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dave_beastttt

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Everything posted by dave_beastttt

  1. dave_beastttt

    CBA - Community Base Addons - ARMA 3

    This error still happening in 3.14.0.200207
  2. dave_beastttt

    Yellow chains, high CPU utilization

    Try this basic.cfg language="English"; adapter=-1; 3D_Performance=1.000000; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; MaxMsgSend=384; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=256; MinErrorToSend=0.01; MinErrorToSendNear=0.1; MaxCustomFileSize=1310720; Windowed=0; No need for that launch parameter as that is the default memory allocator -bandwidthAlg=2, i've done extensive testing with the alternate bandwidth algorithm and it's better now without that launch parameter
  3. dave_beastttt

    Server FPS limit testing

    There's been no released perf builds for 1.96, there was a Steam perfV0 which is identical to release version (afaik)
  4. dave_beastttt

    All spawned cars super fast

    Nothing in those report files to suggest what is going on, the way to be sure would be to remove the mod and then see what happens
  5. If you have existing bases or additional map items such as Skalisty bridge, due to the height changes in the surface, everything looks like a staircase. Also, using the world name is case sensitive.
  6. dave_beastttt

    Exile trader Issues

    Try asking here https://forums.bohemia.net/forums/forum/282-problems-bugs/
  7. Ours is on Chernarus 2020, plenty of grey hairs getting it running and porting everything across, if anyone needs any help, drop me a pm
  8. Great work on updating a well loved map I think someone mentioned it on Discord, the castle tower at Zub is a little too high
  9. Found a pretty serious dupe method in Exile, it's done by accessing storage via a lootholder, in some instances, the storage isn't forced to update because it sees the container as the lootholder and doesn't force a save Pull ExileClient_object_player_event_onInventoryClosed from the client files and place in your mission file, change the code as per below:- if !(_container isKindOf "Man") then { if !((typeOf _container) in ["GroundWeaponHolder", "WeaponHolderSimulated", "LootWeaponHolder"]) then { ["vehicleSaveRequest", [netId _container]] call ExileClient_system_network_send; }; }; Change the above code to:- if !(_container isKindOf "Man") then { if !((typeOf _container) in ["GroundWeaponHolder", "WeaponHolderSimulated", "LootWeaponHolder"]) then { ["vehicleSaveRequest", [netId _container]] call ExileClient_system_network_send; } else { _acontainer = nearestObject [getPosATL player, "Exile_Container_Abstract"]; if!(isNull _acontainer)then { ["vehicleSaveRequest", [netId _acontainer]] call ExileClient_system_network_send; }; }; }; What the change does is if the container is a loot holder, it checks for closest Exile container storage, if there is one it forces a save on it Link in your mission config file CfgExileCustomCode
  10. dave_beastttt

    How to Lock/secured PBO File?

    https://obfusqf.com/
  11. With fibre internet, you would have a lower latency than using a 4g mobile network
  12. Without moving physically closer to the server you are playing, you cannot lower your latency
  13. dave_beastttt

    Server FPS limit testing

    I will once/if there's a perf build released
  14. dave_beastttt

    ACE + Exile integration

    @tobiassolem got it working once in Exile
  15. This fixes an exploit where a player can hotwire a vehicle or do a safe hack and thermal scan it after for the pin code (Whoever wrote that code initially 🤦‍♀️) In ExileServer_object_lock_network_hotwireLockRequest and ExileServer_object_lock_network_hackLockRequest in server files, comment out the line with setVariable ["ExileLastLockToggleAt", time]; Thanks to @gogsworld and @Monkeynutz2010 for finding it
  16. dave_beastttt

    JSRS SOUNDMOD - CE.20.0419

    The update yesterday https://steamcommunity.com/sharedfiles/filedetails/?id=861133494 Update: 30 Oct @ 9:29pm Created new Key to signature the mod Still doesn't work even with new jsrs_soundmod2019.bikey Warning Message: Files "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@JSRS\addons\jsrs_soundmod_soundfiles.pbo" are not signed by a key accepted by this server. To play on this server, remove listed files or install additional accepted keys.
  17. dave_beastttt

    JSRS SOUNDMOD - CE.20.0419

    Getting a lot of reports that JSRS is throwing a signature error since Arma 3 1.96 update
  18. dave_beastttt

    Remove diaryrecords?

    https://community.bistudio.com/wiki/removeDiaryRecord \o/
  19. https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#IncomingMissile
  20. dave_beastttt

    Jetpack v1

    There's a bug with the jetpack, an action allows you to get in gunner position, which renders you invisible To fix, in the vehicle spawn init, add _vehicle lockTurret [[0],true];
  21. dave_beastttt

    Automatically adjust view distance?

    Would something like this work? while {alive player} do { if ((vehicle player) isEqualTo player) then { setViewDistance 1000; } else { setViewDistance 2000; }; uiSleep 10; };
  22. If it's spamming your logs a lot, it could effect server performance, one way to stop it is by using -noLogs in server startup parameters
  23. dave_beastttt

    CBA - Community Base Addons - ARMA 3

    Getting this client error since CUP update yesterday 15:32:15 Error in expression < cba_optics_OpticBodyTexture; _ctrlBody ctrlSetPosition _bodyPosition; _ctrlBody> 15:32:15 Error position: <ctrlSetPosition _bodyPosition; _ctrlBody> 15:32:15 Error Type Number,Not a Number, expected Number 15:32:15 File x\cba\addons\optics\fnc_loadScriptedOptic.sqf..., line 70
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