JonyBIgood
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Everything posted by JonyBIgood
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Poseidon: advanced text editor for Scripts & Configs
JonyBIgood replied to Tom_48_97's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Hy Tom, Thank you for to work on sublime text2 (poseidon), this notepad is an essential tool for working files to the game Arma 3. I quote in almost all my tutorials created to help the Francophone community (you already knew ;)). Bye job well :p -
Arma 3 Assets - Objects, Weapons, Magazines and much more
JonyBIgood replied to moricky's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hy, To add an item on the map, i recommend to use the mod's created for this purpose. MCC Sandbox 4 [R3F] Logistics iBuild: Modular Construction JBAD BUILDINGS With these tools you can place objects on the map and create your own stuctures for your missions Good edition to all, ++ :p -
:) Hi, Those who want to open the rear ramp of boeing simply fill in the init a trigger or waypoint the following code: Name Boeing C-17 animate ["back_ramp",1]; For example : AV_1 animate ["back_ramp",1]; or Using file .sqf : _globemaster_c17 animate ["back_ramp",1]; To close ramp just replace 1 by 0 You can open other doors (I have not tested it up to you) Name Boeing C-17 animate ["back_ramp_st",1]; Name Boeing C-17 animate ["back_ramp_p",1]; Name Boeing C-17 animate ["back_ramp_p_2",1]; Name Boeing C-17 animate ["back_ramp_door_main",1]; Hoping to have you bring aid, soon ;) Right Edition
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Cant Remove NVGoggles
JonyBIgood replied to kocrachon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Look this : http://forums.bistudio.com/showthread.php?147676-How-do-you-remove-nightvision-goggles-from-a-unit -
Arma 3 Assets - Objects, Weapons, Magazines and much more
JonyBIgood replied to moricky's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, What's a className backpack'll see the day here? In all the links I found nothing on the backpack. I can find the codes, it is not a problem for me. But using the links regularly, it would be welcome to access them here. Thank you in advance and for the work done by the BIS team. :D hmm sorry ! He just had to open my eyes, the class Backpack is just down the page after ammobox className https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EMPTY Cordially JonyBIgooD -
How do you remove nightvision goggles from a unit
JonyBIgood replied to Rossrox's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Put this in your unit's initialization Faction Civil & Blufor : this unassignItem "NVGoggles"; this removeItem "NVGoggles"; Faction Opfor : this unassignItem "NVGoggles_OPFOR"; this removeItem "NVGoggles_OPFOR"; Faction Independent : this unassignItem "NVGoggles_INDEP"; this removeItem "NVGoggles"_INDEP; For all units (ex: east), put this in your file init.sqf { if (side _x == east) then { _x unassignItem "NVGoggles_OPFOR"; _x removeItem "NVGoggles_OPFOR"; }; } foreach allunits; or simply this unlinkItem "NVGoggles"; this unlinkItem "NVGoggles_OPFOR"; this unlinkItem "NVGoggles_INDEP"; -
Hy Ikar, This superb aircraft F16. Please, i would like to know the release date of the mod? I know you work on other mod's, i hope that will not be long ______________________________________________________________________________________________________________________________________________ Salut Ikar, Superbe ce F16, je sais que vous travaillez sur plusieurs addons mais j'aimerai connaitre la dâte de sortie de celui-ci. Hé oui après avoir vu les images je bave d'impatience!
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Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
JonyBIgood replied to Placebo's topic in ARMA 3 - GENERAL
i7 4930k 590gtx parameter ultra post process high distance 9443 (general and objects) shadow 200 Multiplayers 58/35fps generally i'm 40/45fps but if there is a lot of explosion, fps down briefly (22fps destruction of tanks 10 at once) -
FSF_SacVentral : Put every backpack in VENTRAL position
JonyBIgood replied to GOS ToF's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks you for your work, nice :cool: -
Arma 3 Assets - Objects, Weapons, Magazines and much more
JonyBIgood replied to moricky's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi guys, Thank you Karel, always at the top for information. Alternatively you can access this information in the menu after running a preview in the mission editor. (little i, top right menu) -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
JonyBIgood replied to Placebo's topic in ARMA 3 - GENERAL
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
JonyBIgood replied to Placebo's topic in ARMA 3 - GENERAL
Light very nice :p -
Super cool! Radio with the ability to change frequencies, great. Much better than ACRE. Thanks for the work. Thanks for the ArmaGamer :D
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Task Completion Animations
JonyBIgood replied to sproyd's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sproyd use is briefing this better for Arma3 Works in multiplayer even after respawn, and after activation by a player other than the host or chef group BRIEFING.SQF FNC_tasknum_succeeded = { // player has finished the task // Mark it accomplished. taskNum setTaskState "Succeeded"; // Create next task // (appears only when the code is initiated by the trigger) taskNum+1 = player createSimpleTask ["Title task+1"]; taskNum+1 setSimpleTaskDescription [ "Text description corresponding to the task+1", "Title menu task+1", "Title mkr map corresponding to the task+1" ]; taskNum+1 setSimpleTaskDestination (getMarkerPos "mkrobj2"); // defined as task to realize player setCurrentTask taskNum+1; }; // Creation apparent task in briefing // (next task is no apparent for moment) taskNum = player createSimpleTask ["Title task"]; taskNum setSimpleTaskDescription [ "Text description corresponding to the task", "Title menu task", "Title mkr map corresponding to the task" ]; taskNum setSimpleTaskDestination (getMarkerPos "mkrobj1"); // defined as task to realize player setCurrentTask taskNum; player createDiaryRecord ["Diary", ["Crédit", "Text Description crédit and the thanking"]]; player createDiaryRecord ["Diary", ["Informations", "Text description informations"]]; player createDiaryRecord ["Diary", ["Context", "Text description context <marker name="Name_mkr_task_num"">Name place of mkr</marker> <br /><br /> <img image='PICTURE.PAA or .JPG' height='64' width='64' />]]; TRIGGER First Trigger (time 2s), On Act : call FNC_taskNum_succeeded; ["TaskSucceeded",["Title text corresponding realize taskNum"]] call bis_fnc_showNotification; taskNum* = true; (realize the class Notification in Description.ext, see cfgNotification : https://community.bistudio.com/wiki/Notification) Second trigger (time 7s), Condition : taskNum* On Act : ["TaskAssigned",["Title text corresponding realize taskNum"]] call bis_fnc_showNotification; (see code BIS_fnc_showNotification : https://community.bistudio.com/wiki/BIS_fnc_showNotification) Third Trigger : "End1" call BIS_fnc_endMission; (realize in Description.ext, see debriefing : http://community.bistudio.com/wiki/Debriefing) special thanks for Karel Moriky;) Picture editor : [/img] Display menu briefing : The task2 in briefing is not apparent. She is apparent when the trigger n°2 is activated [/img] Display in game : [/img] -
Task Completion Animations
JonyBIgood replied to sproyd's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks Karel for "splendid tasks" in multiplayer :D -
Thanks Moriky, it's great :)
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- debriefing
- loading
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