading here, so if a game/mod breaking bug pops up i notice it and will do my best to fix it :) And thank you all for your input, i did read everything and i really appreciate it. Thank you for liking the mod, giving feedback and hopefully having fun with the mod in Arma :) - Vasilyevich
  6. Vasilyevich

    Norwegian Units

    Gawd damn, this again :D i will take a look into it - thank you for pointing it out :) in the futureâ„¢ ;) i could make a replacement config or so Also: in the futureâ„¢
  7. Vasilyevich

    SweetFX in Arma 3

    Source ? :P
  8. Vasilyevich

    Norwegian Units

    I'm thinking about that, since i already have snow textures for most of the vehicles it would be mostly config work. But still, i'm taking a little break to see if everything works as intended before adding new units :)
  9. Vasilyevich

    Norwegian Units

    Thanks :)
  10. Vasilyevich

    Norwegian Units

    Update: Ok, here we go - 2.0 is out. It took me longer than expected but i'm very happy with it! Since i'm quite exhausted atm i won't write that much, but there is a video explaining the major things, and ofc. the changelog. The coolest thing is that i implemented a uniform randomisation for the special forces unit. And that you can now contribute to the mod on GitHub. Small stuff like the flagpoles and the classname list will come back soon! New Screenshots - Would be awesome it Armaholic could exchange the old screenshots for those new ones, on the mod page. *waves Foxhound* thank you! - This work is licensed under a Arma Public License Share Alike - You are not allowed to upload this mod to the steam workshop. Changelog: - New: AA-Tank, Artilery-Tank, Amphibious AFV (Wood/Desert) - New: UGV variants (Wood/Desert) - New: All Special Uniforms in long and short sleeve versions - New: Insignias in various camouflages (Medic, FSK, MJK, Flag, Viking) - New: Uniform randomisation routines - New: Woodland (M98) and desert (M03) camouflage textures - New: Uniform variants for FSK and MJK units (Grey, Coyote) - New: Work in progress german translation - Changed: Split the mod into seperate PBO files for easier modification - Changed: Unified wood and desert crewman (incl. new uniform - Changed: Uniform code from scratch to bring it in line with vanilla code - Changed: All equipment code - Changed: All vehicle textures (new woodland camo pattern) - Changed: All uniform textures for more details and weathering - Changed: Parts of the backpack code - Changed: Some of the backpack textures - Changed: Icons for most of the custom items - Changed: Existing randomisation routines - Changed: Standard units now have the ECH helmet - Changed: "Men" categorie names reworked slightly - Changed: mod.cpp code - Changed: mod.paa - Misc: The source data of the mod is now available on GitHub - Misc: The mod is now modular (in case you don't want vehicles or the randomisation) - Misc: Reworked (new) mod logo - Misc: Mod is now licensed under a 'Arma Public License Share Alike'
  11. CURRENTLY NOT OPEN FOR NEW SUGGESTIONS! I kinda like to do retextures.. so, if you want to see a cetain unit in the game, this is your chance! I will make it for you :) what it will include: The "basic" units under the "Man" tab (Rifleman/AT/AA/Medic/Officer and so on). With: Uniform, Carrier Rig, 2-4 Backpacks and 1-2 Helmet(s). MRAPS (choose Hunter, Ifrit or Strider) Tanks (incl. crew) - i will decide how many, but you can choose which faction A plane (maybe) Choppers (maybe) What you need to do: Name the country/unit/group Provide a Highres (2048p) texture for the camo: go trough this thread for some nice camos: http://facepunch.com/showthread.php?t=1242734 If more people request a unit i will choose which one i make (first, maybe i'll do another). I won't make another US Army Multicamo mod.. so be creative \o/ CURRENT PROJECT: WORK IN PROGRESS SCREENSHOTS: https://www.dropbox.com/sc/oek5fl4km1xhda1/AAB8YvkxhEI1lfIHYxdQWDYOa >> I NEED A PLAINE HIGHRES TEXTURE OF THE CSAT VEHICLE CAMO - if anyone can help with this it would be super awesome!
  12. We are talking about the edge of the black overlay that limits the FOV, it is sharp and you can see single pixels from the texture - when blured it looks way more natural. Sharp: http://abload.de/img/hardq7jgi.jpg Blured: http://abload.de/img/smooth96jaz.jpg This is just an example, it's the same with all other textures.
  13. Still, it needs bluring :D a hard edge is so immersion breaking.
  14. the battery version has a battery pack at the back of the helmet (head) btw. it would be cool if the screen vignette would be a bit blurred at the edges, just to make it look less "sharp" like this: http://abload.de/img/gp_nv_optic3uupvc.png
  15. What do you mean ? put it where ? :)
  16. It just looks iffy running around with them on the helmet all day, cause they are so huge they look very heavy (stress on the mechanism, and soldier neck) so having them hidden when not turned on would be very cool :)
  17. Would be awesome to have them hidden when not turned on, atleast as an option :)
  18. Click the image for larger version on Flickr.
  19. Vasilyevich

    ACRE2 Public Beta Release

    run EVERYTHING in admin mode, not just TS^^
  20. Looks awesome, can't wait :D
  21. Vasilyevich

    ACRE2 Public Beta Release

    It's the BIS way :D there is no documentation about scopeCurator, so no one knows about it - also the BIS way ^^
  22. Vasilyevich

    ACRE2 Public Beta Release

    Add scopeCurator = 0; or scope = 1; to each radio with an ID. I think it should help. Deleting the radios with IDs in their classname from the weapons[] = {}; should also help - so, there are ways to prevent it in ACRE :)
  23. Vasilyevich

    General Discussion (dev branch)

    Is the AddUniform not being global fixed ? http://feedback.arma3.com/view.php?id=15298 does someone know ?
  24. Vasilyevich

    Norwegian Units

    Speaking of insignias, i'm currently working on them - well, they are finished https://dl.dropboxusercontent.com/u/46305113/Norwegian%20Units/WIP_Screens/insignias.png When i release the update i will also release the source files of the insignias, so you can make your own, if you wish to do so.
  25. Vasilyevich

    Norwegian Units

    Teaser
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