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Everything posted by dave_beastttt
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CBA - Community Base Addons - ARMA 3
dave_beastttt replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This error still happening in 3.14.0.200207 -
Yellow chains, high CPU utilization
dave_beastttt replied to RavenF18's topic in ARMA 3 - SERVERS & ADMINISTRATION
Try this basic.cfg language="English"; adapter=-1; 3D_Performance=1.000000; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; MaxMsgSend=384; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=256; MinErrorToSend=0.01; MinErrorToSendNear=0.1; MaxCustomFileSize=1310720; Windowed=0; No need for that launch parameter as that is the default memory allocator -bandwidthAlg=2, i've done extensive testing with the alternate bandwidth algorithm and it's better now without that launch parameter -
Server FPS limit testing
dave_beastttt replied to Dedmen's topic in ARMA 3 - SERVERS & ADMINISTRATION
There's been no released perf builds for 1.96, there was a Steam perfV0 which is identical to release version (afaik) -
All spawned cars super fast
dave_beastttt replied to florinel76's topic in Exilemod (Unofficial)'s General Discussion
Nothing in those report files to suggest what is going on, the way to be sure would be to remove the mod and then see what happens -
CUP MAPS 2.0 Chernarus 2020 working on Exile Mod??
dave_beastttt replied to Sgt Smash's topic in Exilemod (Unofficial)'s General Discussion
If you have existing bases or additional map items such as Skalisty bridge, due to the height changes in the surface, everything looks like a staircase. Also, using the world name is case sensitive. -
Try asking here https://forums.bohemia.net/forums/forum/282-problems-bugs/
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CUP MAPS 2.0 Chernarus 2020 working on Exile Mod??
dave_beastttt replied to Sgt Smash's topic in Exilemod (Unofficial)'s General Discussion
Ours is on Chernarus 2020, plenty of grey hairs getting it running and porting everything across, if anyone needs any help, drop me a pm -
Community Upgrade Project - CUP Maps 2.0
dave_beastttt replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great work on updating a well loved map I think someone mentioned it on Discord, the castle tower at Zub is a little too high -
Found a pretty serious dupe method in Exile, it's done by accessing storage via a lootholder, in some instances, the storage isn't forced to update because it sees the container as the lootholder and doesn't force a save Pull ExileClient_object_player_event_onInventoryClosed from the client files and place in your mission file, change the code as per below:- if !(_container isKindOf "Man") then { if !((typeOf _container) in ["GroundWeaponHolder", "WeaponHolderSimulated", "LootWeaponHolder"]) then { ["vehicleSaveRequest", [netId _container]] call ExileClient_system_network_send; }; }; Change the above code to:- if !(_container isKindOf "Man") then { if !((typeOf _container) in ["GroundWeaponHolder", "WeaponHolderSimulated", "LootWeaponHolder"]) then { ["vehicleSaveRequest", [netId _container]] call ExileClient_system_network_send; } else { _acontainer = nearestObject [getPosATL player, "Exile_Container_Abstract"]; if!(isNull _acontainer)then { ["vehicleSaveRequest", [netId _acontainer]] call ExileClient_system_network_send; }; }; }; What the change does is if the container is a loot holder, it checks for closest Exile container storage, if there is one it forces a save on it Link in your mission config file CfgExileCustomCode
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How to Lock/secured PBO File?
dave_beastttt replied to nagyszebi07's topic in Exilemod (Unofficial)'s Problems & Bugs
https://obfusqf.com/- 1 reply
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Merry Christmas
dave_beastttt replied to Whitey01's topic in Exilemod (Unofficial)'s General Discussion
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Best way to least ping for distant servers.
dave_beastttt replied to Arma-farma's topic in ARMA 3 - SERVERS & ADMINISTRATION
With fibre internet, you would have a lower latency than using a 4g mobile network -
Best way to least ping for distant servers.
dave_beastttt replied to Arma-farma's topic in ARMA 3 - SERVERS & ADMINISTRATION
Without moving physically closer to the server you are playing, you cannot lower your latency -
Server FPS limit testing
dave_beastttt replied to Dedmen's topic in ARMA 3 - SERVERS & ADMINISTRATION
I will once/if there's a perf build released -
ACE + Exile integration
dave_beastttt replied to chernaruski's topic in Exilemod (Unofficial)'s General Discussion
@tobiassolem got it working once in Exile -
This fixes an exploit where a player can hotwire a vehicle or do a safe hack and thermal scan it after for the pin code (Whoever wrote that code initially 🤦♀️) In ExileServer_object_lock_network_hotwireLockRequest and ExileServer_object_lock_network_hackLockRequest in server files, comment out the line with setVariable ["ExileLastLockToggleAt", time]; Thanks to @gogsworld and @Monkeynutz2010 for finding it
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
dave_beastttt replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The update yesterday https://steamcommunity.com/sharedfiles/filedetails/?id=861133494 Update: 30 Oct @ 9:29pm Created new Key to signature the mod Still doesn't work even with new jsrs_soundmod2019.bikey Warning Message: Files "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@JSRS\addons\jsrs_soundmod_soundfiles.pbo" are not signed by a key accepted by this server. To play on this server, remove listed files or install additional accepted keys. -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
dave_beastttt replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Getting a lot of reports that JSRS is throwing a signature error since Arma 3 1.96 update -
Remove diaryrecords?
dave_beastttt replied to coolfact's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/removeDiaryRecord \o/ -
How to add missile sensors on MH-9 Hummingbird / AH-9 Pawnee
dave_beastttt replied to firewall-br WOD's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#IncomingMissile- 1 reply
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- pawnee
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There's a bug with the jetpack, an action allows you to get in gunner position, which renders you invisible To fix, in the vehicle spawn init, add _vehicle lockTurret [[0],true];
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Automatically adjust view distance?
dave_beastttt replied to Wiki's topic in ARMA 3 - QUESTIONS & ANSWERS
Would something like this work? while {alive player} do { if ((vehicle player) isEqualTo player) then { setViewDistance 1000; } else { setViewDistance 2000; }; uiSleep 10; }; -
Server: Object 4:188 not found (message Type_120)
dave_beastttt replied to Archer_MT's topic in Exilemod (Unofficial)'s Problems & Bugs
If it's spamming your logs a lot, it could effect server performance, one way to stop it is by using -noLogs in server startup parameters -
CBA - Community Base Addons - ARMA 3
dave_beastttt replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Getting this client error since CUP update yesterday 15:32:15 Error in expression < cba_optics_OpticBodyTexture; _ctrlBody ctrlSetPosition _bodyPosition; _ctrlBody> 15:32:15 Error position: <ctrlSetPosition _bodyPosition; _ctrlBody> 15:32:15 Error Type Number,Not a Number, expected Number 15:32:15 File x\cba\addons\optics\fnc_loadScriptedOptic.sqf..., line 70 -
Color Correction theme selections + colorblindness / Post process effects
dave_beastttt replied to GEORGE FLOROS GR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Mission initPlayerLocal or in console- 30 replies
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- colorcorrections
- script
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