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five_seven5-7

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Everything posted by five_seven5-7

  1. five_seven5-7

    End Game MP Mode - Feedback

    Is it possible during the revive system limiting the head movement anatomically (clipping see through avatar body and almost 360º vision). Preventing cheating telling friendlies where is the enemy who shoot us down. Or that blurred vision effect like in Episode 2 in the beach after all the operator is bleeding out and starts to losing consciousness.
  2. five_seven5-7

    Recoil Overhaul Feedback

    IMO by comparing the game with airsoft which I practice every weekend, I think its lacking making the connection with the weapon and the player, using the shooting button as if it was the trigger (pressing the button / squeze the trigger - shooting - releasing the button / reseting the trigger). In this case the recoil would make such more sense. Why the sniper racks the bolt when the bullet is nearing hitting the target and ruins the sight where was the impact zone, do not make any sense...
  3. five_seven5-7

    Weapon Resting & Deployment Feedback

    +1. It only be considered active resting when the deployed bipods touch any surface. Also why reloading breaks the deployment? (lack of animations?) Also its needed to increase the weapons inertia only in prone position
  4. five_seven5-7

    AI Discussion (dev branch)

    Some classes in bluefor already have the new armor chassis which proves a great improvement in battle, waiting also for the weapons overhaul.
  5. five_seven5-7

    Marksmen DLC Weapon Feedback

    And i can do that. VR: select the uav terminal and the corresponding designator in garage and im able to use the designator
  6. five_seven5-7

    End Game MP Mode - Feedback

    I get a few not responding Arma 3 when i join the game Game Over MP after the side-class selection. It is worth to open a ticket?
  7. five_seven5-7

    Marksmen DLC Weapon Feedback

    Like a normal UAV, pay attention to faction UAV Terminal. However i cant destroy it with a few shoots.
  8. five_seven5-7

    AI Discussion (dev branch)

    Is it possible due to the supression effect, the opposite force starting shooting with dispersion creating also a supression with ours forces? In Combined Arms Showcase the blufor starts to be without ammo too fast, looks it is created a effect movie like this:http://i.imgur.com/WRFXYFi.gif :D
  9. five_seven5-7

    Recoil Overhaul Feedback

    IMO Vermin SMG is it based on the real Kriss, the muzzle climb should be much lower than the actual model, dont like to demonstrate through the YT:
  10. Actually the transparency isn't fully correct, also is need the dual vision like the 3d effect. http://cdn.slashgear.com/wp-content/uploads/2010/11/Sony-3D1.jpg Never see this kind of realism in a game and i don't think that is needed in this "game". There are others priorities involving the sights...
  11. five_seven5-7

    AI Discussion (dev branch)

    Now it makes sense when they are under supressive fire, throwing smoke grenades or explosive to disrupt sighting. (infantry and mechanized units)
  12. five_seven5-7

    Marksmen DLC Weapon Feedback

    Kir and Mk14 dont apear in Zeus module when selecting weapons for the crates and the dls weapons don't are in the respective classes
  13. five_seven5-7

    General Discussion (dev branch)

    should not exist 2d scopes excluding the digital ones (thermal;nvg), penalizing sniper whom shot not in the optic vision (CS style)
  14. five_seven5-7

    General Discussion (dev branch)

    And about zoomed scope vision, is it now possible?
  15. five_seven5-7

    Marksmen DLC Weapon Feedback

    for the coherence of the units or uses SI or Imperial. Bolt carriers returning to the battery needs to be faster, looks like the return springs have a damper on it.
  16. five_seven5-7

    Jet DLC?

    Off-topic:You can see the actual location in the intro and inside the silo where are the scientists. I would pay for a plane DLC: cargo plane, air superiority fighters F-22; J-20, bombers. And free features for everyone (FixedWingLib CGF)
  17. five_seven5-7

    End Game MP Mode - Feedback

    Create a respawn system like more Day of Defeat (Wave Reinforcement) instead Unreal Tournament/QuakeIII its more realist then popping near our squad mates. People have trigger happy, something popping right next to them can create friendly fire. I saw avatar pass clipping trough walls, cant tell is it was lag issue or due to respawn system.
  18. five_seven5-7

    End Game MP Mode - Feedback

    I dont like it, looks like unreal tournament: Chaotic respawn in the middle of the shootings If a player joins in the middle of the action its better to respawn than walk a mile from FOB to get some action Create balance not 3 vs 7 Create greater distances like invade & annex to many action compacted in a city, too much retrieve intel for so many short distances.
  19. This picture looks very realistic: http://imgur.com/a/526pv#13 Looks like my Algarve in the summer, that shaders look amazing and maybe help the mid textures.
  20. five_seven5-7

    Marksmen DLC wanted changes

    Can the engine handle to much variables? We have the same struggles in Fixed-wing aircraft.
  21. five_seven5-7

    General Discussion (dev branch)

    I noticed in the NATO Showcase when firing Mk18 EBR, also i didn't get the check mark in Showcase after leaving the exit.
  22. five_seven5-7

    Long range engagement.

    They could implement the bullet trace. It helps where the splash is minimal or non existent (fences,etc) Ref: http://bulletin.accurateshooter.com/2014/12/how-to-spot-trace-the-bullets-wake-signature/
  23. five_seven5-7

    Weapon Resting & Deployment Feedback

    Think the passive resting as a Monopod made by the rifle magazine and ative resting as a deployed bipod from action menu for modeled guns with bipod.
  24. five_seven5-7

    Weapon Resting & Deployment Feedback

    Run, Forest, Run. Fatigue will tell you when you rested the weapon. No need for UI indicator. They are a combo, its a pity not exist object collision with the player weapon. Nevertheless its a great implementation for fatigue.
  25. five_seven5-7

    Recoil Overhaul Feedback

    Didn't do military service, never shot military grade weapon. From i heard of my comrades in Airsoft, the 7.62 have a big recoil its very difficult to master it in full auto (L1A1 only have semi). MG have a different design and are made to shot in prone position or rested. About the system implemented its better than the old one. IMO the visual kick should be more sharp and quick (more amplitude and shorter period) except for pistols.
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