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Everything posted by k4ble
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Al Ayadiya, Al Kut & other Iraqi terrain stuff
k4ble replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
at this point, BI should hire you to do the Reforger building tutorial. If they are somewhat similar. -
Al Ayadiya, Al Kut & other Iraqi terrain stuff
k4ble replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Im realy into the indochina conflicts and even though there are quite a few good maps like cam loa nam or bluds PKL, there arnt a lot of urban assets from that region. As for the workflow, i think the main issue i currently have is not knowing whats expected texture wise in relation to Arma. like what size, how many, what goes on what texture (Exterior walls, Roof, Interior?) Also detail, do i have model a door, shutter or roof tile and bake the detail. Or can i just use an img texture? Not realy being familiar with the details of texturing, just makes me second guessing myself constantly. Which doenst realy help moving forward. -
Al Ayadiya, Al Kut & other Iraqi terrain stuff
k4ble replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Have you considered creating a timelapse of one of your creations? I personally struggle with the workflow of a full project, especially the arma related side. Being able to see the full process from start to finish would help me, and I’m sure some others, over the finish line. Genuinely, your work in ARMA is inspiring to me. I really appreciate all the work you put out for the community. Some of my Experiments (pretty rough though) -
Hi everyone, I have been messing around with blender on and off the last 2 years. And now I would like to try and commit to something. So, I have been creating some buildings and would like some feedback on the overall construction of these. I have looked at the sample file (Altis), but the level of detail on this structure differs greatly from that found on the Tonoan/Livonian buildings. Just want to check if I am not making any serious errors in the way I am putting these together, or any obvious optimisations I should do. Any general advice would be appreciated. I am aware this is only the first step on a long road. But I want to establish a good foundation before I continue any further. Thx
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1stBN/160th SOAR Mod ArmA III WIP
k4ble replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
could be, but i dont see the point in getting a mod for a mod, to do something that is perfectly possible with a vannila fuction. -
1stBN/160th SOAR Mod ArmA III WIP
k4ble replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I dont know if this would be a good idea. But maybe its interesting to add 4 Slingpoints to the helicopter for when the rotors get shredded ? Cause there has never realy been a way to recover helicopters that dont explode on impact. -
RHS terrains. RHSKATYA, RHSPKL, RHSVIDDA
k4ble replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
idk about this one, i would like to see this first before i concider buying it. + I know some ppl in our Arma group will refuse to buy this (as this is a purchasable "mod"), so we wouldnt be able to use this for missions. And would this mean Prei Khmaoch Luong would become dependend on this as wel ? i thought you onces spoke of creating a dependency yourself that was used for all your maps (like Cup Core for example). -
RHS terrains. RHSKATYA, RHSPKL, RHSVIDDA
k4ble replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I think he means that the sky above the terrain looks diffrent through windows compared to the door ? -
RHS terrains. RHSKATYA, RHSPKL, RHSVIDDA
k4ble replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
How do you start making your terrain ? real world heightmap or just randomly generated ? -
RHS terrains. RHSKATYA, RHSPKL, RHSVIDDA
k4ble replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Love the progress, I really like the way you opened it up. I guess it will work a lot better when fighting Ai Now -
The Unsung Vietnam Mod 3.0 WIP THREAD
k4ble replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
the first 20 seconds -
The Unsung Vietnam Mod 3.0 WIP THREAD
k4ble replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I have same issue, because the rudder and wheel are binded to the same keys (standard A3 settings) they work against each other. going right means the rudder wants the force the plane right, and the wheel wants to send it left i think. At higher speeds the rudder overpowers the wheel and controls become normal again. Does anyone know how to make this work ? other controle settings ? i would love to know. -
RHS terrains. RHSKATYA, RHSPKL, RHSVIDDA
k4ble replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
With "their" costum map they would probably charge $5 extra on the monetized server. I guess some do anything to make their server stand out. Shamefull -
RHS terrains. RHSKATYA, RHSPKL, RHSVIDDA
k4ble replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
yup these terrains keep getting better. Thank you. -
Iron Front in Arm3 LITE - preview versions
k4ble replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I did, but the gun elevation didnt work for me. My guns are dug in so they kill themselfs :( But Thx to you i did remember other ppl offer scripts, so i found this: Works Great, elevation etc, no errors pop up. And realy simple to use. So Thx for the help :p -
Iron Front in Arm3 LITE - preview versions
k4ble replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hi guys, For the last day i've been trying to get an AI leFH18 firing on a marker. but i cant get it to work. anyone tried doing the same or has any experience with this. When you launch the mission they AI sas, "cannot execute ajust coordinates". I'm wondering if its a bug with the gun itself functioning with AI, or just my shitty commands. Command for the Trigger :) Thx. Love the artillery btw, Great for making missions with. -
Iron Front in Arm3 LITE - preview versions
k4ble replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
But but, @laxemann why did they call nebelwerfers ''screaming mimi's'' ? After reading your post is started listening to a lot of videos, and you are completely correct. But after a lot of video's I stumbled unto something els, The IRAM ''Elephant rocket''. its an improvised rocket, that uses a very basic propulsion, A tube, somekind of propulsion fuel, and a hole in the bottom where the presure gets out. Kinda similar to that of the nebelwerfer rocket. Video1 (not youtube) @0:20 video 2 at the beginning obviously it isnt proof for anything, but i thought it was an insteresting observation. Anyways I love your work so ill take anyway it comes. Love the Katyusha sound. -
Iron Front in Arm3 LITE - preview versions
k4ble replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
IFA3 liberation https://steamcommunity.com/sharedfiles/filedetails/?id=950999958 this should be the one -
The Unsung Vietnam Mod 3.0 WIP THREAD
k4ble replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The Chaffee was fased out at the end of the korean war i think. The US did give some of them to the ARVN, but quickley got replaced by the M41 Walker Bulldog. i guess the most action that it saw in vietnam was in the 1st indochine war in the fench army. -
The Unsung Vietnam Mod 3.0 WIP THREAD
k4ble replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Double sry -
The Unsung Vietnam Mod 3.0 WIP THREAD
k4ble replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That one would be a polish D-350 "MAZUR". A few where apparently used by the NVA. -
ARMA 3 Addon Request Thread
k4ble replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
lol, it was ment as a joke. And for the griffons ATV, went i read it the first thing that came to mind is 1000 of these guy's xD But, I personally dont get excited for 420 ish Armored renault trucks and 60 armored renault trucks with a 40mm gun. As for the SCARs mm Yummy. -
ARMA 3 Addon Request Thread
k4ble replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
What?! I didnt know we had an army. But anyways. Make what you want to make. I can imagine that it helps keeping motivated ! But whatever you dicide best of luck on whatever you create. And btw even though we only have a jeep, 2 APC’S and 5 busted f16’s. We do have the coolest guns! SCARS and P90’s, oh boy :) -
The Unsung Vietnam Mod 3.0 WIP THREAD
k4ble replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
i think those are all H's or Ds. with the first one, the back wall cuts in for the doorgunners. with a C model this is just straight left to right. The last 2 you can tell by the Airvents on the top where the . 2 next to each other you see on slicks. the C model looks like that (under), underneath eachother. Or at least i think so, pls correct me if im wrong. Hope it helps -
Dont change a thing, i realy like the fact that 6 pouches = 6 garand clips. realism !