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18 GoodAbout Aebian
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core_pfieldgroups_3
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PC, ArmA & Modding
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QA
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https://Aebian.org
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Musician, Programmer, Linux Geek and what not.
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bIdentify - a community-driven open file-index utility for usergenerated content for BI Games.
Aebian replied to jerryhopper's topic in ARMA 3 - GENERAL
@jerryhopper I have a unused 40TB array here at my home server that is getting internet via fiber. If I can help with hosting another node please let me know. I read through your initial post and was not sure which container is needed in order to host a node, otherwise I would have done it right away. Thanks for your efforts on this. -
AI takeoff from USS Freedom
Aebian replied to hascoman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Lets say that scripts are easier to maintain then a module. Thanks for the script sharing ^^ -
Aebian started following Dash - SQF Editor
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Suggestion for the Tool: I got a lot of Space on the right side (). But even if not, possiblity to open more projects in one instance and display them on the right would be also an advantage. That would be awesome. Overall nice tool, works as designed :P
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AI takeoff from USS Freedom
Aebian replied to hascoman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Uhm well in my script I did (driver _plane) disableAI "MOVE"; So I already applied it to the pilot not the plane! But I will change it to PATH, thanks for that. -
AI takeoff from USS Freedom
Aebian replied to hascoman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@manofwar82 This exact Problem persist also on my side. But in the Jets DLC Showcase BI also just use the disableAI "move" command and there it works =/ I guess I need to dig a little further how BIS AI behaved. FSM search ftw... -
AI takeoff from USS Freedom
Aebian replied to hascoman's topic in ARMA 3 - MISSION EDITING & SCRIPTING
/* author: @Aebian description: Launch script for AI catapult start from USS Freedom returns: nothing created: 2017-05-02 // _null = [Freedom, KI_plane02,"Catapult3"] execVM "scripts\ki_launch.sqf" */ params["_carrier","_plane", "_catapult"]; private _carrierObj = "Land_Carrier_01_hull_07_F"; if (_catapult in ["Catapult1", "Catapult2"]) then { _carrierObj = "Land_Carrier_01_hull_04_F"; }; (driver _plane) disableAI "MOVE"; sleep 10; _carrierObjects = _carrier nearObjects [_carrierObj, 100]; _CarrierPart = _carrierObjects param [0, objNull]; _carrierPartCfgCatapult = configfile >> "CfgVehicles" >> _carrierObj >> "Catapults" >> _catapult; _CarrierPartanimations = getArray (_carrierPartCfgCatapult >> "animations"); [_CarrierPart, _CarrierPartanimations, 10] spawn BIS_fnc_Carrier01AnimateDeflectors; sleep 14; _plane engineOn true; [_plane] call BIS_fnc_AircraftCatapultLaunch; sleep 4; (driver _plane) enableAI "MOVE"; sleep 6; [_CarrierPart, _CarrierPartanimations, 0] spawn BIS_fnc_Carrier01AnimateDeflectors; Thats how I've done it. not the best code I know but it works. Script takes three arguments. The Carrier object, the plane to launch and the catapult. I placed my planes in front of the catapult where I wanna launch them in also did some disableAI "MOVE"; Picture from: https://aebian.org/story/arma-3-animate-catapult-blast-deflectors-uss-freedom -
As MK84 said you need to bind the plus and minus throttle axis to the THRUST (Analouge) keybind. I'm using a Thrustmaster HOTAS (http://img1.lesnumeriques.com/test/10/10301/thrustmaster-hotas-warthog_test_02.jpg) and the Throttle works full way up and down. Only thing that currently is bug'ed there is that you sometimes manually need to increase the thrust with the keyboard (https://feedback.bistudio.com/T124646) but besides that n1 work BIS & B01
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I came across this issues atm. Dev Version: 1.71,141530: - https://feedback.bistudio.com/T124646 (Throttle not recognized correctly in Black WASP) - https://feedback.bistudio.com/T124689 (HUD is not updating "Tailhook" after landing) - https://feedback.bistudio.com/T124670 (Blast deflector 1 and 2 are not working on USS Freedom) - https://feedback.bistudio.com/T124691 (F-181 Black WASP head stuck on "getIn" animation when HEAD BOB isEqualTo "zero")
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The jet blast deflectors are currently only working for catapult 3 and catapult 4. Number 1 and 2 are not The feedback tracker: https://feedback.bistudio.com/T124670 If you want to raise and lower the catapults yourself: https://aebian.org/story/arma-3-animate-catapult-blast-deflectors-uss-freedom
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Aebian changed their profile photo
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Awesome job guys. The terminal also really looks great. Some specs op missions with hostage rescue could be done there eh :D
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VT5 - Valtatie 5 | Final release thread | Finnish terrain for A3
Aebian replied to Tonto-'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Tonto nice map. Is there a Google Maps equivalent to it? I mean VT5 is almost 907km long and its probably hard to search the exact location of your map :D Thanks -
UAV Terminal on Laptop Device without uavTerminal item?
Aebian posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi guys, According to https://community.bistudio.com/wiki/Arma_3_Actions#UAVTerminalOpen the addAction will only work if I have a UAVTerminal in inventory slot. But for my scenario that is not what I want. Is there a way to have an addAction on a object (for e.g. a laptop) that brings up the uav interface of the csat / nato ? So to say you can only control uav's from that device since no uav terminal is elsewhere available in the mission and the players don't own them / have them in the inventory. Thanks, A. -
Allright, Thanks for the replies.
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Scripting Introduction for New Scripters
Aebian replied to Ranwer135's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey guys, what exact arguments I'm missing? the RPT is telling me that 0 elements are provided and 3 expected but I have them?! objectPos = format ["%1", (nearestObjects [getPos object, ["Land_HistoricalPlaneWreck_01_F"], 6000]) ];- 97 replies
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Huy guys, do you know what kind of Light Helicopter the Russian Airforce is using? So to say the counterpart of the Littlebirds. Only chopper I know is the Changhe Z-11 but thats a chinese one and Wikipedia is not telling of its used by Russia or not. Regards, A.