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Tyl3r99

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Everything posted by Tyl3r99

  1. i really dont think they would do this lol even though.....it would be crazy, immense, awesome...
  2. im sure they will fix that novemberist :) ---------- Post added at 19:34 ---------- Previous post was at 19:33 ---------- V.A.B conflicts with everything its too buggy at the moment, im not using any mods till full release.
  3. when will some more fixes come out for this mod? i.e. muzzle flash and weapon reloading sounds literally too quiet, and some error pop ups :)
  4. i dont have to do this, when i die its fine? running any mods?
  5. where is this helipad :S i cannot find them
  6. im sure some of today's bugs will be sorted tomorrow :)
  7. Tyl3r99

    low fps with 7970

    my view distance is 4000 :)
  8. ahhhh I see atleast I wasn't seeing things ;) ---------- Post added at 08:49 ---------- Previous post was at 08:43 ---------- phyX weather hehehe
  9. @ BIS --- when you have developed the game even more than you have now, can you make some more livestream weekends :) reason: this will make people more and more eager and would make us cry ;) plus i want to see more :) @community --- do you all agree? :bounce3:
  10. Tyl3r99

    can we have more livestreams?

    yeah of course BIS have got to keep things quiet for the surprise of the final... but im sure they can show a LITTLE more ;)
  11. make a ticket and then post link and we will vote :)
  12. has anyone noticed the overcast (cloudy) looks like you have a weather circle around you and it looks like theres loads of clouds in the distance and hardly any wherever you go or is it just me? for example set it to 40 - 50 and look up i swear i dont think im seeing things... just looks a bit odd!?!?
  13. Tyl3r99

    Firing Drills - Challenge!

    go on DnA lets see your time ;)
  14. hey guys im having trouble setting up my mission :( im trying everything logical and it just isnt working. anyway this is what the problem is. i have a set up of 1 hostage named h1 and i have put in his init line "this setcaptive true;" and i have placed him inside a building with a opfor unit guarding him. i have placed a trigger with the activation as blufor not present (if he runs off for example) on activation ---- "h1 setcaptive false" however... when i run out of the trigger area they are still oblivious to me and will not shoot me. i want to make a mission where i have to escape an enemy camp :) ---------- Post added at 15:23 ---------- Previous post was at 14:20 ---------- this is why i hate scripting...
  15. http://forums.bistudio.com/showthread.php?157553-captive-help
  16. in the future im looking to place civilians with weapons with the new equipment interface(when its released) will the opfor recognise this a threat and attack? will the civilians attack the opfor? can BIS implement a similar sort of option with the civilians like the independent friendly to - blufor - opfor - no body - everybody
  17. Tyl3r99

    ARMA 3 Addon Request Thread

    BIS are trying to implement this into the game already fingers crossed :)
  18. Tyl3r99

    Infantry Combat and the AI

    im sure there is plenty of fixes to be made regarding the ai ---------- Post added at 12:25 ---------- Previous post was at 12:23 ---------- that video looks scripted ;) hehe
  19. yeah i know about the changelog forum but that was yesterdays update? as they are releasing a stable update will they also update the dev branch?
  20. Tyl3r99

    Where is the customizable UI?

    maybe to be released later on in the beta
  21. is the dev branch getting an update today also?
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