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pleasant

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Everything posted by pleasant

  1. pleasant

    Please fix VTOL power curve

    100% Agreed!
  2. Dear Devs, Please do this: 1. In the editor, place the USS Freedom anywhere in the ocean surrounding Altis. 2. Place a Y32 Xi'an aircraft from the Jets DLC at Altis international. 3. Using a Logitech Extreme 3d Pro joystick (the joystick used by roughly half of the community) with the analog throttle properly configured, attempt to fly the aircraft to the carrier and land. Hopefully this simple exercise will help you to realize, in it's current state, the power characteristics of not only the Y32, but all VTOL aircraft in ARMA are currently broken. I have now been practicing flying the VTOL aircraft for over a month. My joystick is properly configured and I have even incorporated my keyboard in an effort to control the throttle more accurately. It doesn't matter. When the difference between rapidly gaining altitude and dropping out the sky like a brick is 4% of the throttle the power settings for the VTOL aircraft in the game are not "challenging." They are broken.
  3. pleasant

    Please fix VTOL power curve

    While I'm sure you meant no disrespect, to be honest I find this comment a bit patronizing. Posting a tutorial and telling someone who has been playing the game since Armed Assualt to "pay attention" is not why I started this thread. I am well versed on "how" to fly a VTOL aircraft in Arma. I created this thread as a result of my frustration following literally hundreds of hours of attempting to compensate for a broken throttle dynamic. None the less, thank you for taking the time to respond.
  4. pleasant

    Please fix VTOL power curve

    100% Agreed.
  5. pleasant

    Please fix VTOL power curve

    I too can land on a dime. But only after a considerable struggle with a broken throttle. Try this; land on that dime while taking small arms fire from several locations near the aircraft.
  6. pleasant

    Please fix VTOL power curve

    I have been aware of the flap settings controlling nacells since Hot Shot Mike released his port of the MV-22.
  7. pleasant

    JBAD Release Thread

    I have been running my custom port of Liberation for Lythium for about a month on a virtual server. After updating to the latest version of Jbad I was unable to start the server with Lythium in the mod line. Guessing an update for Lythium is in order..? Dialed back for now. Works fine using old version.
  8. I second all of this. Especially some form of auto-pilot. Even if it is just a basic "attempt to hold current airspeed, heading and altitude." Also an additional level of zoom in the Black Wasp TGP. As it stands the aircraft is well within range of AA assets long before it is able to effectively target enemy infantry. While this may be contribute to "balanced" play in theory. In practice it means the aircraft will almost always take damage, or be destroyed outright. Having flown the Black Wasp in several missions now, I can say with confidence, an additional level of zoom is desperately needed.
  9. pleasant

    Dynamic Combat Generator

    What pool are static emplacements drawn from? I don't see any in the server config file.
  10. pleasant

    [COOP] Dynamic Combat Generator

    What pool are static emplacements drawn from? I don't see any in the server config file.
  11. MODERATOR PLEASE DELETE THIS POST.
  12. pleasant

    Dynamic Combat Generator

    UPDATE 5/9/17 ----------- Latest Update to Lythium fixed this issue.
  13. pleasant

    Dynamic Combat Generator

    I can't get this working on the Lythium map. Any advice? Thinking it's a map thing? [UPDATE] This is the error I'm getting.
  14. I have been flying around this map all night. It is beautiful! Fantastic! Thank you for this map!
  15. Is this the RD variant? Pretty sure the Brits used these in Operation "Bath Time" back in '04.
  16. pleasant

    EricJ Release thread

    Please do! Thanks again! Having a ball with that bird!
  17. pleasant

    EricJ Release thread

    Thank you Mr J!
  18. I would like to see this done well in Arma 3. With ACE, ctab, and TFAR compatibility. Also included would be tear your face off sounds!
  19. pleasant

    EricJ Release thread

    Mr J, I have been flying the "ADuke823's UH-1Y Venom" around Altis all weekend. I love this bird. The physics are perfect and the M2 hanging off the side is not only true to the real thing but incredibly lethal to tango's behind cover. Plus the sounds are awesome! All that said, may I humbly suggest/request adding ACE fast roping compatibility? This is the best Venom in the game right now as far as I'm concerned and addition of fast roping capability would be legendary. Thanks ahead for any response and any effort to this end. Also, thank you for your prolific creation of addons for the community on the whole.
  20. pleasant

    Powered Paraglider

    So cool Sabre. Love these things! It's my understanding that several countries around the world have begun to adopt these vehicles as potential transportation for Special Forces troops. https://youtu.be/l45mBnJ2SJc
  21. pleasant

    Advanced Urban Rappelling

    On behalf of myself and a the Arma community thank you for all your hard work on this mod. It is fantastic! This is the kind of content that helps keep this game alive and growing. Three years after it's release troops in Arma 3 can finally be transported to rooftops and high cliffs without stranding them. You sir have literally changed the game. Again, thank you.
  22. pleasant

    [WIP] OH-58D Kiowa Warrior

    Not sure if you know about this. https://forums.bistudio.com/topic/184301-adukes-kiowa-pack/?hl=kiowa+warrior#entry2907087 Seems he's got a lot on his plate these days. You might offer to help?
  23. pleasant

    Changing into a bird upon relog?

    Posting this in here. I think these issues are connected somehow. https://forums.bistudio.com/topic/188748-group-names-not-working-in-lobby-eden-editor/?p=2991711
  24. pleasant

    JIP Seagulls?

    I am having this issue and players dying instantly on respawn as well. I am positive it is an error caused by the EDEN editor. As the only change made to this mission was converting to it to the 3d editor. That said, I am not sure what is causing it. I have noticed that when re-configuring squads in the 3d editor there is definitely a problem with the number assigning system as stated here.
  25. Wanted to add this in case Bohemia reads it. Specifically when editing a mission using Eden it's as though the squad callsigns are not being reset after deleting playable units. After twice deleting all of the units, the new callsigns when creating new units continued from where they had left off as though the old units were still existing. Instead of Alpha 1-1 the new units began at something like Kilo 1-3.
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