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Whispy

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Everything posted by Whispy

  1. My FPS is generally around mid 30s, but when I play for ~45 minutes to an hour, my FPS will suddenly drop to around 10 when I look around or press any keys. However, if I don't press a key or look around, it will go back to normal (but it resumes if I press a key/look around). Today, I decided to record the CPU usage and memory using Performance Monitor. Here is what it looked like (the FPS dropping starts to happen at 2:14:35 PM): The 'IO Read Operations/sec', 'Cache Faults/sec', and '% Privileged Time' all shoot up VERY high, while '% Idle Time' and '% C3 Time' both take a very steep drop. Afterwards, the log looks like it goes back to normal, but the FPS drops in-game still continue until I restart my client. Specs: Intel Xeon E3-1230v2 GTX 570 16 gb RAM Win 8 64-bit This occurs regardless of the mission I'm playing.
  2. Flush command does not help.
  3. I still have this problem, even after completely reinstalling my game. Can I get some help with this please?
  4. I don't have the Geforce Experience installed (nor do I have the audio or 3D components installed either). All I have is the NVIDIA drivers and PhysX.
  5. So this time I manually set my pagefile size to be "Minimum: 16mb" and "Maximum: 16384mb"! Here is the resulting data: After restarting my computer but not playing ARMA 3, here is what the Virtual Memory window looks like, and what the properties of pagefile.sys itself shows: ------------------------ After starting ARMA 3 and joining a server: ------------------------ After playing ARMA 3 long enough that FPS problems begin: ------------------------ And here is a performance log from this session: In this performance log, I also added in monitoring relating directly to the pagefile — % Usage Peak and % Usage.
  6. Where are the dev branch files located? Are they separate from the stable build ones (like beta was in A2)? Or do they overwrite the stable ones? I'm trying to figure out if it's possible to be on the dev branch and run it some times, but to run stable build at other times (without having to redownload all the files each time you want to switch...).
  7. Do you have any other suggestions?
  8. After restarting my computer but not playing ARMA 3, here is what the Virtual Memory window looks like, and what the properties of pagefile.sys itself shows: ------------------------ While running ARMA 3: ------------------------ After playing ARMA 3 long enough that FPS problems begin: So, I'm not sure what I was supposed to be looking for? It appears that barely anything changed. The only value that I noticed changing is the 'Space Available:' one... ------------------------ And here is a performance log from this session (the FPS problems begin at 1:10 PM, where the huge spikes are): The biggest spikes are 'IO Write Operations/sec' and 'IO Data Operations/sec'. The one that reaches halfway to the top is 'IO Write Bytes/sec'. The rest of the spikes are smaller, but they still are spikes.
  9. I do not know. How can I track this?
  10. My memory usage increases normally and maxes out somewhere in the high 2 gigabytes. (Though, shouldn't it max out at 4 gigabytes, as I'm on a 64-bit system and it's a LAA executable?) By swapfile, do you mean pagefile? If so, this is my settings page for it: It appears that Windows is set to automatically manage it. ARMA 3 is installed on the D: drive (a HDD, labeled 'Murgen'), while my OS and other programs are installed on the C: drive (an SSD, labeled 'Croaker'). Is the pagefile set up incorrectly? Should there be one on the D: drive? (If the swapfile is different than the pagefile, please let me know :P)
  11. Whispy

    Low CPU utilization & Low FPS

    I've run into a few people here and there who also have this issue. I'm not sure what's causing it, but I hope someone can take a look at it!
  12. Whispy

    Low CPU utilization & Low FPS

    My FPS is generally around mid 30s, but when I play for ~45 minutes to an hour, my FPS will suddenly drop to around 10 when I look around or press any keys. However, if I don't press a key or look around, it will go back to normal (but it resumes if I press a key/look around). Today, I decided to record the CPU usage and memory using Performance Monitor. Here is what it looked like (the FPS dropping starts to happen at 2:14:35 PM): The 'IO Read Operations/sec', 'Cache Faults/sec', and '% Privileged Time' all shoot up VERY high, while '% Idle Time' and '% C3 Time' both take a very steep drop. Afterwards, the log looks like it goes back to normal, but the FPS drops in-game still continue until I restart my client. Specs: Intel Xeon E3-1230v2 GTX 570 16 gb RAM Win 8 64-bit EDIT: This occurs regardless of the mission I'm playing.
  13. Whispy

    Random stutter + slowing down

    I have had this same issue with Arma 3 since the beta. My FPS is generally around mid 30s, but when I play for ~45 minutes to an hour, my FPS will suddenly drop to around 10 when I look around or press any keys. However, if I don't press a key or look around, it will go back to normal (but it resumes if I press a key/look around). Today, I decided to record the CPU usage and memory using Performance Monitor. Here is what it looked like (the FPS dropping starts to happen at 2:14:35 PM): The 'IO Read Operations/sec', 'Cache Faults/sec', and '% Privileged Time' all shoot up VERY high, while '% Idle Time' and '% C3 Time' both take a very steep drop. Afterwards, the log looks like it goes back to normal, but the FPS drops in-game still continue until I restart my client. Specs: Intel Xeon E3-1230v2 GTX 570 16 gb RAM Win 8
  14. Whispy

    Warfare BE

    http://www.gametracker.com/server_info/69.162.119.250:2307/ My server runs it. We're always looking for new people to come play with us! If you decide to join, we also have a Teamspeak for better communication: ts3.codefourgaming.com:10003
  15. Whispy

    Warfare BE

    I agree. I don't like the emphasis that currently exists on attacking the base. I'd rather have capturing towns be the main objective.
  16. Whispy

    Warfare BE

    I have "Towns Amount" set to "Medium" on my server. I've noticed that this makes it so the only towns we can capture are the ones on the western half of the map every time. Would it be possible to have it be random whether it's the eastern towns or western towns?
  17. Whispy

    Warfare BE

    Is it possible to take money from AI Squad Leaders? They save up tons of money during the game, but when they buy things, it doesn't take away money from them. This leads me to believe that they have unlimited funds. However, the're sitting there with lots of real money also that we (players) can't access...
  18. Whispy

    Warfare BE

    The side missions seem to never occur though. We've been through multiple full games and multiple restarts, with no side missions. And thanks for the other answers!
  19. Whispy

    Warfare BE

    Hey, Benny. I love your mission! My clan recently put up a cooperative gameplay server running Warfare most of the time and we've been having a blast playing it! However, we've run into a few problems (this is on Warfare 073_2): 1) There are no classes on OPFOR that have engineering abilities. Did you do this on purpose? And is there a way we can fix it without editing the mission files? EDIT: Nevermind on this one — I realized that Team Leaders are engineers. 2) We do not get any side missions occurring. I have them enabled, yet they don't show up at all. 3) Some members, upon joining an existing game, enter a squad as not the squad leader. As a result, they are unable to buy new gear, purchase new units, or get bounty for kills. This is especially a problem with new players who do not know about the group system, so they won't know what to do to fix this. Some fix actions for said event that we can do while playing include: - joining a different squad via the group menu. - Commander respawning the affected squad via the command center menu. But I was wondering if it were possible to make it so people didn't join squads when entering the game at all (and the only way to join a squad would be to do so manually)? 4) In some instances, AI resistance will immediately respawn after capturing a town (instead of AI allies to defend). Hope someone can help me out! Thanks!
  20. Is it possible to get a v2 key for this from the creator? I want to enable this mod on my server, but the only available key is a v1 which I'm led to believe is insecure. (I'm new to signing addons so I'm not sure if this is totally impossible...)
  21. Do you have a link to this addon that Mike created? I'd love to try it out!
  22. Whispy

    WARFARE BE2 *Rubber Ed*

    Thanks! Downloading now, though I wish it were on Chernarus.
  23. Whispy

    WARFARE BE2 *Rubber Ed*

    Does anyone have a link to download the newest version (015) of Rubber's Warfare? The download link in the first post goes to a dead site and the one on Armaholic.com is outdated.
  24. This is the ARMA 2 thread. The ARMA 3 one is here: http://forums.bistudio.com/showthread.php?154610-MP-Team-Sa-Matra-s-Wasteland
  25. Just want to throw in that I extracted and installed it fine a few days ago. Windows 8, 64-bit. ARMA2: CO from Amazon.com. Used 7-Zip for the extraction and it was fine.
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