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Everything posted by AveryTheKitty
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Sure, I'll pm you. :)
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The VR suit looks so sexy now! http://i.imgur.com/oHnFDI9.jpg
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Honestly, CSAT is pretty awesome with how they are. It's actually worth playing OPFOR, and all the cool tech they have makes them stand out from your average soldier. It's the future. What do you think a world superpower would have by then?
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Voice actors forum group - find actors or become one!
AveryTheKitty replied to celery's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello community of BIS, I'm in need of some voice actors for a campaign I am currently working on. Currently I have multiple British voice actors, but I need a few more for other characters. To qualify, you must: > Have a quality mic or voice acting mic. > Have some experience in voice acting. I need British, American, Greek, or Farsi accented actors. PM me or add me on Skype/Steam: Steam: Night515 Skype: Nightmare3573 Thanks, ~ Night515 -
It used to be a glock. Watch the lighting showcase. And yeah, it bugs me too. :P
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I cant put scopes on most weapons in the Virtual Arsenal. :/
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Where do I put the loadout once I export from Virtual Arsenal?
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Top right corner there is a small pool. :)
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Oh my god BIS: http://i.imgur.com/5k5Ur63.jpg The lighting in VR is AMAZING! Please look into improving the other maps' lighting!
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"This part does not yet contain Bootcamp's playable content, so the relevant LEARN menu entries will be empty / non-functional until that gets added soon." Oh. Sorry I didn't notice that. I was excited fro the new stuff. :P
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There's no Bootcamp missions. Anyone else having this issue?
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Awesome job BIS! Oh and may have found a bug: I tried opening the Virtual Arsnenal and it loaded "Virtual Reality" and the sent me back to the menu screen.
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It'll be interesting to see if so. If it's some futuristic combat suit or virtual reality suit, I hope it has some glow-y parts for some reason. :rolleyes:
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Yeah but the new gloves though...
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Yep new cool looking (FIA?) uniform and a mask! Actually 3! http://arma3.com/assets/img/post/images/roadmap_14_15_4.jpg Those gloves tho! http://arma3.com/assets/img/post/images/roadmap_14_15_3.jpg Offroad (Repair)! Probably some new FIA offroads! :D
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This is complete WTF to me. I'm using the Group tool in the editor and trying to group 2 units together but they won't group (make the cyan line between eachother). If I load a different mission I can group fine. Any idea why this is happening?
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setIdentity nameSound not working
AveryTheKitty posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've set 2 units to use these nameSounds: "EPC_B_Kerry" and "EPC_B_McKendrick". The name shows up ingame but when Kerry (the team leader) orders McKendrick to do something (for instance, regroup) he only says "Fall back" instead of "McKendrick fall back" or "2 fall back". On the chat it says "1 (Kerry): - regroup". Any idea what the problem is or how to fix? I run stable branch. -
I've come up with something that might work for UAV lights, but I don't know: Like the autonomous check box, their should be one for lights. You could even carry this a step forward for other things, like hold fire and what not. But basically you can check and un-check it to toggle lights. Again, no idea if this would work but hey, just an idea for a major issue!
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Philippines is my bet. Oh and if so, we're probably Marines this time (Even though I prefer Army. ;) ).
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[SP Campaign] M.E.R.C.S. - mercenary expendable ruthless covert selfish
AveryTheKitty replied to IndeedPete's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - SINGLEPLAYER GAME MODE
I do use Dev Branch, and I used some mods which I turned off to test. There's a lot of nude people, to sum up, whatever soldier of whatever side who's not wearing his sides' uniforms. -
[SP Campaign] M.E.R.C.S. - mercenary expendable ruthless covert selfish
AveryTheKitty replied to IndeedPete's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - SINGLEPLAYER GAME MODE
There's people walking around in their underwear on Home Sweet Home. :/ Also Raif is naked too. -
Please devs, make the Raven vest texturable! Also, are you guys ever gonna update the Armaverse?
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Atm, I am editing the OPFOR and BLUFOR soldiers to have different Normal and SMDI maps. I know BI's standpoint on Hexing, and I didn't want to go through all the hassle of hexing so a friend of mine recommended changing the paths in the RVMAT files. I copied the RVMAT files into the texture directory, here's the path to RVMAT: "A3_Aegis\Aegis\ir\data\characters\clothing.rvmat" <-- SMDI and Normal maps in same directory. Now, I have changed the paths inside to go to the custom textures I've made: BLUFOR: raP StageTI V ambient diffuse forcedDiffuse emmisive specular specularPower – PixelShaderID Super VertexShaderID Super Stage1 – Stage2 P Stage3 Stage4 ª Stage5 b Stage6 Stage7 X texture a3\characters_f\blufor\data\clothing1_ti_ca.paa – texture a3_aegis\aegis\us\data\characters\clothing1_nohq.paa uvSource tex uvTransform õ P aside up dir pos P texture #(argb,8,8,3)color(0.5,0.5,0.5,1,DT) uvSource tex uvTransform ¥ aside up dir pos texture #(argb,8,8,3)color(0,0,0,0,MC) uvSource tex uvTransform O ª aside up dir pos ª texture a3\characters_f\blufor\data\clothing1_as.paa uvSource tex uvTransform b aside up dir pos b texture a3_aegis\aegis\us\data\characters\clothing1_smdi.paa uvSource tex uvTransform à aside up dir pos texture #(ai,64,64,1)fresnel(1,0.7) uvSource none X texture a3\data_f\env_co.paa useWorldEnvMap true uvSource tex uvTransform ³ aside up dir pos Injury: raP # StageTI V ambient diffuse forcedDiffuse emmisive specular specularPower – PixelShaderID Super VertexShaderID Super Stage1 – Stage2 P Stage3 Stage4 ¿ Stage5 w Stage6 1 Stage7 m # texture a3\characters_f\blufor\data\clothing1_ti_ca.paa – texture a3_aegis\aegis\us\data\characters\clothing1_nohq.paa uvSource tex uvTransform õ P aside up dir pos P texture #(argb,8,8,3)color(0.5,0.5,0.5,1,DT) uvSource tex uvTransform ¥ aside up dir pos texture a3\characters_f\blufor\data\clothing1_injury_mc.paa uvSource tex uvTransform d ¿ aside up dir pos ¿ texture a3\characters_f\blufor\data\clothing1_as.paa uvSource tex uvTransform w as OPFOR: raP ú StageTI V ambient diffuse forcedDiffuse emmisive specular specularPower d PixelShaderID Super VertexShaderID Super Stage1 †Stage2 L Stage3 ü Stage4 ¦ Stage5 P Stage6 Stage7 D ú texture a3\characters_f\opfor\data\clothing_ti_ca.paa †texture a3_aegis\aegis\ir\data\characters\clothing_nohq.paa uvSource tex uvTransform ñ L aside up dir pos L texture #(argb,8,8,3)color(0.5,0.5,0.5,1,DT) uvSource tex uvTransform ¡ ü aside up dir pos ü texture #(argb,8,8,3)color(0,0,0,0,MC) uvSource tex uvTransform K ¦ aside up dir pos ¦ texture #(argb,8,8,3)color(1,1,1,1,AS) uvSource tex uvTransform õ P aside up dir pos P texture a3_aegis\aegis\ir\data\characters\clothing_smdi.paa uvSource tex uvTransform *** aside up dir pos texture #(ai,64,64,1)fresnel(1,0.7) uvSource none D texture a3\data_f\env_co.paa useWorldEnvMap true uvSource tex uvTransform Ÿ ú aside up dir pos ú Injury: raP StageTI V ambient diffuse forcedDiffuse emmisive specular specularPower d PixelShaderID Super VertexShaderID Super Stage1 †Stage2 L Stage3 ü Stage4 ¹ Stage5 c Stage6 Stage7 W texture a3\characters_f\opfor\data\clothing_ti_ca.paa †texture a3_aegis\aegis\ir\data\characters\clothing_nohq.paa uvSource tex uvTransform ñ L aside up dir pos L texture #(argb,8,8,3)color(0.5,0.5,0.5,1,DT) uvSource tex uvTransform ¡ ü aside up dir pos ü texture a3\characters_f\opfor\data\clothing_injury_mc.paa uvSource tex uvTransform ^ ¹ aside up dir pos ¹ texture #(argb,8,8,3)color(1,1,1,1,AS) uvSource tex uvTransform c aside up dir pos c texture a3_aegis\aegis\ir\data\characters\clothing_smdi.paa uvSource tex uvTransform À aside up dir pos texture #(ai,64,64,1)fresnel(1,0.7) uvSource none W texture a3\data_f\env_co.paa useWorldEnvMap true uvSource tex uvTransform ² aside up dir pos RVMAT Code is all above. Ingame however, the normal, SMDI, and thermal maps don't show up. I honestly can't figure this out, anyone know how to fix? Thanks in advance.
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I wouldn't mind seeing an A or B version if he gets to a new model. :D
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PAK-FA (T-50) AddOn: Work in Progress
AveryTheKitty replied to LyotchikSniper's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome! Can't wait for release! :)