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barakokula31

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Everything posted by barakokula31

  1. barakokula31

    Ukraine General

    Tell me, what do you think? Is Russia actually going to compensate for all those ships? I highly doubt it.
  2. barakokula31

    Ukraine General

    Oops, brainfart. Forgot where Ukraine is :p That's quite a small fleet for such a big country. I'm pretty sure Croatia's fleet is only a bit smaller.
  3. barakokula31

    ArmA 3 : RESIST

    @the people asking about the submarine base Hasn't it crossed your mind that the "yellow things" above the submarine are cranes? The other things look like some regular buildings. I'm pretty sure no addon objects were used there. @Kydoimos Great trailer, better than the one for the BIS campaign IMO. Looking forward to playing your campaign!
  4. barakokula31

    Ukraine General

    That's the whole Ukrainian fleet? Or is it just the Black Sea fleet?
  5. barakokula31

    General Discussion (dev branch)

    What kind of shells? How many can it stand?
  6. barakokula31

    Development Blog & Reveals

    Workshop support for addons is planned to come by the last week of April, according to the latest MANW newsletter.
  7. Because it's along the Mediterranean ridge, and it's quite well hidden (just like a cave in Afghanistan :p).
  8. barakokula31

    Real Armor Mod

    The devs don't want any scripting in the vanilla game.
  9. Yeah, (sh)it happens. I'd recommend getting the first Zafir you can and if you see someone with a Zafir try to kill them with a grenade. Zafir OP!!!
  10. It's intended, unfortunately. Which ending did you choose? Some of the things are answered in the Miller ending.
  11. barakokula31

    [WIP] USAF Air Asset MOD

    I wish I could report this post myself. (sorry for going offtopic)
  12. barakokula31

    [WIP] USAF Air Asset MOD

    Do people actually call it "a hotshotmike"? :D
  13. barakokula31

    Development Blog & Reveals

    SITREP #00048 is out. I liked the old names of the tools. The new ones just sound so generic and uncreative.
  14. Just playing the mission as I'm typing this, the first recommendation would be to put an epilepsy warning, both in the mission itself and in this and the workshop. The intro is really flashy. Secondly, the rangefinder is in the player's inventory instead of being in the binoculars slot. When assaulting the mortar position, there were two riflemen on the ground and neither of them was shooting at me. I assume this is a bug. The rest of the mission was great! Just another thing I'd like to add is that I'd recommend removing some of the AI from the buildings, they're either too good or completely oblivious.
  15. barakokula31

    [WIP] USAF Air Asset MOD

    Are you actually asking that?
  16. barakokula31

    General Discussion (dev branch)

    Report it to the mod author.
  17. barakokula31

    Development Blog & Reveals

    The supporter edition was intended to support BIS. The free DLC is just a bonus. Oh, and isn't the forum badge enough? ;)
  18. I was able to get them both. You have to click "Revert", not "Replay" on the main menu.
  19. barakokula31

    "HMS Proteus"?

    Warning: contains spoilers Sorry for the wall of text. EDIT: Ninja'd by Pavel :p
  20. barakokula31

    General Discussion (dev branch)

    I assume ASAP is on Monday, correct?
  21. I may have just accidentally escaped from Altis without exploring the whole island... If someone is willing to explore the whole island, post if you find anything interesting :)
  22. barakokula31

    General Discussion (dev branch)

    Question to the campaign devs: Are you supposed not to be able to load saves in "Game over"?
  23. barakokula31

    The A-164 WIPEOUT Fixed Wing Aircraft

    Can't something similar be done for different ammo types?
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