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ceolnariazz

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Everything posted by ceolnariazz

  1. ceolnariazz

    Apex Samples

    bump
  2. ceolnariazz

    BloodLust (Version 2022.04.13)

    How do you config the mod for a dedicated server ? (class names of ammo that makes players explode for example)
  3. ceolnariazz

    STEALTH UNIFORMS

    when the Samples are out yes - so far i only retextured the vanilla stuff ( except the stealth uniform ofc which uses oddly enough the same texture as the rest of the uniforms )
  4. hey i was wondering how to include those Blue Markers like in the Apex Campaign into my own Missions . And one other thing how do i Include the Actions to unti the Cop ( Keystone Mission) thanks in advance !
  5. ceolnariazz

    STEALTH UNIFORMS

    I reworked the Dazzle Pattern, iam also thinking of dividing the addon into two addons one for ctrg Apex Additions same for NATO , and i might throw in a Goodie or two ;) here are some Screenshots : CTRG 03 Operatives Stacking up to Move into a Building in Zargabad. CTRG 15 Operatives in A firefight with Red Tiger Para-Militaries. CTRG 14 Operatives Stepping off at a Corner in Georgetown
  6. ceolnariazz

    STEALTH UNIFORMS

    Small Update on the WIP gonna do Backpacks tomorrow and optimize the helmet textures - Gn8 every body !
  7. ceolnariazz

    STEALTH UNIFORMS

    uniform mass and storage is fixed and will be released with the new update . working on the CTRG Masks atm what do you think ? and also is there a need for Plate carriers in the dazzle camo ?
  8. ceolnariazz

    STEALTH UNIFORMS

    ah i know what you mean ;) if you knock up texture quality u see that its already in there i just replaced the _co part no _NOHQ or SDMI's on t-shirt and sleeve parts i could but i actually dont see the point ;o they arent really effective in TI masking
  9. ceolnariazz

    STEALTH UNIFORMS

    uhm arent they ? oO ok will fix that tommorow !
  10. ceolnariazz

    STEALTH UNIFORMS

    UPDATE : v.0.2. Added : - CRTG Combat Survival Fatigues - CRTG Survival Fatigues - CRTG Urban Survival Fatigues - Nato (Tropic) Survival Fatigues - Serverkeys Link : http://s000.tinyupload.com/index.php?file_id=65849163015745023617
  11. ceolnariazz

    STEALTH UNIFORMS

    Indeed I did ;) if you mean the Survival Uniforms with Rubbery ;) in the Stealth Helmet , Dont know if it has the same texture as the other helmets but its worth a try.
  12. ceolnariazz

    Co-op Campaign: APEX PROTOCOL

    on a rented server is there a possiblity to select the missions you want to play from the tablet type menu where you have to approve the missions ?
  13. ceolnariazz

    Rappelling from Structures WIP

    me too , cant wait :)
  14. ceolnariazz

    Pete's Texture Templates

    no they're not , and if you are at it the Lod for the ghillies itself would be cool too xD
  15. ceolnariazz

    Tier 1 Gear Pack

    do you have a link maybe ? and will you vests be retexturable along with the Helmets ? my Unit uses a Variety of Flecktarn patterns mostly created by me ? so hidden selections would be cool . I tried to use Warden_1's Source files but the JPCs there dont have any pockets unfortunately
  16. ceolnariazz

    Tier 1 Gear Pack

    looking good, where are the goggles from ( the one with the low masks/ balaclavas have seen them around here a few times on screenshots but havent found an addon
  17. ceolnariazz

    Apex Vehicles Feedback

    armed vtols wouldbe nice for support modules as well ;)
  18. ceolnariazz

    Advanced Rappelling

    doesnt work , instead of rappelling the cargo it just lands ;O oh and one other thing would it be possible to have 2 choppers in 1 group to rappell their cargo in two different spots ? tried it with the activation line you gave me last week but they both just circle around and nothing happens.
  19. ceolnariazz

    Advanced Rappelling

    in SP the csat VTol doesnt work as well ;O
  20. ceolnariazz

    Arma 3 Apex Co-op?

    never say never maybe well get an OA type standalone game ? who knows :)
  21. for visibility in arsenal add : scope = 2; scope defines visibility : 0 is just for inheriting classes 1 is only callable by classname and 2 makes it visible in arsenal / editor and goes for all classes whether they are in cfgweapons , cfgvehicles or in this case cfgunitinsignia etc
  22. ceolnariazz

    Rappelling from Structures WIP

    look at my rope my rope is amazing :P
  23. ceolnariazz

    Rappelling from Structures WIP

    Jeza you forgot something on the top there :P
  24. since iam ot a real good scripter and i just have no idea how funtions work ... could anyone create a function for the ai to clear buildings room by room ?
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